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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 6/6 Web Wanderings: Time for another round of links submitted by readers to test and see which have survived. The website of the Chateau de Rochebaron is still around and being updated, but the internal links have changed and weirdly, it’s lost it’s...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 5/6 Bestiary: Monkeymen are a real world cryptid that caused panic in New Delhi, monkeys with metal hands that spread mischief before disappearing again just as mysteriously. Given what the mundane monkeys get up to around there there’s probably a...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 4/6 Talking the Tree Tongue: The druidic themed material continues with a mostly system free primer on Ogham. A written alphabet obviously designed to be carved on stone, wood or other hard materials, each letter is just 1-5 slashes against a stave...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 3/6 Taking Revenge on Civilisation: Being a druid isn’t all musical numbers with happy woodland animals and easily defeating any despoilers of nature with a smile like Captain Planet. In many worlds, including our own, they’re fighting a losing battle...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 2/6 Pillars of Raven's Bluff: Despite the setbacks, they’re still working hard on converting the Living City to 3e. Here’s some of the more famous NPC’s from the last decade with suitably beefed up 3e stats. Lord Mayor Charles O’Kane has gone from 15th...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 147: July 2001 part 1/6 64 (47) pages: Another reminder that druids have even more leeway to be ruthless and bloody without losing their powers this edition, and can make very effective and creepy villains for a story by clever use of said powers. The hills have eyes, the...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 6/6 Adventure Design Tips: They’re obviously still struggling to get submissions that stick to the much stricter 3e rules and formatting, as this shows up again just 6 months after the last time. It’s not just a straight copy-paste though, skipping the...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 5/6 Mysterious Ways: Our final adventure is another long and highly setting specific one, as Thomas Harlan takes us off to crusades era earth for a tie in with his series of short stories in Dragon of the same theme. Like the Robin Hood adventure a few...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 4/6 Stormdancers: Last time we had to deal with an eternal storm, it was a shakespearean epic of an adventure that put you through a whole string of challenges before you could resolve the main one. This is a much smaller and lower level affair that...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 3/6 Rana Mor: Now here’s one I can go into with somewhat less trepidation, as while Richard Baker isn’t quite as successful as a novelist as Tracy, the game writing I’ve already seen from him is much more to my tastes, including the rather cool Prism...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 2/6 Anvil of Time: Oh no. Our first adventure is not only a Dragonlance one, but a Dragonlance time travel adventure by the king of cheese himself, Tracy Hickman. Just as in the original Ravenloft module, you’re teleported straight into the adventure...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 86: May/Jun 2001 part 1/6 132 pages. A typically buff minotaur in a maze. Another of those cliches we’ve seen plenty of times, but it’s the first time this edition, so they have plenty of leeway to make them more interesting by adding class levels and templates. Will it be...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 04: May 2001 part 4/4 Dispatches: This is somewhat smaller than last time, only covering 23 countries over 4 pages. The faerie folk all joined forces to repel an invasion of humanoids in the Adri Forest. If prince Molil is responsible, he can expect some retaliatory...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 04: May 2001 part 3/4 Enchiridion of the Fiend-Sage: This continues to drop hints as to who the Fiend-Sage serves and what their long term agenda is, but mostly in the context of what cool new things they’ve discovered. An intelligent sword named Kaurok that’s...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 04: May 2001 part 2/4 Silent Sorcery: The introduction of sorcerers in 3e raises somewhat of a quandary in already existing settings where they’re used to all spellcasters needing spellbooks & study. They could ban them entirely, but that wouldn’t be pleasing to...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 04: May 2001 part 1/4 36 pages. Librarians aren’t the only ones trying to get you to shush, many religious orders are also pretty keen on it. That does not mean they’re nice, after all, the Scarlet Brotherhood is pretty keen on moving silently for underhanded...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 6/6 Natural Selection: Usually druids and rangers get along quite well despite their alignment differences. (which are both much looser now anyway after the edition change. ) But you can still run into differences of opinion over where exactly the...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 5/6 Side Treks - Flesh to Stone: It is the april issue, and thankfully they have managed to find one whimsical but still usable submission which has the kind of tone they used to back in the late 80’s. A family of Stone Giants has managed to capture and...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 4/6 Lord of the Scarlet Tide: They’ve clearly relaxed their word count limits since the edition change, as James Jacobs gives us a 36 page mammoth that’s not quite as massive as Monte’s last issue, but still comfortably larger than any single-parter for...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 85: Mar/Apr 2001 part 3/6 Ever-Changing Fortunes: One fairly significant change 3e has made is not just listing the alignment of creatures, but which ones are pretty much always that alignment and which it’s merely a suggestion for. This is particularly the case for many of...
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