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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 145: Dec/Jan 2000/1 part 4/6 Elminster's Everwinking Eye: While Oparl is a playground for the rich, it’s actually exceedingly unfriendly to the poor and casual tourists. There’s not a single inn, restaurant, tavern or other such public convenience to be found, and anyone...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 145: Dec/Jan 2000/1 part 3/6 Illicit Wages at Blade's Point: Brigands, Pirates, Thugs, Corsairs, all staples on the old random wilderness encounter tables. But why did they decide to take up such a risky profession instead of staying at home working a job with a regular...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 145: Dec/Jan 2000/1 part 2/6 Living Force Character Creation Rules: If your eyes hadn’t glazed over after all the details of Living City character creation, you can enjoy the somewhat lighter 4 pages of changes for their d20 Star Wars living games. Time period is just...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 145: Dec/Jan 2000/1 part 1/6 68 pages. Never waste time dividing up the treasure until you’re certain the adventure is over and you’re safely out of trouble. Another of those lessons that’s easy to teach, but also easy to forget in the heat of the moment, particularly with...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 02: Nov/Dec 2000 part 4/4 Dispatches: Things continue to heat up in here, as we’re up to 25 little plot points for different countries over 4 pages. A village destroyed by undead in western Adri. Necromancers having unusual problems keeping their undead under...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 02: Nov/Dec 2000 part 3/4 Enchiridion of the Fiend-Sage: This column starts to settle into a routine, although things aren’t going so smoothly IC, as hunting for info on monsters is a dangerous business and it’s lost many of it’s lackeys in the last couple of...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 02: Nov/Dec 2000 part 2/4 The Way of the Lake: Slightly more instantly usable and easily transplanted to use in other settings are a couple of prestige classes for the Rhenee Bargefolk. After all, lots of settings have nomadic people of some sort or another, and...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 02: Nov/Dec 2000 part 1/4 36 pages. It’s a shakedown, shakedown, don’t have a breakdown. Not sure what the current state of the thieves guilds is under the new edition, with all the new power sources and multiclass options dramatically increasing options for...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 83: Nov/Dec 2000 part 6/6 Alterations: We’re even more unlikely to ever see another one quite like this again, as they do a tie-in adventure for the Greyhawk 2000 stuff in Dragon 277. In the overall scheme of things, that’s a setting variant even more obscure than Council of...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 83: Nov/Dec 2000 part 5/6 Depths of Rage: Back to adventures that feel like a showcase for features of the new system. You’ve hit 4th level, you might think you’re starting to outgrow goblin encounters. But now, even upgrading them from 1st level warriors to 1st level...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 83: Nov/Dec 2000 part 4/6 London Calling: We have visited london before under the D&D system, in one of the adventures in Dragon shortly before Dungeon spun off from it. This is not an update of that concept for the new edition though, but an Alternity one for the Dark Matter...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 83: Nov/Dec 2000 part 3/6 Iriandel: After one adventure that feels very contemporary in it’s design, this one hedges their bets by being a romantic fantasy influenced one that feels more like it was written in 2e then converted by the editors. While passing through a village...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 83: Nov/Dec 2000 part 2/6 Deep Freeze: Our cover story does indeed send you to an asylum which is being mismanaged in a particularly peculiar way and expects you to solve it. The director found the ruins of an ancient alien civilisation buried in the ice near the asylum...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 83: Nov/Dec 2000 part 1/6 132 pages. In all but the most fantastical of fantasy worlds, dentistry won’t be as good as in the real one and that’s if you can afford it at all. You’d better take care of your smile if you want it to last through both the physical and mental...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron issue 144: October 2000 part 6/6 Web Wanderings: Internet 101 decides that we’re all probably familiar with the basics by now and rebrands, but the format remains pretty much the same. We’re off to explore the wild! Of course, small map sites have been thoroughly superceded by...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron issue 144: October 2000 part 5/6 The Palace of Passion: It’s been a few issues since they did a feature on a Raven’s Bluff temple, but they’re back and this time they remembered to take the metaplot into account. Followers of Sune played a big part in the battle against the...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron issue 144: October 2000 part 4/6 Ecology of a Dungeon: Now there’s a title we’ve seen before, in Dragon issue 211. Despite removing that section in the monster entries, there’ll still be a fair few ecologies released this edition, although some will be rehashes of old ones. This...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron issue 144: October 2000 part 3/6 Elminster's Everwinking Eye: Ed’s column is crunch free as usual, in sharp contrast to the previous article, and also as usual feels like it could have been written years in advance and who’d know the difference? We’re off to Oparl, which is...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron issue 144: October 2000 part 2/6 Secrets of the City of Ravens: For a long time, the Forgotten Realms novel line steered mostly clear of Raven’s Bluff, because it was such a busy and fast growing place that it would be very hard for a novelist to stay consistent with all the...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron issue 144: October 2000 part 1/6 68 pages. Well, we’ve finally gone full color here as well, with a quite practically dressed centaur on the cover, although I question his ability to climb the waterfalls immediately behind him. Still, if salmon can make jumps like that there’s...
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