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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 82: Sep/Oct 2000 part 6/6 Submission Guidelines: These are a lot longer than ever before, spanning a full 11 pages. There’s a lot of basic assumptions that have changed with the release of the new edition, some more obvious than others. You still have to type things up...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 82: Sep/Oct 2000 part 5/6 Eye for an Eye: Having made it up to 3rd level already, this adventure raises the possibility that you might go up multiple levels during the course of it, which definitely never happened in previous editions with their training requirements and rule...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 82: Sep/Oct 2000 part 4/6 Dark times in Sherwood: Now for something a little less generic and a little more ambitious. A tie-in adventure to the Robin Hood themed stuff in issue 274 of Dragon. Evil baron Isembart de Belame isn’t just content to be just a baron, he now wants...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 82: Sep/Oct 2000 part 3/6 Playing with Fire: Last adventure should have just about brought you to 2nd level, putting you at just the right level to do this one, which demonstrates how much faster advancement is supposed to work in this edition. This time, the PC’s don’t need...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 82: Sep/Oct 2000 part 2/6 Evil Unearthed: No surprise that the very first adventure in the very first issue using the new edition should be aimed at 1st level characters, quite possibly to be the very first adventure you play with them. (the other choices at the moment are...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 82: Sep/Oct 2000 part 1/6 116 pages. Long time no see. These past couple of months have been very busy indeed, but we’re finally through the renovations and ready to go back down into the dungeon. Still, it’s definitely not your father’s dungeon, with a lot more color, a lot...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 01: September 2000 part 4/4 Playing Pieces: Now here’s an attempt at a column that won’t make it to Dragon. One devoted to NPC’s, where that conceptual space is already taken by the Rogues Galleries. So here’s a profile of the Despotrix of Hardby, Ilena Norbelos and...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 01: September 2000 part 3/4 Enchiridion of the Fiend-Sage: Oh, it’s of the fiend-sage! When I saw this column in Dragon first time around I thought Enchiridion was it’s name due to the way the writing was stylised. Turns out our considerably smarter than the average...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 01: September 2000 part 2/4 Places of Mystery: Ed Greenwood has been filling the Realms with vast amounts of lore for many years now, appearing in nearly every issue of both Dragon and Polyhedron, sometimes more than once in the same issue. By contrast, Oerth still...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Well, I gave it a shot, anyway. First results, 32 out of 58 emails just got an automated undeliverable message straight away. That leaves 26 that are still on the database, but may or may not actually be checked regularly and my message may or may not have gone into the spam filter on. Edit...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 01: September 2000 part 1/4 35 pages. Looks like the issues proper are going to be somewhat larger than the introductory one, although still smaller than Polyhedron itself. They’re already adding significantly to their workload by releasing something every month and...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 00: August 2000 part 4/4 Dispatches: One of the important but also challenging parts of a Living setting is making it feel alive, changing things enough over time that it doesn’t feel completely static, but also not making the metaplot so overbearing and out of the...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 00: August 2000 part 3/4 Wheels within Wheels: Since they’re our cover stars, it’s no surprise that the real meat of this issue is an 8 page (of course!) article on the history of the Circle of Eight. They’ve been going for a good 30 years now both IC and OOC in...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 00: August 2000 part 2/4 Character Creation Guidelines: For a good decade, the RPGA has been leading the way in using point buy rather than rolling for stats as the default. It’s no surprise that Living Greyhawk is strictly point buy as well. However, instead of a...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Living Greyhawk Journal 00: August 2000 part 1/4 14 pages. One side quest ends, another begins. Between the Trumpeter, Polyhedron UK and this the journey has turned out somewhat longer and more complicated to keep track of than I thought at the outset. They definitely seem to be taking the...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 8: August 2000 part 5/5 Reviews: Diablo II: the Awakening takes the monsters from the computer game and converts them to D&D. 16 dungeon levels of hack and slash brutality should be enough to satiate the bloodlust of nearly any player. People who are in it for the...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 8: August 2000 part 4/5 Welcome to the Flanaess: Another thing that we’ve been seeing from different perspectives on both sides of the pond gets a bit more info dripped out. We already knew that the Living Greyhawk setting would be linking setting locations to real...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 8: August 2000 part 3/5 In Defence of the Realm: A bit of light relief as we head off to Castle Falkenstein for some steampunk fun. How could the British Empire protect itself from an invasion of Bavarian airships? What new technological tricks could they employ with...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 8: August 2000 part 2/5 Alternity Planet Generator: Last issue they gave us a system for random stars. Now they zoom in a bit and add the planets. Probably should have done it all in one go since both are just a few pages long but such are the whims of editors. Unlike...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 8: August 2000 part 1/5 72 pages. Raarg! Beefy Barbarian smashed backdrop and will now smash you! We might not quite have all the 3e rules yet, but they’re already adopting one of the less pleasing aspects of the era - covers that are just static close-ups of a single...
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