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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 143: August 2000 part 5/5 Internet 101: Going back to the dungeon is supposed to be one of the big changes of the new edition. But what exactly is a dungeon? Just as importantly, what wasn’t originally intended as a dungeon but could be used as one? So this column is a...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 143: August 2000 part 4/5 Fire Island: We haven’t had any adventures in here in nearly a year, so I’m mildly surprised to see one last Alternity one. Doubly curiously, it’s for the Gamma World setting. We’re off to Argentina, where floating cows radiate auras of serenity...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 143: August 2000 part 3/5 A funny thing happened on the way to the dungeon: Random encounters have been on a long slow decline over the years and that’s one thing the edition change will only accelerate, as the faster XP advancement gives you less leeway before you have to...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 143: August 2000 part 2/5 Member Spotlight: This column goes way yonder down under to interview Craig Anthony Walker. He’s been a gamer since 1979 and can give us plenty of insight on australian gaming and how it differs from the USA. Some things are the same - schools &...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 143: August 2000 part 1/5 36 pages. From the victoriana of last issue, we’ve moved onto the 30’s, as your basic loinclothed pulp hero fights a rather large gorilla with only his wits and a sword. What improbable twist of fate will he win with, lacking a party of wizards...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 81: Jul/Aug 2000 part 5/5 Khazefryn: Last adventure gradually became more old school as it went on. This one is old school to the core all the way through, but using different influences, being a deliberate throwback to the D series that packs all the details for a full...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 81: Jul/Aug 2000 part 4/5 The Door to Darkness: After their first adventure series finished, there was a fair amount of discourse on what to do next. One idea that was thrown around more seriously than the rest was a series of low level adventures revolving around the...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 81: Jul/Aug 2000 part 3/5 Divisions of the Mind: Our cover story takes itself somewhat more seriously, but still manages to have some quirky elements in it. A beholder has indeed been rampaging at a nearby village, but although it caused a fair amount of property damage...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 81: Jul/Aug 2000 part 2/5 A Race Against Time: The advantage of capturing enemies rather than killing them is that they can escape, letting you reuse villains, which makes it much easier for the PC’s to develop an emotional attachment to them. Just a couple of issues ago we...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 81: Jul/Aug 2000 part 1/5 108 pages. Beauty may or may not be in the eye of the beholder, but this beholder is at least pretty impressively rendered, although the Behir just behind it is in somewhat worse shape. I suspect the PC’s may need to talk or run fast if they want to...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 142: June 2000 part 5/5 Internet 101: We just saw a Dark Matter adventure in Dungeon. Polyhedron is also getting in on the game with a bunch of links to conspiracy theory stuff. No surprise that some of these are long since mysteriously vanished then...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 142: June 2000 part 4/5 Evil is as evil does: We have a surplus of Erics this month, between our fine editor, Mr Boyd, and now Mr Benner all writing for the newszine. Although it turns out that this isn’t newszine exclusive material, but an excerpt from a weekly column he...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 142: June 2000 part 3/5 Putting life back into the Undead: After a highly specific article that opened me up to a whole new area of study I knew nothing about before, it’s time for that repetitive old canard about making monsters scary by emphasising description over...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 142: June 2000 part 2/5 Table Talk: All about resolving previous contests rather than any actually new news in this column, as we take a look at the top two entries for the legendary weapons contest. Will they actually have stories worth recounting, or just lots of kewl...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 142: June 2000 part 1/5 36 pages. The Red Death spreads it’s malign influence all around the world, including France, as the cover adopts the fashions of the era, including the regular threat of a bloody death for the upper classes. Time to see if this issue contains...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 80: May/Jun 2000 part 5/5 Side Treks - The Trouble with Trillochs: Time for another adventure that puts the spotlight on previously overlooked monsters. What people think is merely a haunted battlefield with the usual complement of undead to clear out is actually the lair of...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 80: May/Jun 2000 part 4/5 Side Treks - Sarfion's Collection: Double ooh. Looks like this is the first mention in Dungeon of the Far Realm, Bruce Cordell’s (quite successful) attempt at putting a bit more Call of Cthulhu in our D&D. As is often the case, it starts with a...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 80: May/Jun 2000 part 3/5 The Frothing Miscreant: Yet another nautical gnome adventure? It’s been a mere year since the last one! At least this one stays on the surface. Sick of not being taken seriously as a heroic adventurer, Skoradin Thinskin (very nomative determinism)...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 80: May/Jun 2000 part 2/5 Fortune Favors the Dead: Our tie-in adventure is ahead of it’s Dragon counterpart for a change, as their swashbucking special isn’t until July. We’re off to your world’s closest equivalent to Spain (Mystara/Red Steel players will find this...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 80: May/Jun 2000 part 1/5 100 pages. We had a trip to a factory last issue, now it looks like it’s one of their periodical attempts to add firearms to a fantasy setting. It takes hard work by the druids and wizards to keep secrets esoteric and prevent technology from moving...
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