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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 135: April 1999 part 5/5 The Rogues Gallery: More stuff from the decathlon, as we see the best three character entries they got, which thankfully are for a wide selection of systems. Good to see their players are still willing to experiment with systems the RPGA doesn't...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 135: April 1999 part 4/5 Shamanic Weaknesses: Shadowrun also has a whole ton of animal shaman types with various appropriate powers that can be a real nuisance to a group of runners. Fortunately they also come with thematically appropriate weaknesses and tendencies towards...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 135: April 1999 part 3/5 City Stories: As usual, this column focusses on a particular temple in Raven's Bluff. This time, it's the inventor god, Gond. A lot of places want nothing to do with him due to the large number of explosions his worshippers cause in their pursuit...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 135: April 1999 part 2/5 Member Spotlight: Databases are apparently a big deal at the moment on both sides of the pond, as they put the spotlight on David Papay, the guy who runs the Living City one. Mildly surprised they don't use the same one for the UK and USA branches...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 135: April 1999 part 1/5 36 pages. This time, their two color printing scheme chooses bright lime green for the second one, which is not particularly great for the readability. Looks like we're fighting dragons again, although at least this one is somewhat smaller. Or...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 73: Mar/April 1999 part 5/5 Faerie Wood: We finish things up with another quick one that's actually smaller than the side trek despite not having the branding. While wandering through the woods you come across a gnome selling very realistic wooden sculptures. He's actually in...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Well, I guess we've made it to three years of this thread now. Polyhedron approaches it's last few years, but we've still got a long way to go before Dungeon is completed. Let's see if we manage to make it all the way. Dungeon Issue 73: Mar/April 1999 part 4/5 Side Treks - The...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 73: Mar/April 1999 part 3/5 Eye of Myrkul: The mere of dead men series has already gone on longer than any previous attempts at continuity in here. Now the finale also squeaks past their record for biggest single adventure as well, at a full 32 pages. (although quite a bit of...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 73: Mar/April 1999 part 2/5 Quoitine Quest: Another Celtic adventure? That's actually got more adventures in here now than some settings that got full gamelines. Like much of the source material, it's time for an adventure where the main monsters are too powerful to fight...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 73: Mar/April 1999 part 1/5 80 pages. All that acid black dragons breathe doesn't just get squirted from the back of the throat precisely three times a day. A little drip and sizzle really adds to the intimidation factor. Turning up in a graveyard doesn't hurt either...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 4: March 1999 part 5/5 Writers Guide: Just like the US branch, they always want more submissions, but will only accept them if they meet certain criteria. Send your idea first, through email or a letter with a SASE included. Submissions themselves must include both...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 4: March 1999 part 4/5 MAILbag: First letter thanks them for having a note of cynicism in their survey about the next edition. Of course there's a profit motive there, not just a desire to make the next edition better. Since any significant changes would make the vast...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 4: March 1999 part 3/5 MEGAbyte: This column is devoted entirely to the new AD&D core rules CD-ROM version 2.0. A whole load of digital tools for creating your characters and campaigns, now with all the Players Option supplements with all their point-buy goodness...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 4: March 1999 part 2/5 The best of the rest: The UK branch continues to talk more about the wider world of gaming, as this little article on various other RPG magazines demonstrates. Dragon & Dungeon are glossy, high quality products with plenty of useful articles, but...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 4: March 1999 part 1/5 64 pages. Another issue on, a little bigger, a few more features. Once again they're making a big deal of their non-D&D content on the cover, with both Star Wars and Call of Cthulhu apparently very popular around here. Hopefully at least some of...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    The Raven's Buff Trumpeter 3-1: Jan/Feb 1999 Despite it being the end of the paper, the plotlines continue at full steam. There’ll still be plenty of tournaments released this year, it’ll just be harder for me to figure out what was in them. The majority of the news is devoted to their...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon issue 72: Jan/Feb 1999 part 5/5 Plundering Poppof: A persistent problem with D&D has always been letting thieves be thieves. While their skillset is pretty handy in an adventuring life and there’s far more source material involving them than clerics, they’re also more likely to be...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon issue 72: Jan/Feb 1999 part 4/5 Mistress on the Mere: After last issue's relative lull, the Mere of Dead Men series starts to pick up again with the longest instalment yet. Castle Naerytar is another of the many places in the swamp that regularly changes hands between people and...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon issue 72: Jan/Feb 1999 part 3/5 Deep Trouble in Telthin: A planescape adventure by any other name would still smell just as eldritch. Fresh from one city dealing with zombie teleportations, this one has the rather more serious long-term problem of steadily rising water levels...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon issue 72: Jan/Feb 1999 part 2/5 No Stone Unturned: Another issue, another attempt to juggle the tastes of people who want to roleplay and people who just want to dungeoncrawl. Here’s one that could be played as just a static location, but also has a bunch of time-dependent stuff...
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