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  1. (un)reason

    Polyhedron Minigames [Online]

    Hijinx recruitment thread is up.
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 8/8 Global Positioning interrupts the flow of the minigame with a downtown nightclub, which is at least appropriate, but the art style is just Christopher Wests standard one rather than adapting to the surroundings, breaking my sense of...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 7/8 Getting in Gear: The amount of money different classes get at the start varies quite dramatically, although as it’s based on how expensive their instruments are they’ll probably wind up with similar amounts left over at the end. The...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 6/8 That Thing You Do: The skills section is considerably more interesting than usual, both in what they include and what they very intentionally leave out. Forgery, Repair, Wilderness Lore and Sense Motive exist in setting, but aren’t class...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 5/8 We're with the Band: The ability scores are the same as ever, but you substitute mental ones for physical ones when engaging in musical battles. Charisma replaces strength in determining how many Vibe points you inflict on the opponents...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 4/8 Dungeon Dressing: After spending quite a few issues giving us sets of monster tokens, it makes sense that they’d move onto props to decorate your rooms with. So here’s a dozen cardboard bits that you have to cut out and fold up into the...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 3/8 Map of Mystery is also a double bill. First is a Githzerai Monastery on the edge of a massive chasm in hostile terrain, which definitely helps make it more defensible. Lots of little cells for the monks to sleep and a large communal area...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 2/8 Critical Threats: We have two of these in quick succession before we get to any proper adventures. First is a particularly large spooky crypt to stumble across. 400’ high, with the bottom part flooded, with a massive headless statue in...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 1/8 105 (120) pages. What is your wish master? Words that should strike chills into the heart of any players that hear it, knowing that the meaning of their words is likely to be twisted to screw them over in all sorts of ways. Time to see...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 98/157: May 2003 part 8/8 Global Positioning: We’ve had maps of mystery for quite a few years now. Now they decide to do D20 Modern equivalents, neatly laid out in 5 foot squares (unlike if you found building plans somewhere online) to make it easy for you to run...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 98/157: May 2003 part 7/8 Into the Bright Desert: For a complete change of pace, it’s time for another big article covering a particular region of the Oerth, like they used to do in the Living Greyhawk Journal. The Bright Desert used to be a prosperous kingdom in a...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 98/157: May 2003 part 6/8 i, Jensaarai: They’ve finally managed to get some Star Wars material through approvals. We’re off to Suarbi 7/5 to stat out one of the alternate jedi orders from the novels. The Jensaarai reject the rigid binary of light and dark side and...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 98/157: May 2003 part 5/8 Winter Fantasy 2003: The look back on this year’s big RPGA meetup is also presented positively but with signs of trouble underneath. All those attempts to convert 2e Living City material obviously became such a headache that the new owners...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 98/157: May 2003 part 4/8 What's all this then?: Another year, another big shakeup. The polyhedron editorial explains what this means again from another perspective. Sure it’s scary, suddenly having to step up the amount of material you’re producing, but it also...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 98/157: May 2003 part 3/8 Flood Season: The second part of the adventure path isn’t a record-breaker like the first one, “merely” sitting comfortably in the top ten at 36 pages long. Like the previous one, it has a linear sequence of chapters, but each has a larger...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 98/157: May 2003 part 2/8 Side Treks - Gluttony: J. Bradley Schell has another vaguely vice themed adventure for us. A cleric of Wee Jas has formed an alliance with a group of Rasts. He provides intel on good targets and buffs, watches their backs while they feed...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 98/157: May 2003 part 1/8 90 (100) pages. Hello, my eyes are up here. Proper loincloth maintenance is important if you’re planning on getting into a fight, unless you think the distraction value will outweigh the vulnerability. Or maybe she’s using magical armor...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    And we've well and truly lost any momentum. None of the previous people who joined showed up, and the only new ones were two more users with zero hours played who never engaged and something called Hashco which just rolled 99999d100 a few times to glitch the system and then left. Still not sure...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    And yet again, we have an ambiguous result. Final tally this time, 5 people with zero hours who joined but never engaged, two who did come into the chat briefly, one with a few hours play who actually talked for a bit and downloaded the rules. Maybe they'll have made a character by next week...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    More incremental progress with one more player managing to complete a character, but also a load of people with zero hours played signing up, but then never actually interacting. The two people who have completed characters did do a nice bit of in character interactions in boot camp though...
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