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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 6/10 First Watch: The Urban Arcana teasers focus on the feats. These unsurprisingly wind up recreating D&D ideas, but with a modern spin. Divine and magical heritages, which give you the innate ability to cast a few 0th level spells per...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 5/10 Beyond the Light of Reason: Even though 3e’s tagline was going back to the dungeon, we’ve still seen very few large site-based adventures where the enemies mostly stay in their rooms until the adventurers come to kill them. Here’s...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    And here we are at the 4 year anniversary of the thread. I actually finished writing the polyhedron parts months ago, but slowing down and trying to actually run the minigames means my buffer has been growing. What position will we be in next year? Will the spark finally catch on one of the...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 3/10 Provincial Prior Cause: Another short coastal adventure for 1st level characters, this time a tie-in to one of their recent T. H. Lain novels. The PC’s are sent on a mission by the local equivalent of the Knights Templar. They’ve had...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 2/10 Critical Threats: The staff keep on trying to make this column happen despite the lack of external submissions, with this one just credited to them as a whole rather than any one person. This time it’s a single dungeon room that you...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003 part 1/10 150 pages. Dragon may have skipped the backdrop for their gladiator special, but Dungeon hasn’t. Curious. Once again we’re heavily in co-ordinated tie-in territory and it’s just possible that the offerings in here might be the...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    And once again it all falls apart. Two players called off early in the day for different reasons, while the final remaining one berated me for not communicating enough between sessions. It's becoming obvious that I'm not fully equipped to deal with the expectations of people who are always...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Well, I finally managed to run a session. I decided to go for the Servomotors & Sorcery option so I could advertise as both 3.5 and D20 Modern, which seemed to work. There were several people who posted once and never engaged again, or dropped into the chat and then dropped out after a bit of...
  9. (un)reason

    Polyhedron Minigames [Online]

    I mean I reviewed it nearly 16 years ago. A very substantial fraction of our lives, and an even larger one of the forum's lifespan.
  10. (un)reason

    Polyhedron Minigames [Online]

    You raise an interesting point. Although that was nearly 16 years ago and the internet infrastructure for this kind of online play wasn't around at the time. I suppose I could refresh my memory of that if enough people to make up a group wanted to play.
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Mecha Crusade recruitment thread is up.
  12. (un)reason

    Polyhedron Minigames [Online]

    Mecha Crusade recruitment thread is up.
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 10/10 The Mecha Crusade Campaign: The campaign advice is also quite short, but in a way that makes it feel quite sketchy and in need of further expansion. First up, a rough default setting. The year is 2053, humanity has been colonising...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 9/10 Building a Mecha: They completely separate the mecha building system from the wealth one, both for fairness sake so a team can be built using the same point totals without random rolls, and because mecha are usually so expensive that...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 8/10 Characters: Since they’re using a D20 modern base, they can skip the core classes, spend half a page on how existing advanced classes from the corebook integrate into a mecha campaign, and get to the new advanced classes fairly...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 7/10 Improved Initiative: The 3e revision formalised quite a few things some DM’s had been doing as house rules for many years. Mike Mearls tries to do it again with the Alert Factor. How does a place change when the PC’s screw up their...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 6/10 Bolt & Quiver steal the eyes of the 1e Player’s Handbook statue. Fortunately, the kobolds who run the place have a plentiful supply of cheap replacements, because this happens a lot. First Watch: They’ve released the D20 Modern...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 5/10 The Porphyry House Horror: Freed from several decades of being forced to keep everything family friendly, the Book of Vile Darkness tie-in adventure predictably overcompensates with the edginess. James Jacobs does his best to go full...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 4/10 Side Treks - Lust: J. Bradley Schell continues his themed series of side treks loosely based around deadly sins. No sexytimes here though folks, as we’re dealing with a half-fiend satyr who uses his hypnotic piping to get groups of...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 3/10 The Witch of Serpent's Bridge: After one basic adventure where the problem is exactly where you expect it to be, it’s time to solve the problems of another little village where the person to blame is trying to pin it on someone else...
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