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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 2/10 The Jackal's Redemption: Even when they’re pushing the amount of darkness, they have to allow for the possibility of a happy ending, otherwise why are you playing an RPG instead of just reading a story? So it proves here, where a...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002 part 1/10 143 (168) pages. Sex, drugs and demon lords! So vile and dark we had to seal it! It’s that time again, when Dragon celebrated its 300th issue by going edgy and obviously Dungeon is getting in on the act too. Let’s find out how much...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Well, that was, if not quite a success, less of a failure than previous attempts. All through the week it seemed as though it would be another dud, but literally half an hour before the game was scheduled to start, half a dozen people joined. Only 4 of them actually turned up in the chat room...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Omega World recruitment thread is up.
  5. (un)reason

    Polyhedron Minigames [Online]

    Omega World recruitment thread is up.
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 10/10 Encounters: While the other parts of this feel reasonably complete despite their brevity, the info on monsters & NPC’s does feel the squeeze a bit and could have stood to be a bit bigger. Monsters updated are Thinker, Warrior & Worker...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 9/10 Combat & Freeform Experience: There’s a lot of very interesting rules tweaks packed into this section. Relic weapons have penetration against normal armor to reflect their superior construction. Grenades have larger splash & scatter...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 8/10 Omega World: A post-apocalyptic wasteland filled with mutants and strange technology from before the nukes? Isn’t that called Gamma World? Well, yes, but Gamma World 6e is already in development, licensed out to White Wolf. Unfortunately...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 7/10 First Watch: Still plenty of gaming stuff to talk about to distract from all the chaos behind the curtain. The D20 Modern previews get around to covering Agents of Psi, probably the most interesting of the settings that made it into the...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    WotC just leaving money on the table when it would cost them nothing to keep on selling them as .pdfs, thus making piracy inevitable. There's an irritatingly familiar tale.
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 6/10 Table Talk: We’ve had one big shakeup after another lately with barely time to get into a routine before it’s all change again. Now here’s another one, as WotC’s periodicals department is cut loose to form Paizo in yet another cost-cutting...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 5/10 Spiral of Manzessine: Since Chris Perkins became a bit too busy with wrangling the Star Wars licence, it seems that David Noonan has become the new go-to guy for writing tie-ins to new books. This time it’s City of the Spider-Queen that...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 4/10 Worms in the Exchequery: There have been quite a few times where they’ve talked about the dangers of robbing important financial institutions, particularly ones backed by the government and how the PC’s should never be allowed to do it. But...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 3/10 Side Treks - The Excavation: We’ve already had one excavation end bloodily in a way that needed PC assistance this issue. Now they need to stop another one. Another group of adventurers recently killed a powerful blackguard. Unfortunately...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 2/10 Bloodlines: Just because your Mr Johnson is of noble blood and you know exactly who they are & where to find them, doesn’t mean they still won’t change the deal on you. Count Nolis recently bought an old monastery (that used to be his...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 1/10 135 (160) pages. Not often that you see a Mind Flayer get buff and shirtless, as they’re normally the sort to make others do all the physical labor. But it’s often more fun to subvert stereotypes than stick to them rigidly and with the...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Thunderball Rally recruitment thread is up.
  18. (un)reason

    Polyhedron Minigames [Online]

    Thunderball Rally recruitment thread is up.
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 10/10 Start Your Engines: There are some similarities here with the ship-to-ship combat rules last issue, but also a fair number of differences too. They actually have to worry about speeds being somewhat realistic when compared to human...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 9/10 Skills: This is the lightest skill list yet, stripping things down to 25, 3 of which are new. Demolitions, Repair and Treat Injury get described again just in case you didn’t get issue 150, unchanged apart from a minor tweak to the...
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