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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 8/10 Thunderball Rally: After last issue made Spelljammer sensible, it’s pleasing to see that they do still have some wacky left in them. Wacky races to be precise, as this is a throwback to the action-racing mayhem of the 1970’s. Do you...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 7/10 News from the Top: They lose another long-running staff members this time. Sean Connor has got himself another (probably better paid) day job outside the RPGA. He’s still going to volunteer where possible, but someone else will have...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 6/10 First Watch: This continues to mix previews, the release roundup and spotlights. First up, they answer another question that’s been on my mind. They said there would be 4 example settings in the D20 Modern corebook, but in the end we...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 5/10 The Storm Lord's Keep: Last issue they did an adventure designed to take you from 20th level into epic realms. Now they have one to keep those 21st level characters busy for a little longer before the DM has to come up with everything...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 4/10 Swamp Stomp: A swamp based adventure where the true antagonist is not who you expect? We had one of those just a couple of issues ago. Not assuaging my fears about being too repetitive and formulaic here guys! The mayor of a small...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 3/10 Side Treks - The Statue Gallery: Fresh from challenging our champions yet again, Johnathan M. Richards has another sadistic little puzzle for us with distinctly higher stakes. A medusa has accumulated a whole gang of minions that are...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 2/10 Letters: First letter is one of the familiar templates, the newbie who’s just discovered the magazine and is thrilled by the content. Always need a fresh supply of those. Second is very pleased by the Razing of Redshore and wants...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 1/10 138 (168) pages. Epic level adventure? Can I ride my giant green-eyed white eagle? And wield my improbably large sword one-handed like the guys in Exalted do? Just this once? Well, alright. You still have to track encumbrance for...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    It’s funny, how an incomplete success can hurt more than total failure. The first minigame only got a single applicant, who immediately wanted to houserule everything, which is kinda missing the point. The second had none at all. I had a little more hope with Spelljammer because it was a...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Spelljammer - Shadow of the Spider Moon recruitment thread is up.
  11. (un)reason

    Polyhedron Minigames [Online]

    Spelljammer - Shadow of the Spider Moon recruitment thread is up.
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 12/12 Enemies: This is oddly short and doesn’t introduce any new monsters. Instead it’s just a few sentences each on Mind Flayers, Drow, Yuan-Ti, Formians and Sahuguin and their place in this solar system. Illithids are the biggest bads...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 11/12 Setting: They’re didn’t mention interstellar travel at all in the systems section earlier, and here we see why. They’ve decided to avoid the whole weird business of crystal spheres and phlogiston by keeping it confined to a single...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 10/12 Space & Spelljamming: This is even more meaty, giving us 13 pages of ship rules, which are still very simplified in many cases. Most notably, while they do give ships distinct speeds for the purposes of close-quarter combat...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 9/12 Characters: Like most of their settings from this point on, this works firmly on the principle that everything Core is allowed. Fortunately, Spelljammer is a broad setting anyway, so this doesn’t ruin anything. (unlike 2004’s Dark Sun...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 8/12 Convention Scene: This concentrates entirely on this year’s Winter Fantasy. As usual, it was packed with RPGA content of all kinds, plus the summit where they discuss their future directions. All the usual regional restrictions for...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 7/12 News From the Top: Gen Con already has smaller versions of itself in other countries. A logical thing to do if they want to grow the RPGA would be to do the same for Winter Fantasy, so they can have mini-summits for individual...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 6/12 First Watch: This continues to be large and multi-parted. First up, they fill in the missing symmetry in d20 Modern by adding the Tough Hero. In the process we get to see which bits have moved closer to the release version and which...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 5/12 Table Talk: Unsurprisingly, the talk of doing Spelljammer without the cheesiness has resulted in a whole load of very heated messages, some in favor of the idea and some against. Ultimately, they don’t want to alienate either group...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 4/12 The Razing of Redshore: A second big tie-in adventure in the same issue? That seems a little much. Still, this one is more likely to be bought by a significant fraction of the gaming population and get follow-ups not written by the...
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