Maybe its because I have grown so familiar with the program, but how recently did you try it? The programmer does pretty frequent updates so if you last tried it months ago he may have fixed the issues you have had. I have never found it slow, except probably when I was first figuring out how to...
OSRIC is definitely the most obvious choice, but you could certainly use Labyrinth Lord or Basic Fantasy with relative ease. I also played in two DL games where C&C was used, and had a lot of fun.
So I also suggest going with whichever you like best.
Fight On! offers issue 2 as a free down load to check out. Yes, their layout/organization skills have greatly improved since then. Just judge by the content.
Fight On! Issue #2 Summer 2008 - PDF Version by Ignatius Umlaut in Games
Thats true. I shouldn't have forgot to mention it since I have several dozens issues, maybe even over 100. I just forgot because it has been a while since I have subscribed. Plus the comic portion is consistently an entertaining read.
The Caverns ARE a campaign. So many possible directions, and tons of cool fun. Just run it and go with it, it should "grow" fine on its own. Go on a Judges Guild extravaganza and get the other modules done by Goodman Games. Those should then hook you solidly into the awesomeness of Judges Guild...
Fight On! and when they finally get an issue out, Knockspell, for me. I subscribed to Kobold for a while too, but when I had to make cuts, I went with what was geared towards the old school gaming feel I like.
Actually I am finding a lot of "sense" in this module. Ecology is given at least a "nod". Water is present, in abundance, fungus is on the cave walls throughout. They give a very weak yet somewhat plausible reason as to how trogs are surviving right next to a Bodak, in my case, 2 Bodaks (party...
That is one AWESOME page! Are other modules given this same treatment? For example, assuming they live to get there, next up is Forgotten Temple of Tharizdun.
Maybe, but I also use luck points, which have allowed for re rolls and out right avoiding death results by permanently burning them. So I would say straight up 1E would still be deadlier.
They ran into the Hermit, they know there is great loot to be found. How can there not be, considering who the caves belonged to, who her minions were, etc... A great loot it is too! I think the only one that may be richer is the super secret loot in Sabre River.
I've played through, and survived/won, Tomb before, as well as then ran it later, but both were over 20 years ago. For its level, how many saves have come up, etc... if this isn't deadlier than ToH, it is a close second.
I'm running this for the first time in about 15 years, and the party got down to the "Greater Caverns" last night, and I have to say this module is one of the deadliest I have ever ran, including Tomb of Horrors. The number of "save or dies" has been rather high. What is even more surprising is...
When you have a GM who is "good", knows how to run a game, to be fair, and most of all to run it "fun", rule 0 is the only way to go. All else are only training wheels until the GM gets "good" enough to take the training wheels off.
I think when you get down to rock bottom basics, no game is "successful" in a way that matters unless YOU are the on who likes it. Sure, a game/company/team/etc... can have a ton of fans, but does it really matter to the individual if they aren't among them?
So from that perspective, a lot of...