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  1. Padreigh

    [OOC] WD's Against the Orcs

    We could also just declare a "time-out" and start again, let's say, on the 20th. (I'll just have to find something else to keep me busy at work. :cool:)
  2. Padreigh

    [IC] WD's Against the Orcs

    Move to AM25
  3. Padreigh

    [OOC] Hall of the Dwarven Lord

    @WD Do I have to pick a god or can I decide to follow an "ideal"? If a cleric is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. Although I can't remember how you decide which weapon is the "favoured weapon" of a...
  4. Padreigh

    [OOC] WD's Against the Orcs

    Oder du gibst einen Punkt für alternate form aus und bezahlst die Kosten für dynamic mit dem Punkt für einen Power feat (weiß nicht ob das der SL erlaubt) und hättest noch drei Punkte über. Häh? Moment, ich stehe grade auf dem Schlauch... und zwar völlig. Ich müsste das machen, damit Force...
  5. Padreigh

    [OOC] WD's Against the Orcs

    str 10 dex 12 con 14 int 18 wis 14 cha 10 Toughness 12/2 FORTITUDE 6 (2 Con +4) REFLEX 8 (1 Dex +7) WILL 6 (2 Wis +4) Skills: 52 Knowledge (Physical Sciences) 8 Knowledge (Technology) 8 Knowledge (Life sciences) 4 Craft (Electronics) 8 Craft (Mechanical) 8 Craft (Chemical) 8 Ride 4...
  6. Padreigh

    [OOC] WD's Against the Orcs

    Okay, children. Break's over. Back to killing orcs. :lol:
  7. Padreigh

    [OOC] WD's Against the Orcs

    Darn! Why do those blasted orcs always attack on the weekend? ;) Well, tactics remain the same. Avoid close combat at all cost and blast away at orcs standing close to each other. Fireball is a good opening move if an opportunity presents itself.
  8. Padreigh

    [OOC] Hall of the Dwarven Lord

    First quick draught of my dwarf. Name and equipment will follow, feats and skills are subject to changes Male Dwarf Cleric 2 Lawful Good Strength 14 (+2) Dexterity 10(+0) Constitution 16(+3) Intelligence 10(+0) Wisdom 14(+2) Charisma 9(-1) Domains: Strength / War Energy: Positive [Healing...
  9. Padreigh

    [IC] WD's Against the Orcs

    "An attack from several sides is my greatest concern as well.", Argivion admits. He shakes his head and then adds with a smile: "Bah, sometimes you just have to trust your luck and think on your feet. One can plan too much ..."
  10. Padreigh

    [OOC] WD's Against the Orcs

    Okay with me.
  11. Padreigh

    [IC] WD's Against the Orcs

    Argivion watches the construction of the traps with a sceptical look. "Astonishing, how much they can do in one day if properly motivated", he scoffs. "Let's hope it is enough." He then turns to his fellow adventurers. "We should try to stay close to each other when an attack comes. That...
  12. Padreigh

    [OOC] WD's Against the Orcs

    Nah, I'm fine with wherever you put them (also haven't got the time to do it properly at the moment).
  13. Padreigh

    [OOC] WD's Against the Orcs

    Yeah, so let's drop the "water on the roof" idea. But it might be a nice welcome for any orc that enters a house ... :devil:
  14. Padreigh

    [OOC] WD's Against the Orcs

    Ah, it's raining... Somehow I missed that info. :blush:
  15. Padreigh

    [OOC] WD's Against the Orcs

    I am basically okay with Niehaus' plan but I'd replace the Tar Pits with Spiked Pits. I just don't trust those fire traps... How about the boiling water to drop on the orcs? Maybe from the rooftops if the manage to enter the village?
  16. Padreigh

    [OOC] WD's Against the Orcs

    Three days, give or take a day, it was. Had it been three weeks Argivion would have asked the orcs if they need a Wizard. ;)
  17. Padreigh

    [OOC] WD's Against the Orcs

    WD said we need 30 yards (90 feet) of wall to fix the gaps. So we'd have 7 points left after fixing that.
  18. Padreigh

    [OOC] WD's Against the Orcs

    First of all, we should make sure that the gate is repaired and all the holes in the wall are fixed. Are those ten points after we fixed that or before? I am very much in favour of the rolling logs. And I'd rather go for spiked pits. Fire traps can be turned against us. And what about the...
  19. Padreigh

    [OOC] WD's Against the Orcs

    It's only devious when the other guys are doing it. If we are the ones setting up traps it's "resourceful". :)
  20. Padreigh

    [OOC] WD's Against the Orcs

    Someone should question the survivors. Argivion is not the right Eladrin for that job, though. I think the survivors don't want to hear someone telling them "Told you so, told you so" again and again. ;)
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