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  1. Padreigh

    [IC] WD's Against the Orcs

    Argivion changes his position once again. He then raises his staff and two bolts of ice speed towards the ogre and the berserker. Move: V3 Attack: Icy Rays at the ogre and the orc berserker. +9 to hit (plus/minus any bonus or penalty that might apply).
  2. Padreigh

    [OOC] WD's Against the Orcs

    So, if I fired , let's say, an Acid Arrow or Icy Ray at the ogre it would be at my usual +9 plus an additional +2 from Paranthraxus and the ogre is at -2 to all defences? Or is the -2 to defences mentioned on the "conditions" tab the +2?
  3. Padreigh

    [OOC] WD's Against the Orcs

    Okay, the ogre is on LM 5-6. What is the penalty for firing into a melee? The attack would be from V3.
  4. Padreigh

    [OOC] WD's Against the Orcs

    Short question: the damage roll for the Scorching Burst is displayed as 1d6+6. Shouldn't that be 1d6+7? (Yes, I am arguing over a single hit point. And yes, I am that desperate :p ;)) And another question: If I moved to V3, could I hit the ogre with a Force Orb or an Acid Arrow? If so, what...
  5. Padreigh

    [OOC] WD's Against the Orcs

    Well, it's B'n'B after all so I have no problems with meta-gaming. :) But I would rather have the +2 next round anyway. That way I could move to get a better shot at the orc and the ogre and cast Icy Rays.
  6. Padreigh

    [OOC] WD's Against the Orcs

    Well, my attack takes place before you activate the power. But since I am at +2 next turn I'll go and use a Ranged spell for a change.
  7. Padreigh

    [IC] WD's Against the Orcs

    Moving from the cover of the smithy, Argivion tries to incinerate the ogre and the berserker. Scorching Burst (it seems I always end up using this spell) on N5, using Implement. Should hit both targets. WD, you have to roll for me. Somehow Invisible Castle is blocked (must be due to our...
  8. Padreigh

    [OOC] WD's Against the Orcs

    Re N5: I can see N5? Great. Toasting time ... :devil: Re Divine Challenge: Looks pretty clear to me (unfortunately).:( Attack or move next to a target, otherwise it's not working.
  9. Padreigh

    [OOC] WD's Against the Orcs

    Hm. I am pretty sure I have LOS on O4, if I stay at V9. I can't see N5, right? So a Scorching Burst at O4 would get the ogre without him seeing me ... tempting.
  10. Padreigh

    [OOC] WD's Against the Orcs

    Is it possible to reach W6 with a move action? From there I should be able to start casting Scorching Blast at N5, to hit the ogre and the berserker. Mordok and William should be able to move to intercept the ogre before he changes targets and beats me up (again).
  11. Padreigh

    [OOC] WD's Against the Orcs

    So we are facing a Dire Wolf, an ogre brute, an orc berserker and a drudge, right? With a bit of luck the wolfie is a goner and Nervir just faces a drudge (unless of course D3 is not a drudge...) Neither Mordok nor William are able to reach anyone, if I read the map correctly. I suggest that...
  12. Padreigh

    [IC] WD's Against the Orcs

    Argivion stumbles back, severely wounded. A moment later he just disappears. Q9 should be feasible, right? It should also be out of sight for the ogre. Move:Teleport to Q9, Standard Action: Second Breath if this is legitimate.
  13. Padreigh

    [OOC] WD's Against the Orcs

    Into the smithy it is. :D
  14. Padreigh

    [OOC] WD's Against the Orcs

    Sh**. :eek: I am dead as a Dodo! Unless ... How much do I need to see of a place/space to teleport there?
  15. Padreigh

    [OOC] WD's Against the Orcs

    So delaying in a round changes the order of initiative for the rest of the encounter? :-S
  16. Padreigh

    [OOC] WD's Against the Orcs

    Okay, I am still trying to figure out what happened... I was first in the order of initiative, but delayed to give the ogre a chance to hit me (which he of course did)??? Was there a reason for that?
  17. Padreigh

    [OOC] WD's Against the Orcs

    Scorching Burst? I was actually thinking about using the heavy guns for that one. :cool: I'll Fireball those freaks. :D E4 if I manage to go before the monsters (should get the ogre and the wolfie). Otherwise I'll just try to hit as many as possible with a fireball in the first round...
  18. Padreigh

    [OOC] WD's Against the Orcs

    Just a quick reminder that I won't be near a PC on the weekends. So you could either wait till Monday or WD just NPCs Argivion. Either way is fine with me.
  19. Padreigh

    [IC] WD's Against the Orcs

    "If you all decide to leave I will follow you, although grudgingly. I'd rather show those orcs that they are not the masters of this area yet. If we escort the villagers though and really try to protect them, we will die. Unless those cowards agree to take only food for three or four days and...
  20. Padreigh

    [OOC] WD's Against the Orcs

    Well, actually I was planning on having Argivion sit somewhere where he can see the gates and go into trance (huddled in a blanket, if necessary). He can still see everything and just needs 4 hours after all. After that he will walk around and check on the guards every now and then.
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