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  1. Padreigh

    [IC] WD's Against the Orcs

    "The way I see it the baron would be better off with them being dead. Nobody needs oathbreakers and cowards." Argivion looks up from his books. "But what do you intend to do? Escort them through the wilderness, just to be slaughtered along with them? If the five off us manage to hold this...
  2. Padreigh

    [OOC] WD's Against the Orcs

    Evil? That hurts... :.-( All I want is to guarantee that the defenders of this village are well-supplied and that no supplies fall into the hands of the enemy. I am just doing my part in the defence of this noble kingdom, to save it from the depredations of the base and vile orcs, who are...
  3. Padreigh

    [IC] WD's Against the Orcs

    Argivion's smile is as cold as ice. "The baron's intentions are not for me to judge. Maybe this was his plan, maybe not. But we were hired to hold and defend the village. The village, my dear halfling, not the people. And I only intend to honour the letter of my contract. Nothing else...
  4. Padreigh

    [OOC] WD's Against the Orcs

    Anyway, I expect the orcs to attack at night anyway (do they have low-light or darkvision in 4th Ed.?). And the villagers won't leave with a bunch of Orcs directly in front of the village. Problem solved. :) Oh, if I am totally wrong: Any villager that leaves has to leave food, bandages etc...
  5. Padreigh

    [IC] WD's Against the Orcs

    "William, I do not intend to go back tomorrow. Those deserters and cowards have to flee without my assistance. I will defend this collection of hovels for three days at least. After that ... well, I'll think about that when it is time."
  6. Padreigh

    [OOC] WD's Against the Orcs

    I never expected this skill challenge to ruin the adventure. That would be sloppy planning and that is something I am not really used to when you are behind the screen (usually you have far too many contingency plans :p) And more complications just means more fun, at least as far as I am...
  7. Padreigh

    [IC] WD's Against the Orcs

    "By Lolth's hairy legs, I already said that I would stay and guard the village, did I not?" Argivion shakes his head and turns to the adventurers. "Well then, gentlemen, shall we look for a good spot in this village of the suicidally stupid to post a guard or two?"
  8. Padreigh

    [OOC] WD's Against the Orcs

    I am very much in favour of dropping the skill challenge when it comes to social situations. You can still roll, though (basically to check if the "Charisma 8, no Diplomacy skill fighter" really just managed to give that rousing speech his player just recited. :))
  9. Padreigh

    [IC] WD's Against the Orcs

    Argivion smiles. "Well, our mission is to protect the village. I for one do not break contracts or laws. After all, I am not a Human." He then turns to Gunter, still smilling. "My dear Gunter, it was a pleasure meeting you. I hope your ... freedom comforts you on an Orcish cooking spit or...
  10. Padreigh

    [OOC] WD's Against the Orcs

    Lords, Ladies and Gentlebeings, time to look up the wilderness and trekking rules. :p Why is it that there is never a ranger around when you need one? :)
  11. Padreigh

    [OOC] WD's Against the Orcs

    @Insight Wow. Invisible Castle seems to really hate you ...
  12. Padreigh

    [OOC] WD's Against the Orcs

    Well, rolling for Religion against DC 27 is even more likely to fail then rolling for Nature against DC 22. :hmm: So, yes, I leave it to the diplomats. Charisma has to be good for something, after all. :)
  13. Padreigh

    [OOC] WD's Against the Orcs

    Actually I'd like to sit the 3rd round out. I don't want to risk a Nature roll. Maybe we could now go for Diplomacy or Intimidation again (it is still a DC 17 for Intimidation if I remember correctly).
  14. Padreigh

    [OOC] WD's Against the Orcs

    Right. Posted my second attempt. Number 3 might take a while ... I am slowly running out of ideas... EDIT: With no more rolls on History things are even worse.
  15. Padreigh

    [IC] WD's Against the Orcs

    Argivion rises once again. "I did not want to do that. But it seems that some of you leave me no choice. I hereby invoke the Defence of The Realm Act, laid down by the ancestor of your king 297 years ago. Although it has never been used so far it is still in force." Argivion's glass over...
  16. Padreigh

    [OOC] WD's Against the Orcs

    So we've basically done round one and it's my turn again, right?
  17. Padreigh

    [OOC] WD's Against the Orcs

    Well, to be honest, even if they changed it I'd say we should just go along with what WD declared first and live with it. I have always been a proponent of not changing stuff in the middle of a scene. And it might be fun to force the villagers into doing what is best for them. :devil::lol:
  18. Padreigh

    [OOC] WD's Against the Orcs

    Au contraire. I'll be off in the other direction looking for a new employer. Luckily I am fluent in the Orcish dialect of Giant. :angel:
  19. Padreigh

    [OOC] WD's Against the Orcs

    Well, the bonus would only be added if you all succeed at your rolls. If you fail it's a -2 (just like WD said). Well, if we were to try this I would go for another history roll. My +14 is a good starting point. Well, everything is up to Nervir now anyway...
  20. Padreigh

    [OOC] WD's Against the Orcs

    Well, the problem is not lack of support. The Intimidate DC was lowered to 17 due to the History check, after all. The problem is that we have a 30-50 % chance of failure (roughly; depending on the character and the skill) but need six succsses before we roll 3 failures. (History is my best...
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