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  1. M

    D&D 5E (2014) Berserker Barbarian Fix?

    Neither the incredibly common reaction attack from PM or the bonus attack from GWM were calculated, and you're welcome to house rule as you like at your table, but that's what it is, house ruling. My comments have always been directed at those who have said Berserker is fine as is, which is RAW...
  2. M

    D&D 5E (2014) Berserker Barbarian Fix?

    That's a vastly exaggerated situation, even taking into account the decreased accuracy, its higher DPR to use GWM against the vast majority of creatures. Sure, I might miss, but so will the guy without GWM. Thing is, I'll contribute more damage overall.
  3. M

    D&D 5E (2014) Berserker Barbarian Fix?

    Well, a creature is just as powerful whether it's at 100 hp or 1 hp...
  4. M

    D&D 5E (2014) Berserker Barbarian Fix?

    Exactly, GWM PM and SS are vastly superior to +2 in a stat unfortunately, I suppose that's why they made feats optional: They didn't bother balancing them.
  5. M

    D&D 5E (2014) Feat at 1st Level: How To Go About It?

    If there was actually an official survey, then you're right it's not anecdotal. I just haven't seen said survey, as well as the fact that every survey I've seen on these forums has been OVERWHELMINGLY in favor of feats, so I assumed your comment was anecdotal. If not, I appologize.
  6. M

    D&D 5E (2014) Feat at 1st Level: How To Go About It?

    Link to the survey? I have a feeling you might be using what people feel about 3.x feats to fuel your argument against 5e feats, which are much different and more focused. I haven't seen any players dislike feats in general, only overpowered or underpowered feats, though that is also anecdotal...
  7. M

    D&D 5E (2014) Berserker Barbarian Fix?

    Fancy Footwork isn't the defining level 3 feature of the swashbuckler, its a BONUS level 3 feature, Rakish Audacity is the defining level 3 feature. You don't need to catch up at level 12, you're already ahead. Do the math, polearm mastery is higher dpr than without polearm mastery, it's a...
  8. M

    D&D 5E (2014) Feat at 1st Level: How To Go About It?

    I mean that's anecdotal, but alright
  9. M

    D&D 5E (2014) Warlock Spells - PHB page 106 - slot level maxes at 5th; pg 210 lists spells to 9th level

    I'd rather they looked at beastmasters, berserkers and way of the elements before they even thought about any other classes.
  10. M

    D&D 5E (2014) Ditching concentration - did you do it?

    I suppose I just fundamentally disagree with you, even a single round of the paralyzed condition is still absolutely devastating when your rogue could sneak attack, paladin could smite, fighter could action surge, either of those (or possible all of them, depending on party composition) being...
  11. M

    D&D 5E (2014) Ditching concentration - did you do it?

    What? Hold Person is INCREDIBLY powerful, it's so powerful I can't imagine anyone NOT taking it. Paralyzed is the 2nd best condition to inflict on foes, behind Unconcious, advantage to all attacks as well as all attacks within 5 feet of the target being automatic critical hits is INSANE. On top...
  12. M

    D&D 5E (2014) Multiclass Spellcaster question

    Ah, ok, I didn't check the errata when I was looking through this, thanks!
  13. M

    D&D 5E (2014) Multiclass Spellcaster question

    So as far as I'm aware, a sorcerer/paladin multiclass combo has the issue of having spell slots of a level higher than any spell they know (they can of course up cast a lower level spell though.) Yet, from the wording of the wizards preparation rules, as well as their spellbook rules, they can...
  14. M

    D&D 5E (2014) Concentration: combining two effects

    I would say most of those are interesting ideas, but the gold ring is a bit much. The ability to have hold person AND fly is disproportionately powerful compared to the other rings, hold person is a fantastic spell, and fly is one of those spells that when you need it, its super powerful. Both...
  15. M

    D&D 5E (2014) Weapons: Nunchuku

    Yeah, the last bit of the Martial Arts ability in the PHB mentions that nunchaku = club, kama = sickle, and any other monk weapon you can think of can be made using the statistics for weapons in chapter 5
  16. M

    D&D 5E (2014) Berserker Barbarian Fix?

    I can't understand why you would think this, a bear totem barbarian requires only a single feat to do everything the berserker does, more realiably, (excluding mindless rage, the only great feature) while also maintaining resistance to everything but psychic, except that bear barbarian can do it...
  17. M

    D&D 5E (2014) Berserker Barbarian Fix?

    Honestly, just remove the exhaustion, make it so that you can frenzy a number of times per day equal to half your daily rages (rounded down) using this ability consumes a daily rage. At 11th level, all your rages are frenzied rages. As it stands now, the ease of which enemies can stop your rage...
  18. M

    D&D 5E (2014) Fighter crit fishing, need some mathletes to help.

    Well I wouldn't go fighter 16/barb 4 =P I would do fighter 11/barb 9, but I definitely see your point about relentless and persistent rage plus the extra crit dice. It's a tough choice to make =/
  19. M

    D&D 5E (2014) Fighter crit fishing, need some mathletes to help.

    There's also the 3rd attack from fighter 11 that is a big deal when you're going for the crit fishing, more attacks = more dice = more chance to roll 19 or 20 on one of them, in addition to the fact that action surge becomes that much more powerful since I then make 3 attacks extra instead of 2...
  20. M

    D&D 5E (2014) Fighter crit fishing, need some mathletes to help.

    Well the thing is I'm starting as a barbarian, it doesn't make much sense from a role play perspective to begin my career without rage, which is why I had barb 5/fighter 15, since I wouldn't want to delay extra attack. But yes, if we were building solely a level 20 then 16/4 is much better than...
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