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    Pathfinder 1E Pathfinder different...how?

    Click here. That covers most of it. There are a lot of really minor changes, however, including some that look minor but have pretty major effects.
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    Premade characters?

    You normally calculate your melee attack bonus as follows: Base Attack Bonus (from class) + Strength modifier + other modifiers (from feats, spells, weapon enhancements, and so on) Your damage is then: Weapon's damage die + Strength modifier + other modifiers If using a two-handed weapon or a...
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    Premade characters?

    For what it's worth, I don't know how he did it either, so I don't think it's a stupid question. Same would actually apply to the armor spikes, for that matter.
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    Premade characters?

    Well, they're designed specifically for Pathfinder Society, so they have a few minor rules tweaks (no item creation feats, for instance), but if it's 1st level characters you're looking for, you might try these two links: Core Book pregens Advanced Player's Guide pregens Between the two of...
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    10 segmented combat

    That depends on how fast a move action is. Which is something else I haven't figured out for certain. Indeed, and this is one option I've considered. Another option is to allow all characters to make all their attacks as a standard action, regardless of how many they get. (This is, more or...
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    Dragon Domain needs help (PEACH)

    Important distinction: a domain is an aspect of control that your venerated diety maintains as part of his/her portfolio. A cleric of the god of the ocean has the ability to command the waters in their god's name. A cleric of a fire god can do the same with flame. Whether you want to use the...
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    10 segmented combat

    The question is, how long should it take? If an average attack takes 6 ticks, should I require a full attack to take 12 ticks, in keeping with the "full round" nature of full attacks in the standard system? Is there another number or calculation that would be easier/more intuitive/better...
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    10 segmented combat

    There are some tricks to making it work easier, and it feels much more fluid and less "game-y" to not count things off in arbitrary "combat rounds." It took a little while to get used to when I first started playing Exalted 2E, but nowadays I'm a huge fan. The catch so far has been trying to...
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    10 segmented combat

    In a lot of ways, like the ten segmented combat, only there's no "top end" to the round - it just keeps going. The combat system does away with the idea of a combat round entirely, and you just keep counting "ticks" - 1-second-long action "moments," basically - until the combat is over.
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    Dragon Domain needs help (PEACH)

    I think the relatively low save DC for most clerics and the Hit Dice vs CR of most dragons will limit the power of the ability fairly strongly. I think that, since undead bloodline sorcerers get Command Undead for free at 1st level, that giving a similar ability to clerics at 8th level for free...
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    10 segmented combat

    I've been playing with the idea of tick-based combat, a la Exalted or Scion. It has a lot of implications that I have yet to fully work through, but it's got a lot of potential as well.
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    Dragon Domain needs help (PEACH)

    You do, but that's why I said the ability works "as the Command Undead... feat, except" it works on dragons. Basically, you get Command Undead as a bonus feat, kinda, but it's Command Dragons instead.
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    Magus (Playtest Revision 3)

    My group had a monk who was able to grapple her (thanks to an excellent Acrobatics roll to jump up and grab her); they wound up drowning her in the fountain. But she can be ludicrously difficult to fight.
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    Dragon Domain needs help (PEACH)

    Granted Power: Choose a type of chromatic or metallic dragon. If you are good, you must choose a metallic dragon; if you are eveil, you must choose a chromatic type. A neutral cleric can choose either. You gain Fly and Intimidate as class skills, and a +4 bonus on Diplomacy checks made against...
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    Magus (Playtest Revision 3)

    Historically, that ##&%ing imp* has really annoyed a whole lot of people. She's not hugely dangerous, but is insanely difficult to pin down... *(she's not actually an imp, but I'm trying not to spoil anything)
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    Help me build my first Pathfinder character (fighter/rogue)

    i know you said you like multiclassing in Pathfinder, and bully for you that you do!, but one of the things I like best about Pathfinder is that it is easier to pull off cross-class "roles" without actually having to multiclass, particularly as compared to 3.5. Using 20 point buy (as it looks...
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    Help me build my first Pathfinder character (fighter/rogue)

    Well, as it happens, I do. (And you should check out the half-orc fighter on that PDF, just FYI.) They're just first level, but they should get you started. Here's hoping they help! Gnomes make excellent sorcerers. An interesting possibility, if APG material is available for your game...
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    Help me build my first Pathfinder character (fighter/rogue)

    So what's next for you? (And that half-orc fighter build looked very familiar... Did you use a pregen, perhaps?)
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    Other "paladins"?

    The APG offers two classes that can easily have a paladin-like feel, depending on you play them: Order of the Star cavaliers (non-spellcasting, but a smite-like challenge and some class abilities derived from their faith) and inquisitors (detect alignment spells, a smite-like judgement, and...
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    The Ultimate "Splat" Books?

    (sigh) Well, not yet there isn't... but I have high hopes for Ultimate Combat in that regard.
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