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  1. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    It sounds like we disagree on Command, but I will die beside you on the hill of the "expands to fill volume, 33,000cu' " fireball. :LOL:
  2. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Traditionally, the target falls down catatonic for one round.
  3. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Fair enough, if that's your experience. In my own case, I've never experienced games that bogged down this way, no matter the system (even when we were all in our early teens), which leads me to assume that if it's happening to other groups, it must be the people and not the rules.
  4. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    Can you clarify what you're saying here? It sounds like you are suggesting that experienced GMs should have played and taught games they didn't enjoy out of some sense of responsibility to a wider community of new gamers?
  5. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    I suspect demographic for smaller games tends towards "interested GM's with groups who are willing to try different games". I don't see any reason to assume players of such games are more likely to have similar interpretations of ambiguous text than anyone else. In any case, you don't need to...
  6. SableWyvern

    D&D 5E (2024) Command is the Perfect Encapsulation of Everything I Don't Like About 5.5e

    If you have a group that are going to grind the game to a halt arguing over semantics every session, nothing written in the book is likely to change that fact.
  7. SableWyvern

    What makes a TTRPG tactical?

    I agree with this. The most tactical games I've played tend to be B/X and AD&D and the like, where characters have very few options once they're locked in melee, but formation, manoeuvre and decisions about when and how to engage are critical. That said, whenever I see people mentioning...
  8. SableWyvern

    D&D General Making sure everyone can play D&D

    Then the barrier that needs to be removed is the idea that the opinion of someone on Reddit or EnWorld should have any bearing on your own, private table.
  9. SableWyvern

    D&D 5E (2014) So, I kind of want to stay with 2014 rules. What are my longterm options?

    All good. I may quibble with your original terminology, but that's an entirely reasonable restatement.
  10. SableWyvern

    D&D 5E (2014) So, I kind of want to stay with 2014 rules. What are my longterm options?

    "Supposed to" is, in my opinion, a very flawed way of looking at it, and suggests a third party had some right to dictate what happens at a private table. This isn't a Magic tournament rule or an MMO running on a public server; the only time anyone is "supposed to" allow a particular class or do...
  11. SableWyvern

    D&D 5E (2014) So, I kind of want to stay with 2014 rules. What are my longterm options?

    Fair enough. As someone else mentioned the SRD should have you mostly covered. Save an offline copy if you worry about it disappearing (although I expect it will be somewhere online indefinitely; other people who care will keep it alive). If there's anything important missing, you can always...
  12. SableWyvern

    D&D 5E (2014) So, I kind of want to stay with 2014 rules. What are my longterm options?

    Why would you expect all DMs to allow the same particular set of classes? Why would you claim they are supposed to? Supposed to according to who? Lots of DMs are going to curate the options available in their game, and this has always been the case.
  13. SableWyvern

    D&D 5E (2014) So, I kind of want to stay with 2014 rules. What are my longterm options?

    So find like minded players or, even easier, those who don't really care, and play the rules you want. What is your actual concern here? Edit to add: I have a 1st Ed AD&D PHB, DMG and MM that are in good condition, plus a huge pile of 1st and 2nd edition boxed sets, as well as other non D&D...
  14. SableWyvern

    Is there any genre or theme that the TTRPG medium does not work for?

    As best I can tell, the assertion is that in order to qualify as a True Crime RPG, the game would have to exactly follow the historical events, with no allowance for dramatisation, alternative theories or anything that diverges in any way from the known events. Assuming such a narrow definition...
  15. SableWyvern

    Is there any genre or theme that the TTRPG medium does not work for?

    Or, more broadly, unsuited for any activity where you don't actually wish to participate in an RPG. An RPG would certainly make for a poor art class.
  16. SableWyvern

    Do any other old school gamers hate the term grognard?

    I don't have a problem with it. I see it mainly as a mildly self-deprecating admission that I or someone else is getting on in years. If someone is genuinely trying to use it as a serious insult and imply (for example) that everyone who started gaming before 2000 or 1990 or 1980 or whatever...
  17. SableWyvern

    Is there any genre or theme that the TTRPG medium does not work for?

    I see nothing stopping a GM from gathering the facts of Jeffrey Dahmer's life and running a game where the PCs are professional investigators, victims, fans, copy-cats, or whatever the participants want. It can be done seriously or slapstick or sanitised or however you want. You can focus on...
  18. SableWyvern

    Is there any genre or theme that the TTRPG medium does not work for?

    There are plenty of themes and styles that won't work for me. I don't think there are any that won't work for anyone.
  19. SableWyvern

    WotC WotC can, and probably should support multiple editions of D&D.

    Unfortunately, the POD support is extremely spotty, with very large, seemingly random gaps, but otherwise I agree
  20. SableWyvern

    What are "essential" TTRPG mechanisms?

    I'm not asking for examples, I'm asking why you consider it not merely preferable, but essential, to keep them separate? Why does kicking in a door have to be based off a fixed strength value and not a trained Brawn skill?
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