It looks like I'll be DM'ing a game in Eberron after our WLD group is over and I got to thinking; should you let your players know what beasties they're likely to encounter? On the one hand you might not want to give too much away. On the other hand, you don't want to gimp a ranger by not...
I'm sorry, I keep looking at the title to this thread and thinking it says "Damage as SEX" and tryng not to imagine what that would be like.
Anyhow, I think I'd rather keep different weapons. I like the variety and I don't like the idea that a thimble could cause as much damage as a hatchet.
I don't think this is exactly a faux pas; just a funny incident we'll never let the DM of our WLD game forget. I'm paraphrasing but the jist of it was this...
DM: "OKay, the were-rat is tripped and goes down."
ME: "I stab him with my daggers." (Rolls) "Will that hit?"
DM: "Yep, +4 due to porn."...
I don't see a problem provided they keep to smaller settlements. What do 100,000 city-dwelling humans eat? The average giant settlement probably has much smaller populations, say, fewer than 1,000 and never more than 10,000.
My orc barbarian has 6's in all mental stats and he pretty much just takes orders. I figure he likely was already used to it. The best way to avoid stupid actions is not to act.
Hide it in plain sight. Build an enormous vault. Place a shiney trinket in the vault. Enchant the vault itself as your phylactery. When a bunch of meddlesome dungeon tourists pop in to say hi, they find the shiny object and destroy it, thinking they got you.
Alternately, make your phylactery...
For the hell of it, I'd love to say "defecate!"
Possibly not the most potent use of the spell, but you'd think there'd be a morale penalty for fighting in soiled undies.
I game with a group that uses Rolemaster and thereby, charts. The critical charts can be funny to read but lose their appeal after a while and combat can be VERY slow at times. "Roll, look at chart, roll for critical, look at chart, etc"
Meh, I'd rather roll.
What are the results of a failed disguise check with this? What are the results of a will save that recognizes it as an illusion? My guess is this...
1: If a successful spot check is made, the spotter recognizes the existence of the disguise but does not necessarily recognize the "disguisee."...
Um, I've been gaming for about two years now. I started with two groups, one playing D&D 3.5 and the other playing RM. The RM group once took 6 hours to get through 7 rounds of combat. I"m sorry but there is NO WAY D&D is more complex than RM.
Should I start a campaign in the future, I think I'll make the greatclub a simple weapon. Hell, the club already is, how much more complicated is "Hit with great big stick" as compared to "Hit with reasonably sized stick"?
The one step increase in damage over the spear and decrease in the crit...
I really do not understand the assertion that face to face gaming moves along faster than online gaming.
I started gaming about two years ago with two different groups, almost simultaneously. The set up was.
1: Group one ran MERP through a combination of tabletop and conference calling. There...
Um...it's not. My point here is that...
1: Bard = not useless
2: Monk = useless
By all appearances the monk seems to have been designed to fight, and yet, is bad at it. A character that is bad at what they're made to do is useless. The monk appears to be barely above the bard in this regard...
I'm amazed the monk is behind the bard.
Monk
1: Mediocre bab (Flurry just gives you more opportunity to miss)
2: Mediocre HP
3: Mediocre skills
4: Mediocre AC
5: Abilities that are useless to others
Bard
1: Mediocre bab
2: Low HP
3: Decent skills
4: Mediocre AC
5: Useful abilites...
So it was an axe blade on the end of a length of wood? Wouldn't that just be an axe? :p
The special qualities don't sound too bad as long as the price was right.