Search results

  1. L

    D&D 5E (2014) Let's Talk About Yawning Portal

    Your game sounds awesome! Kudos to your players for making that decision with the secret doors as it is clearly the right way to navigate the tomb. A good rule of thumb is "touch nothing unless you absolutely have to" and it sounds like that's exactly what your players are doing. No it...
  2. L

    D&D 5E (2014) TftYP - Against the Giants

    While its true that Schley's maps have modified the original maps, they are still very usable. His map of the ground floor of the steading, for example, has removed some rooms altogether (like rooms 12 & 13) or consolidated smaller rooms into one (like rooms 3 & 5 or 17 & 18). Rooms that have...
  3. L

    D&D 5E (2014) TftYP - Against the Giants

    Increasing one square to equal 15 ft. is probably the simplest solution, although may cause some confusion during combat situations with a grid for players who are used to 5 ft. squares. I've been running this series for several months and while there have been a few occasions where space wasn't...
  4. L

    D&D 5E (2014) Oh god, not goblins again...

    Kenkus and jackalweres make great 1st level enemies. Also, there's the olive slime creature or the yellow musk zombie from 5th Edition Foes by Frog God Games. These things are really good for putting a spin on almost any low level rural settlement or community, as there could be an infestation...
  5. L

    D&D 5E (2014) Legacy of the Crystal Shard Mine of Phandelver

    I've run LotCS and have to agree with mbenson111. It's a really well laid out module and the PCs are likely to follow just one of the three paths to its conclusion, while allowing the DM to coordinate the parallel story lines in case they decide to investigate another midway. When you include...
  6. L

    D&D 5E (2014) Let's Talk About Yawning Portal

    jimmytheccomic: sounds like it was a great game! Glad to hear your players are so invested in it, especially the riddle and their dislike for Acererak. The riddle is likely to trip them up at some point (its incredible ambiguous and cryptic), which will only add fuel the fire. Just trying to...
  7. L

    D&D 5E (2014) Let's Talk About Yawning Portal

    Ah, gotcha. The tomb's traps should be considerably deadlier for 9th level PCs, and it sounds like you've got a good finger on the pulse of your players (pun intended!) so it should be a good, scary ride. Good to hear! Cheers. Would love to hear how it goes, hope your players enjoy Tomb of...
  8. L

    D&D 5E (2014) Let's Talk About Yawning Portal

    While this sounds good in theory, I don't think it will be very practical. Most of the damage dealing traps in ToH do not do enough damage to knock a 14th level PC down to 0 hp, so unless the same PC keeps getting hit by traps and doesn't bother to heal I just can't see it ever happening. Also...
  9. L

    D&D 5E (2014) Most amazing PC death

    Last year I ran White Plume Mountain for my 5e group. It was the first game of D&D for one of the players, who played a dwarf fighter. While battling Burket and Snarla, he fumbled. Since we use critical and fumble charts I pulled off the web, he rolled percentile for the Fumble chart: 100%...
  10. L

    D&D 5E (2014) Let's Talk About Yawning Portal

    We had a lot of fun with this. After the first excursion into the steading, the players exploited one group of hill giants' stupidity by instigating dissent with them ("Y'know...you guys are way smarter than Nosnra. You could lead this tribe and have his treasure, and we can help you with...
  11. L

    D&D 5E (2014) Let's Talk About Yawning Portal

    I bought those maps from Mike Schley as well. When I saw them, its what inspired me to run Against the Giants for 5e in the first place. I use them with an overhead projector on my game table and it looks amazing, although I've had to make a few adjustments because, as you said, they are...
  12. L

    D&D 5E (2014) Let's Talk About Yawning Portal

    For the last few months, I've been running Against the Giants with my group, converting to 5e on the fly. We're nearly finished G2, the big difference is I didn't reduce the numbers of any of the monsters in the modules, just straight up one-for-one conversions. It was really fun going through...
  13. L

    D&D 5E (2014) Let's Talk About Yawning Portal

    Honestly, I didn't worry about it. My players know me well enough to know that I typically check for random encounters when they take rests and, even though I didn't since their are no random encounters in the tomb, they were not aware of that fact. So they were reluctant to set up camp in the...
  14. L

    D&D 5E (2014) Let's Talk About Yawning Portal

    Level 14, IIRC.
  15. L

    D&D 5E (2014) Let's Talk About Yawning Portal

    I'm a huge fan of ToH. I ran the 5e playtest version from Dungeon Magazine about a year ago, which is very similar to the TftYP version (although I used the demilich stats from the MM 5e) and it worked very well. Initially, I had concerns about it being too soft because it isn't as lethal as the...
  16. L

    D&D 5E (2014) Yawning portal adventures: Best one shot?

    My pick would also be Tomb of Horrors, but seeing as you're not inclined to go with that, these are my recommendations: Against the Giants: any one of these three modules can be played through in two sessions. As far as good ol' fashioned hack n' slash, it doesn't get any better. I'd go with...
  17. L

    D&D 5E (2014) Survivor Iconic Artifacts: Sword of Kas WINS

    Vecna has had a lot of limelight in the last twenty years, so I wasn't surprised he lost out. But I think a lot of gamers (like myself) have a fondness for the lore behind the artifacts of Kas and Vecna, the classic tale of evil begets evil. For me, I couldn't even remember the sword's powers...
  18. L

    D&D 5E (2014) Survivor Iconic Artifacts: Sword of Kas WINS

    Helluva tight finish with those last three, tho
  19. L

    D&D 5E (2014) Survivor Iconic Artifacts: Sword of Kas WINS

    Axe of the Dwarvish Lords 4 Sword of Kas 5
  20. L

    D&D 5E (2014) Survivor Iconic Artifacts: Sword of Kas WINS

    Axe of the Dwarvish Lords 7 Rod of Seven Parts 7 Sword of Kas 9
Top