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  1. Khorod

    Double Skill Maxima

    Rather than create all new classes, why not break off parts of the huge rogue skill list into different packages. Are you playing the Cat Burglar? Then you get Cilmb, Balance, & Tumble as class skill. The Pick Pocket? Then you get Pick Pockets, Hide, & Move silently. This will sort of force...
  2. Khorod

    Apparently adventurer WAS a profession

    The trick really is that the countryside is not coated with 'adventurers'. The majority of small, leveled groups of people probably would call themselves mercenaries, tinkers, wanderers, or what have you. For PC's, I prefer 'people that are currently traveling' unless something more or less...
  3. Khorod

    [EN World city project] Time to vote

    From my vague recollections of the Aspirin's afterward in the first Thieve's World novel, I think that could be a great way to go. As far as I've seen, Sanctuary is a superior example of shared world building as is being discussed... First, figure out what sort of city is it. A port, an...
  4. Khorod

    Improving Heavy Armor

    I actually thought the eliminating chain shirt was a joke... :) Chain Shirt might be mishandled by the game mechanics, but it as extremely important piece of armor. It was the best armor for a long time, and was only surpassed by plate mail because, IIRC, the guys with the plate rode horses...
  5. Khorod

    Fasting Benefits?

    These are the various ways I have treated fasting, meditation, and so on. I am working on more elaborate rules even now... too vague to post. 1) Increased caster level for divination spells. 2) Roleplaying-wise, fasting is a purification rite that will please the gods. Any 'atonement' quest...
  6. Khorod

    New Skill: Run

    I worked out a crazy response to this, but it was too crazy. The problem with this is that imo running is more about base speed and physical attributes than actual skill at running. If there was a running skill, I would have its modification to a Run check be like a synergy bonus- +2 for every...
  7. Khorod

    Grizzled Veteran

    very cool. One flaw in my mind is the redunancy of many of the powers. For example, having d12 HD & bonus hp from toughness is very nearly the same ability. I'd go with one or the other. Also, for classes like this I like to minimize the number of levels involved... so here is a tweaked...
  8. Khorod

    Fly Skill

    Not sure about adding a Fly skill, but in addition to Swim for aquatic creatures, the walking folk have Balance.
  9. Khorod

    Improving Heavy Armor

    Some interesting thoughts bouncing around here. What if armor (not shields) gave only a DR? Say, each armor has a base DR, then add material hardness/5 to that, and you're done...
  10. Khorod

    Quickdrawing wands

    IIRC Quick Draw applies to all weapons, not just a specific one. So, if the question is, does a sheathed wand count as something to which I could apply my trained quick-drawing instincts, then I think so. Of course, the wand would have to be in an accessible place, like a weapon, not just...
  11. Khorod

    Site Upgrade

    Nifty. Sounds like by the end of March things will pick up again... I dream I never left the lab... Project Organization modules sound very interesting, I'll wait with bated breath to see where you are going.
  12. Khorod

    [FLUMPH] Avatars of the Flumph PrC

    ...and his battlecry is "I AM the flumph!" Can he retract the eyestalks... make the eyes flat to the surface of his head?
  13. Khorod

    Celestial Celerity - a new spell for travelling

    Hmm... if the wizard is turning into a ball of cosmic fire, I bet a more powerful version could allow the wizard to 'drop' balls of flame at 1d10 per point of temporary Constitution damage... The implications of this spell are nifty.
  14. Khorod

    Help! Bored mage & thief!

    Hey, welcome! For the rogue, I'd try adding in an encounter which a frontal attack will simply not beat- something that requires a sneak to stealthily get behind to the weak spot of a strange critter should do the trick. Better yet though, see if you can come up with an in-game demonstration...
  15. Khorod

    Celestial Celerity - a new spell for travelling

    Great spell, I think I'll 'borrow' it... Is the destination of the globe determined at casting? Do you set the direction after the spell starts? Can you navigate the globe inside, doing such things as a loop around a large region, or change destinations half way through a journey? This spell...
  16. Khorod

    Profession Skill....

    I'm kicking around ideas of having profession skills provide synergy more often. For example, Profession[laborer] can get synergy to three craft skills, Profession[sailor] gets synergy to Intuit Direction, Balance, and Swim, and so on... That makes Profession, which is currently behind...
  17. Khorod

    Prestige Races, yay! Post Your Own!

    (Small point) Twilight Creature will never be balanced for a being that already has 60'+ darkvision. It should stack... and the XP price reflext that.
  18. Khorod

    Revamp of the Skills System

    The key to the importance of an Intelligent fighter is in his ability to apply his skills in combat in the right way. Whether its making his mount provide best effort or coming up with battle tactics. I realize this further dilutes his limited skill selection, but if you added a...
  19. Khorod

    Single-form Bardic Music

    Well, just how narrow do you want it to be? If you want skilled characters to use only what they are actually trained in, that's one peformance type per skill point. If you want it to represent a bardic virtuoso (not prc) in the piano, who happens to also have the genius of dance and ballad...
  20. Khorod

    New Crit Rule

    Also, while the amount of damage output might be the same over the course of several rounds of combat, the point of this feat would be for someone who makes a desperate, unguarded move with a single attack as a last ditch effort.
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