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  1. J

    D&D General Playstyle vs Mechanics

    Fantasy worlds consist primarily of non-PC's. The PC's are inherently special by virtue of them being PC's. They have levels and classes, which others don't, and acapacity for absurd growth over a short time. Again, your arguing what you wish D&D was, rather than what D&D IS. And in D&D, the...
  2. J

    D&D General Playstyle vs Mechanics

    If magic is just better than why are there non-magical loser classes who are just less than?
  3. J

    D&D General Playstyle vs Mechanics

    Getting a contact is hardly an auto win. Han's player pulled Lando as a contact out of his butt, and I don't think anyone would necessarily agree it was an auto win. Peasant Hero lets you seek shelter. It doesn't prevent the despot from, say, executing 10 peasants every hour until you turn...
  4. J

    D&D General Playstyle vs Mechanics

    I swear, they should just say that every non-spell ability can include fortuitous happenstance magic by way of the force so we can move past the v-tude crowd's willing lack of imagination for how an ability could work. Abilities not working because of DM fiat should occur as often as anti magic...
  5. J

    D&D General Playstyle vs Mechanics

    It's still a pocket dimension! Like, that's pretty crazy from a wizard who was some 1st level spud who was cashed after throwing a few magic darts a few days ago! Characters advance rocket fast by default in D&D. Look at all the stuff capable with 2nd level spells, which are attainable after...
  6. J

    D&D General Playstyle vs Mechanics

    Sure, a wizard can go from apprentice to creating a pocket dimension (rope trick) in a few adventuring days time, but lets hamstring the criminal background.
  7. J

    D&D General How Often Should a PC Die in D&D 5e?

    I have a list of options players can select when their character would die, each usable once per party per campaign. They range from being simply knocked out until the next short rest to losing a limb/eye to dying in a blaze of glory (gaining the immediate benefit of a long rest, inspiration...
  8. J

    D&D General Playstyle vs Mechanics

    This was largely my experience as well. I ran 1st edition modules in 5E. I adjusted the math early on, as many critters in the 1st monster manual were pillow fisted HP blobs (unfortunately repeated in 5E), but afterwards it was D&D as usual for our group, who almost all started with 2nd edition...
  9. J

    D&D 5E (2014) Damage Spell Scaling

    Sure. So long as non casters can duplicate the effect of any 1st/2nd level spell proficiency modifier times per day, fluffed how they see fit.
  10. J

    D&D 5E (2024) Rogue, Thug. Homebrew subclass

    In as far as they can be ranked, Strength is an inferior stat to Dexterity in 5E, as Dex covers offense, defense, initiative, stealth, etc. A 14 dex is no small investment in point buy, then you need to buy your actual attacking stat (and Con, and Cha if you want to intimidate). Evasion is Dex...
  11. J

    D&D 5E (2024) Rogue, Thug. Homebrew subclass

    The same argument applies to bladesingers, valor bards, and any of the other caster classes that get given 2nd attack. The rogue class as a whole is weak. The power is offset by having to waste stat points in both strength and dex.
  12. J

    D&D 5E (2024) Rogue, Thug. Homebrew subclass

    Full casters get wish and similar spells. I've run all rogues getting a 2nd attack at level 6 for years. It's fine. It just moves their damage from poor to pretty good.
  13. J

    D&D Beyond Adds Illrigger Class from MCDM

    I mean... probably on the PHB side? WOTC writes rules with less care than my cat. Its like buying the Eberron guide when all you really care about is the Artifier or the SCAG when someone only wants the 2 pages of blade cantrips
  14. J

    D&D General Classic Adventure Themed Dice Sets From Beadle & Grimm's

    They're $36.99 at Miniature Market for what its worth.
  15. J

    D&D 5E (2024) Uncommon items - actually common?

    If it's so easy, maybe you should publish it! I think, however, that you'll find that the crowd clamoring for this sort of minutia will reach no consensus on what they actually want. There are so many variables that chasing them is a fool's errand. Its the very definition of an unpleasable...
  16. J

    D&D 5E (2024) Uncommon items - actually common?

    Surely you'll have an easy to use chart of these common economic factors that passes everyone's v-tude demands and takes into account the variable amount of trickle down magical side effects in everyone's individual campaign? Right?
  17. J

    D&D 5E (2024) Uncommon items - actually common?

    So the price of wheat, gold, etc is a universal constant?
  18. J

    D&D 5E (2024) Uncommon items - actually common?

    Its. Magic. The god of trade sets the price. There we go. Giving it in terms of ounces doesn't solve anything. Because then you need to know all that ruby dust grinding crap. And players are then trying to weasel out of paying the intended cost by using cruddy rubies. So now you need to know...
  19. J

    D&D 5E (2024) Uncommon items - actually common?

    Then you're catering to an unpleasable fan base who will just demand more and more minutia when 95% of the rest of the players will just shrug, mark off the GP value of the component and move on with their lives. You give a mouse a cookie then he'll want to know in exacting details how much...
  20. J

    D&D 5E (2024) Uncommon items - actually common?

    I like how the 50GP of ruby dust apparently requires pages of minutia on gem grinding techniques and gem clarity grading, but no second thought was given to how the value was determined on the 100gp pearl slurped down with a bowl of wine and owl feathers for the past 50 years.
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