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    Idle Musings: Inverted Interrupts, Focus Fire, and Combat Flow

    Cool. :) The defense isn't active, at least not in the sense of MRQII. Every attack is automatically defended against by one of the target's ability scores, which essentially sets the DC of the task. Momentum can be spent to increase the ability score for the purposes of resolving an attack...
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    Idle Musings: Inverted Interrupts, Focus Fire, and Combat Flow

    Glad I finally got around to reading this thread. I've tried some similar ideas in the past, but not with much success, usually because I eventually found the state-tracking tedious, especially if there are a dozen little rules required to figure out who is engaged and who is not. So I'm...
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    Something Awful leak.

    Even if it's all true the main thing I take from the leak is rather more positive regardless of my opinions of the rules: It's in such a rough condition (as of a few months ago) that community feedback actually will have an opportunity to affect things. That's much better than a patina of...
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    A proposal for tiered skill training [very long]

    Almost. Extra dice from taking a long time apply to every level of outcome, so they can always be rolled together. For example, suppose an expert takes extra time to gain 2 additional dice on a check that has results for competent, expert, and master. The expert can roll the first 3 dice at...
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    A proposal for tiered skill training [very long]

    Probably. At least it's cordial confusion, as opposed to stereotypical internet RAGE! ;) Quite so. Yes, this is what I would consider the standard way of handling granularity in success-based systems (although skill tricks are a bit of a twist on the classic formula). The system I have...
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    A proposal for tiered skill training [very long]

    OK, that wasn't clear to me. I was under the apparently mistaken impression that the number of successes required was equal to the number of different skills used because breadth (as I understood you) related the number of skills to the number of successes. In my mind a check is always a...
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    A proposal for tiered skill training [very long]

    I'm in agreement with both of you here, rules without a clean presentation (and unifying concept) don't reach their potential. Besides just the presentation of the mechanics, there is the implied or explicit presentation of the concepts behind those mechanics. After looking at your ideas, a...
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    Level Titles

    I think it's a stretch to say their inclusion wouldn't matter at all. Wouldn't level titles eventually constrain the name space of new game elements? I'd guess so, especially for classes. Certainly not all the time, but enough to make me hesitant to come up with 10 new names each for...
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    A proposal for tiered skill training [very long]

    Sorry about the delays, real life has been hectic! </me edits post, whistles nonchalantly> Sir! You are mistaken, and I take umbrage!!! :) I think you're both on-the-spot on the difficulty of doing this relationship well. To make the system work as a whole we'd need to generate some sort...
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    A proposal for tiered skill training [very long]

    I'd appreciate a link to some of those posts or blogs if you have the time to wrangle them. It could work mechanically for attacks and saves, but it would need to be done very carefully. Especially for attacks, since people attack all the time. If mastery of longswords used these rules for...
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    Remove Expected Wealth Levels

    As I see it, there should be no "shoulds" at all with respect to what characters have besides their bones (i.e. character abilities) and any mundane equipment necessary for them to function. In the end magic items are just character abilities obtained by other means, so if they have an impact I...
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    D&D 5E (2014) D&D Next weekly art column!

    You know, I like 5, 7, and 9 the best, and in that order. They all strike me as very clean. I have some comments about them, but one thing to keep in mind is that I'm colorblind. How bad? Until late in high school I thought giraffes were green. I found out otherwise in an incredibly...
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    A proposal for tiered skill training [very long]

    Thank you! And I enjoyed your thoughtful comments, they really got me thinking. Especially the one about requiring simultaneous successes vs. accrued successes, that caught me by surprise. I do think skills, attacks, and defenses should all be on the same scale so they can work together...
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    A proposal for tiered skill training [very long]

    Wow, thank you. I have put quite a lot of thought into both the mechanics and the writing, but I'm feeling pretty humbled that it has made such a strong impression on you. I can tell you this: if you write more you will get better, and if you make several tiered systems they will probably get...
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    A proposal for tiered skill training [very long]

    The de-emphasis of the ability score is intentional. With competent training the ability score and the training bonus are basically in parity: both top out at about +5 and both roll only a single die, so a naturally excellent person is about as good as a trained average person. That also...
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    A proposal for tiered skill training [very long]

    Thanks. There are obviously some pretty big differences between it and Skill Challenges, the most important of which is that Skill Challenges track both successes and failures. I think it's inevitable in the future that any success-based stuff in D&D will be compared to Skill Challenges...
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    A proposal for tiered skill training [very long]

    Along with a lot of other people on the boards I've been thinking about ways to represent skills in 5e that can be used to make training significant and skill results adaptable while still keeping the math of the d20 in a reasonable range. I think I've come up with a way that can do this...
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    EN World's Leap Year Giveaway: Free Stuff!

    Surprisingly, the answer is jump. I assume there are some insane synergy bonuses at work. :)
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    L&L: Putting the Vance in Vancian

    I think that the spontaneous casters, or at least the sorcerer-like ones where the spontaneity is considered a form of innate magic, are much better ground than wizards for requiring an arcana check (or whatever) to learn a spell than a wizard. Basically, the sorcerer is trying to conform...
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    Expand the scope of mundane lore

    Great, we're definitely on the same page here! You know, I would love it if certain high-level parties could function very well on nothing but extraordinarily high-quality mundane gear even in a fairly magical setting. For me a classic example would be high-level infiltrators. They can't look...
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