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  1. K

    Eberron- And why I cannot jump onboard? A different take

    Do a google search on "jewish golem." The word has a different meaning in the bible, but by medieval times it's meaning is quite recognizable and has nothing to do with technology. Done properly, the golem is actually a great example of how to make something magical that doesn't smell of...
  2. K

    Deep Water and Shoals II

    "Well, since you seem to take such an initiative in checking the strength of a coil of rope, perhaps you can check the rest of them? Start with that one over there." Vemuz points to another coil of rope nearby. "When you're done with the coils on the deck you can go down to the hold and check...
  3. K

    Deep Water and Shoals II

    Vemuz quickly shifts direction and heads around the foremast to come up the stairs behind Arthur Orville. He leans against the handrail and waits for several minutes. Still having not been noticed, Vemuz pulls out the crude totem he has been carving and continues his work, his small knife...
  4. K

    Deep Water and Shoals II

    "Well done. Carry on." Vemuz turns away, leaving them to their work.
  5. K

    Deep Water and Shoals II

    "You two." Vemuz addresses the two orcs who took the initiative to check the lines unbidden. "What are your names? Excellent work." He then addresses the rest of the orcs. "All of you, good work but there's much more to learn and little time. Keep alert!"
  6. K

    Deep Water and Shoals II

    Vemuz grabs one of the seasoned hands nearby, and also one of the orcs. "You, take this man up the fore and make sure he knows well how to tie the topsail halyard by the time it's fixed." He then grabs another orc. "Come with me." Vemuz takes him around the deck to the belaying lines...
  7. K

    Deep Water and Shoals II

    As the orcs bring her so quickly around, Vemuz grins. He paces the deck, barking small reminders to the crew and taking special care to make sure that the orcs don't make any foolish mistakes. If such happens, he hopes to be right on top of them before anyone notices. As the ships passes the...
  8. K

    Deep Water and Shoals II

    Vemuz carefully conceals a proud smile as he sees the orcs dressed sharply and ready to learn the ropes. "Get some sleep while you can. We will be shipping out at the earliest possible chance, and then the work begins." He turns to follow his own advice, hoping to catch a few hours of sleep...
  9. K

    Deep Water and Shoals II

    Vemuz replies to the captain before he leaves. "Thank you captain. Mr. Lang and yourself will not regret your decision to allow the new hands on board. I shall make sure of it." Vemuz grins at Malthas after hearing his comments. "Malachi is seeing the others out to meet...
  10. K

    Deep Water and Shoals II

    OOC: By the way, Master & Commander is really great and inspiring for this campaign. They also almost never dumb down any of the nautical and literary references, which was a daring but excellent move on the director's/producer's part. Go see it!
  11. K

    Deep Water and Shoals II

    "A bottle, no less...and mind what I said about tonight Quillen, as I'd sorely like to repay you some day." A dark look crosses Vemuz' eyes. With that Vemuz also turns from the scene and runs to catch up with Nicodemus and the orcs.
  12. K

    Deep Water and Shoals II

    "You're lucky to have made it alive out of Malpaire, Quillen. I heard it was a bloodbath. Get out of town tonight, quietly, will you? I've heard that bad things are coming down soon. We watch each others' backs, eh? Maybe next time we'll be on the same side again - like old times." Vemuz...
  13. K

    Basic D&D rides again!

    I like your ideas but I would leave the cleric in. I would also leave alignment in, but just have one axis: good, neutral, evil.
  14. K

    Deep Water and Shoals II

    Vemuz curses, rushing up to brace the door again. "I don't think you want to come through this door, but if you want to talk I need your name. You'd better hurry though. Several score here are angry and ready for blood. It's taking more to hold them from the door than to hold you from it...
  15. K

    Deep Water and Shoals II

    Strength check: 1 + 3 = 4. "Go! Quickly! I'll hold the door!" Vemuz strains to hold the door, but is distracted as he turns slightly to tell the others to quickly leave.
  16. K

    What RPG systems do you like?

    I like the open-endedness of the Lejendary Adventures skills and the spiritual attributes in Riddle of Steel kick major booty.
  17. K

    Deep Water and Shoals II

    Vemuz grins at Malachi's words. "We just might be swingin' in the morning too. Just need to get in and talk with them, eh?" A morbid chuckle escapes him. ooc: does the door open inward or outward? If it swings inward toward him, Vemuz will rush to the door and brace it against opening. If...
  18. K

    Anyone ever notice that the 3E Blue Dragon's head...

    Here's a big pic of the Rancor from the movie: http://mobz.org/starwars/image,1479
  19. K

    Deep Water and Shoals II

    Vemuz will try and grab the guard as Malachi throws him back, reaching across his mouth to keep him quiet. If Malachi fails, he will move forward to assist Malachi in subduing the guard. Here are some rolls (not sure how you will adjudicate it): Roll 1: 10. Roll 2: 7. Roll 3: 1. Roll 4: 20.
  20. K

    Robots of ENworld.

    I could see hex, but binary? That guys is 5uP3r l337!
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