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    Mounts for Halflings

    I think the biggest loss is goblins mounted on regular wolves. Sometimes a worg or dire wolf is just too tough!
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    Does anyone actually need the DMG?

    I'd say the DMG is worth it. An experienced DM can whip through several of the chapters and examples given. But given the paradigm shift to 4E, a lot of the book is highly useful. The treasure section is key. The DM's Toolbox (monster creation/adjustment) is golden. The XP section is pretty...
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    Rogues and Two Weapon Fighting

    You can only sneak attack once per round. So even if you could make two attacks, it wouldn't help much. Basically, the only benefit of wielding two weapons is that you can use two different magic weapons. So you can have your Dagger of Radiant Undead P0wnage in your left hand for slashing...
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    Hirelings & Henchmen: Not in the DMG

    LOL, indeed, Gutboy did get the nerf stick. But then again I didn't put much work/time into statting him properly. I'm sure someone with a bit more spare time on their hands could do a proper job ;). One more thought -- If the idea of monetary upkeep is abhorrent to you (perhaps you hate...
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    Hirelings & Henchmen: Not in the DMG

    I agree, that is also an issue. Warlords, Paladins, and Fighters should be the primary employers of warriors, I would think. A few solutions: - Invent a new feat to use these rituals, "Hiring People 101" or something - Do not require any feat to use these rituals, and they don't go in a book...
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    Hirelings & Henchmen: Not in the DMG

    Thanks! One more quick thought: For grogs & companions that have a severe flaw, I would balance it by decreasing the monetary expenses. But not too much... Only in proportion to the difficulty the flaw causes. For example, having a Wolf as a Companion seems like it has a lot of limitations...
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    Hirelings & Henchmen: Not in the DMG

    I figured a tiny critter like a squirrel would move at 1/2 man pace for overland travel. They've quick little buggers when you see 'em in a tree, but I haven't heard of too many squirrels that engage in long overland marches! So, I halved the value. If the critter is flying (like a sparrow)...
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    Hirelings & Henchmen: Not in the DMG

    Example Grog: Men-At-Arms (Level 1 Soldier - Minion) These men-at-arms are trained to fight in close order formation. They make useful caravan guards, soldiers for a private army, or bodyguards. Initiative: +2 HP: 1 (A missed attack never damages a minion) AC: 17 Other Defenses: 13 Melee...
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    Hirelings & Henchmen: Not in the DMG

    So, the DMG/PHB/MM do not include any mention of henchmen or hirelings. What We Do Have There is a brief discussion of mounts, which really focuses on the economy of actions: Even if mounted, you only get your usual actions. This still works out well enough, as your typical horse has a move...
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    Why are healing surges limited?

    You could house rule that AP reset to zero after each rest instead of one. However, resetting AP to 1 might be enough of a hurt. Once the core books come out we might find additional uses for spending APs, so players might want to hoard three or four of them for pounding through tougher...
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    WoTC Rodney: Economy of actions

    Here's some of the ways that 1E dealt with these issues: COHORTS (XP AND WEALTH SPONGE): For permanent, "enduring" NPC allies, the term "henchmen" was used. Henchmen were expensive (they cost time and cash to recruit, and recruiting them was never easy -- selection was limited and they...
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    PrC trade hit points for spell levels?

    Agreed. By the time a party has a wand of cure light wounds, HP are fairly irrelevant!
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    Shield Other effect for villain

    Does the BBEG have a friend with one rank in Use Magic Device? Or, if he's an enchanter, I'd hope he himself has high CHA and thus half a rank in UMD as well. Given enough out of combat time, said friend could perhaps cast the required spells off of a scroll?
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    D&D 4E 4e Style At Will/Encounter/Daily Spells

    Hello All, Does anyone have any thoughts on implementing 4E style At Will/Encounter/Daily spells for SRD spells? I'm thinking something roughly like this: HIGHEST LEVEL OF SPELLS YOU COULD CAST: Daily (6-8 hours rest) SECOND HIGHEST LEVEL OF SPELLS: Milestone (every 2-4 encounters, whenever...
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    Utility powers and "siloing" abilities

    "Standard" wizard spells, even as "encounter" powers, would be drastically overpowered. Imagine the change on a gameworld if a level 1 Joe Wizard could conjure up an unseen servant every 5 minutes, for example... I guess we just don't have enough info on how rituals work.
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    Utility powers and "siloing" abilities

    So, do we know anything further about utility powers or rituals? The pregens are all very combat "attack" power heavy. The only utility power I've seen is the Rogue's tumble from Ampersand. I'm really interested in seeing how the siloing of abilities works. The wizard's magic missile at will...
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    Healing

    If the "rest for 6 hours tops you off on everything" bit doesn't fit your slower-moving campaign, you could impose something like "rest for 6 hours restores X healing surges." That way a character who has burned off all of their healing surges might be laid up for a few days if they want to top...
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    Healing

    Maybe I'm overthinking the healing word prayer given to the cleric, but I interpreted it as: "The target can (1) spend a healing surge and (2) regain an additional 1d6+4 HP." The target doesn't HAVE to use a healing surge (they "can" use a healing surge). After all, what if the target doesn't...
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    Healing

    We know quite a bit about HP recovery now in 4E! I wish we had a look under the hood to see how healing surge numbers are generated (we know Class plays into it -- but what about race or ability scores or level?), but we still have a lot of info. Based on the cleric's Healing Word...
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