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  1. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I'm being edition neutral in this. My point is that the story and base concept. I don't care how that's represented mechanically, except for the fact it should be distinct from the casting of wizard spells because, you're not a wizard. You don't use a spellbook, you don't chant ancient...
  2. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Magic, as presented by the wizard, is done by incartations and remembered spells, with, y'know, the famous spellbook of wizards as a thing. If we're breaking down things to 'using the same game mechanics', doesn't that mean just everything is the same? Why have, different weapons, they're just a...
  3. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Let me just. Dredge this up No, psions aren't spellcasters. They're psions. Psychic stuff is closer to sci-fi as a 'this is what humanity becomes' type of deal. The original term may be different, but nowerdays its going to refer to a different thing, the whole reading minds, controling other...
  4. Mecheon

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Flavour abilities always make the character feel better than bumping your "Character needs these to be effective" points, them's the problem
  5. Mecheon

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    This just reminds me that Powerful Build is a far better way at expressing "This dude strong" than mucking around with stat totals and all that nonsense Powerful Build goes "You're strong. Here's your strong stuff" even if you've got terrible strength
  6. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Heck, they almost shot themself in the foot with the whole OGL situation Competition will never take down D&D, but some exec who gets dollar signs in their eyes absolutely might
  7. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Depends on how much money it makes for WotC's higher ups. If they're unhappy with performance and decide a new edition will bring more bucks, well. That's when it'll happen.
  8. Mecheon

    D&D 5E (2014) Which classes have the least identity?

    Fighter's "You're the everyman" kind of erodes away at them having a unique identity I'd add. That's the problem with it. You can't be the grab-bag for every 'uses a weapon' idea given every other class uses a weapon, and have a unique identity I mean, BG3 proves it has a thematic one with how...
  9. Mecheon

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Once 5.5E's sales drop enough they'll start looking at how to get people to buy a whole new set of books, and that's when there'll be a 6E Anywho count me on the more side and especially far, far away from the idea of 3 classes being enough. There's a reason the first thing 1E did was adding...
  10. Mecheon

    D&D 5E (2014) Which classes have the least identity?

    I mean I reckon its valid, otherwise Bard would probably be getting more votes As the number 1 sorcerer defender though, I'm pretty sure the sorcerer dislike is on the mechanical identity, because they've got a strong thematic one but a poor mechanical one, which is why merging them with the...
  11. Mecheon

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    This started because it was talking about animal intellect as compared to humans, which is, y'know, a bit of a Subject with implications (IE: intellect isn't something we can actively measure for and doesn't really exist outside of being a RPG game stat. You can measure for relative brain...
  12. Mecheon

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Tortles are a fictional species who can talk and walk around, they're people. Same with hadozee. They're not the real life beings of turtles and chimpanzees
  13. Mecheon

    D&D 5E (2014) Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    I'm very aware of korpokkur, but, y'know, myths where a gnome-like being described as beautiful have a biiiiit of a stretch that they ended up as bow legged, scraggly bearded, noted-in-game-text as looked down on caricture of a race Well, we're talking about it coming back as part of FR, so we...
  14. Mecheon

    D&D 5E (2014) Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    Can you honestly say, when you read OA, that you thought "Yup, this is a place that fits in Faerun with no issues and follows similar thematic beats"? Which the game presents as rare and mystical things despite, in Faerun, spirit folks basically being expected to be common as heck due to...
  15. Mecheon

    D&D 5E (2014) Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    Have you read the original OA? That's low magic and humanocentric in a way FR simply isn't. Its why people say it makes more sense more in Greyhawk. Folks don't ride quilen there, despite that being an easy due to like, the Great Yokai War (produced by the same folks who did Gamera) and wu jen...
  16. Mecheon

    D&D 5E (2014) Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    Wholescale changes are absolutely required, because Kara-Tur wasn't designed for FR at all, and doesn't fit with the standard ideaes of Faerun in the first place. It stands out and not in a good way. It doesn't fit in the world. A kingdom where magic is rare and exciting to the point an...
  17. Mecheon

    D&D 5E (2014) Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    Given pulp orientalism is, y'know, the older stuff, its generally considered as regularly slipping into downright offensive. Folks don't tend to like things that are offensive, and folks who buy things intended to offend others aren't exactly what I'd call a good audience to focus on We were...
  18. Mecheon

    D&D 5E (2014) Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    Have you read OA? Kara-Tur is low magic. The Spelljammer port was added in later and didn't have any lore building off it or its implications for the wider setting, just slapped in with no concern for the wider worldbuilding Another part of the "Has not been written into the setting proper"...
  19. Mecheon

    D&D 5E (2014) Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    I mean, I'd prefer a setting actually designed to make sense in FR and designed to actually incorporate setting ideas into it A low magic "anything that isn't human is rare and unusual and anti-flying magic is a good defence for a building!" low-magic setting like KT just doesn't work in the...
  20. Mecheon

    D&D General What it means for a race to end up in the PHB, its has huge significance

    That's not gonna happen, Dark Sun has its. Actual issues, Eberron doesn't
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