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  1. Mecheon

    D&D General One thing I hate about the Sorcerer

    I've seen some freeform stuff done so I think its possible, just it needs to be carefully made as its incredibly easy to veer one way or the other. But its going to be complex no matter how you do it, and probably not exactly "hey its D&D the easy RPG that everyone's heard of and you can play...
  2. Mecheon

    D&D General One thing I hate about the Sorcerer

    But this also results in massive backlash as suddenly 'Bring the sorcerer back' replaces 'Bring the warlord back' as the big class request. The sorcerer has a longstanding tradition as a base class in the game, they're not going to scrap it because of one bad edition. If they were going to do...
  3. Mecheon

    D&D General One thing I hate about the Sorcerer

    Oh, completely fair But if we're saying "kill the sorcerer because its 5E interpretation doesn't have interesting mechanics" then, well, classes having good mechanics doesn't mean why they stick around and also by that justification I can kill off half the classes in the process, not just sorcerer.
  4. Mecheon

    D&D General One thing I hate about the Sorcerer

    Oh, don't get me wrong, I'd gut like 75% of the classes and rebuild them from scratch if I had my way. Just, when sorc's on the menu, we at least know they can do better from playtest sorcerer, the ever inattainable dream. So that's at least the one we can go "We had a better option"
  5. Mecheon

    D&D General One thing I hate about the Sorcerer

    I mean, we had a whole edition of interesting mechanics and the fanbase by and large rejected it The Sorcerer has evocative flavour and is basically a ready-made backstory generator. The game should give it proper mechanics, not ditch it
  6. Mecheon

    D&D General Has anyone played in a group where everyone was a member of the same species? (+)

    I was in an all gnome campaign we had at an Auistralian speedrunning event a few years back.
  7. Mecheon

    D&D General One thing I hate about the Sorcerer

    I wouldn't be happy with this and that death mage would fail at living up to the potential of these as presented. Excusing base class mechanics (IE: Wizard memorisation), these concepts alone won't fit together. Necromancer is necromancer, the stereotype for them is lots of skeletons and stuff...
  8. Mecheon

    D&D General One thing I hate about the Sorcerer

    From a roleplaying perspective though? It absolutely does. And its that interesting dynamic that allows people to dig deeper into what their character is and how they interact with the world around them. One of my favourite pieces of homebrew is just "Here's a bunch of weird warlock patrons and...
  9. Mecheon

    D&D General One thing I hate about the Sorcerer

    Nah, its the mirror of the cleric One gets powers through faith and belief in another being, the other gets powers through a deal struck. Two sides of the same coin, but doing it in vastly different ways
  10. Mecheon

    D&D General One thing I hate about the Sorcerer

    One is making a deal with X, the other is you are X and you are entitled to that power as your birthright. Warlock shouldn't be sprouting dragon wings because the blood of dragons flows through you. They shouldn't get those
  11. Mecheon

    D&D General One thing I hate about the Sorcerer

    I'm going to disagree with this one. "I made a deal with an X" and "I'm part X" shouldn't be the same spells. If you have powers from being part dragon, you should be sprouting wings or scaled armor Basically playtest sorcerer was the best the sorcerer's ever been at actually living the "Your...
  12. Mecheon

    D&D General One thing I hate about the Sorcerer

    From a roleplaying perspective, it absolutely could be. But, well, decades of a certain class of DMs using paladin as a moral purity test and screwing over players through the stereotypical Paladin Trap have made it unlikely. You absolutely could just have some event where "Hey you start hearing...
  13. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    And dwarves have, for the past 50 years, been described as gruff and stoic. They do not share any of the gnome traits. They are not whimsical, they're not pranksters, they're not illusionists, they can't talk to animals. Hell, dwarves are more likely to be industrialists in a setting and...
  14. Mecheon

    D&D General One thing I hate about the Sorcerer

    See, I'm going to argue against this on the basis that the Magic User isn't a generic caster. It doesn't fill those other requests. Its too tied to referencing a dead and, let's be completely honest, basically irrelevant book series that's completely dropped out of pop culture. Magic User was a...
  15. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Y'know, as gnome defender number one, let me just. Fish this back out... Why, though? Gnomes and dwarves aren't anything alike outside of being small. What gain is there from this? Rock gnomes are still gnomes. They're whimsical. They use magic regularly. Their dwellings and smaller and...
  16. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    One of the gods from Greyhawk is from Boot Hill. It is absolutely something people did back in the day. "You take your character around to different tables and they go through adventures with that DM" pre-dates the existence of Ravenloft
  17. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    I wouldn't say its a different situation and I wouldn't say 5E's addition of a background really did much to change what players do. 1E was built on the assumption you'd just drag the one character from group to group, its part of D&D's blood.
  18. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    The problem is they're not all that interesting though, which is exactly why they're being dropped. The halfling ones were barely any different (with the exception of Ghostwise halflings who aren't core). "These ones are a bit more stout and those ones are a bit more tall" weren't really...
  19. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Also like, let's not forget for all the talk of restricted settings or whatnot... Dark Sun had basically every PHB race, and the two missing are easy to slot in as "Lost underground civilisation we didn't know was still around" in gnomes, and there was an orc in all but name in the Tarek so you...
  20. Mecheon

    D&D General One thing I hate about the Sorcerer

    There's been a few attempts at it around in 3rd party stuff and it seems okay on balancing Just, incredibly overwhelming and not new player friendly in the slightest
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