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  1. Mecheon

    D&D General One thing I hate about the Sorcerer

    Yeah, plenty of non-god entities have been able to grant spells back in AD&D alone, yet alone nowerdays The elemental evil crew weren't gods but they could grant spells fine
  2. Mecheon

    D&D General One thing I hate about the Sorcerer

    I wouldn't say this is the same at all. The warlock is making a bargain with something else, but the sorcerer has been transformed A sorcerer who is part fiend and can call upon that power for any use is thematically completely different to a warlock who's gone and made a deal with the infernal...
  3. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    That was in the past, now is purely biological If I use shapechanging magic to turn into a Tyrannosaurus rex and deliver a 35,000 newton bite to a target, that's not a magical attack. That's physical. No. That's wrong. Aquatic elves are a seperate species. They can't shapechange. Unless...
  4. Mecheon

    D&D General One thing I hate about the Sorcerer

    The thing is, for a warlock you've gained this power from an external source. I'd argue warlocks are more like clerics on that metaphysical level, even if their chassis are completely different. The thing is, Sorcerers don't gain their power from an external source. Their power is internal to...
  5. Mecheon

    D&D General One thing I hate about the Sorcerer

    Sorcerers are narratively interesting, though, and are narratively different from warlocks. They need to be more mechanically seperated from one another so their respective narrative interest can stand alone, not merged into one and have the narrative eroded away. Sure, works better than the...
  6. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    It means exactly that. Like, let's remind ourselves, aquatic elves aren't just every other elf you'll meet on the street. They're green, they've got webbed hands and feet, they very specifically have gills. They're not just "Standard elf but in water" This 'Gills' cantrip isn't how they breathe...
  7. Mecheon

    D&D General One thing I hate about the Sorcerer

    Eh, gonna disagree on that. D&D has never really had mechanical support for "You are born with the great and terrifying magic" in early editions, you were always required to be "I have a book of spells that I have obtained from learning" ever since the beginning. The sorcerer just gave the...
  8. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    I mean, in the wider fantasy sphere, high elves being biologically distinct from wood elves is a reasonably common idea. D&D even went that hard with Eladrin back in 4E Anywho, just on some earlier comments though, in terms of dwarves? The only time I have ever seen the Hill/Mountain split done...
  9. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    I mean, you say boring. I can tell you, lot of folks aren't Such sights I've seen.... I wouldn't really say Tien from Dragonball is classic mythology, even with Dragonball's popularity (RIP Akira Toriyama). He's more one guy who can do that If I was delving into that I'd get something more...
  10. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Satyrs are one of those interesting ones that have been playable in basically every edition, even Basic had an option for them in Tall Tales of the Wee Folk. I don't recall them ever being popular, though, so aren't sure if they'll have a jump like others. While fairly well known the satyr...
  11. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    I'd argue Goliaths have enough of a fan presence, which is why they're being PHB'd, but Goliath's advantage is they're half giants in everything but name and that's another very easy stereotype. The simpler a stereotype is, the more popular it ends up being as people know what to do with it, or...
  12. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    The thing is though, while they're the least popular of the PHB races, in being PHB races they're still absolute miles ahead of all of the other options out there. Someone's gotta be the least popular out of any selection, its incredibly unlikely everything would hit the same popularity. I don't...
  13. Mecheon

    D&D General The D&D Cartoon is set in Faerun since when?

    They're not going to make a whole new setting for the D&D cartoon, they'll just slot it in where it fits. Given Greyhawk and Mystara are, y'know. Dead, FR's the next best fit.
  14. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Whimsy Shoving settings out of medieval statsis because oops the gnomes invented a train/gun/tachikoma Good nature vibes to 'em with the whole talking to animals Got that 'crazy magic' energy to them, as distinct from other groups who have their own aesthetics Outlook on life makes them more...
  15. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Hey, us gnome fans are crazy about 'em and will gnome a place for not including them. Also given, y'know, Delicious in Dungeon's whole massive Thing at the moment, you don't want to sideline halflings at the moment given Chilchuck's a main character Jimmy Olsen wished he had fans with half the...
  16. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    The problem is they're all distinct niches from one another so you can't really merge the three together. Dwarves are gruff and mine a lot, they don't merge well with the magic and tech focused rock gnomes even if they both have mine and have some tech leanings. Like, you could maybe do...
  17. Mecheon

    D&D General elf definition semantic shenanigans

    Twas canon at the time. Also frankly, any time you dredge further you're going to hit 'fan-fiction' territories because that's the ones caring about this side of things. The only difference between fanfiction and canon is where its published, and there's a lot more fanfiction out there that's...
  18. Mecheon

    D&D General elf definition semantic shenanigans

    He is a mechanic who has to put up with the Falcon's jury-rigged nature, that's just frustration from his day job and not necessarily a Wookie trait :p Though, didn't one of the many, many Star Wars RPGs go hard into the EU stuff? I vaguely recall someone poking fun at the fact that battle...
  19. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Its moreso in respect of the fact the stats aren't the be all and end all, its the other stuff on top that makes it interesting. I come from my Warcraft background and, while technically each race has different stats, no one cares about those stats because they're irrelevant once you get good...
  20. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    Distinct classes that stand by themselves and are unique I want Warlords, not Elven Cleric and Dwarven Cleric (they are just reprints of the regular Cleric but have different names) That's the issue when having the race specific things becuase it just encourages you to do the racial specific...
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