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  1. Mecheon

    TSR The Full & Glorious History of NuTSR

    That event gave us the Unknown at least, the evil chocolatier that lives in the walls. So at least had one worthwhile thing
  2. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    The uncaring gaze of the company, who's more concerned on profits, allows us to get away with heaps more stuff than it would. Under WotC its caring very much about D&D being popular, so they can do a movie deal and release more movies to get more money. As long as you're not hurting their bottom...
  3. Mecheon

    D&D General Every core monster ever in D&D

    Basically the fish we now know as Dunkleosteus was originally grouped under Dinichthys, but it was far enough away it got split pretty hard. This was defo the case it at least the 90s And of course well before today firstly finding these would have all had shark-like bodies, not the eel shape...
  4. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    90% of them fit into the simple High/Wood elf mix, of either being the arcane magic int based ones (Gray, Sun, Moon, Star, Silvanesti and Qualinesti) who, they're all high elves, and then the dex based nature-y ones (Wood, wild, etc). Just, older editions demanded they all have seperate stat...
  5. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    See, I personally think 2E is worst with its elves. Buuut... 3E started with just Elf and Half Elf, Monster Manual brought in Grey Elf Forgotten Realms campaign setting gave us Drow, Moon Elf, Sun Elves, Wild Elves and Wood Elves OA had elves again, though just an alteration of the PHB ones...
  6. Mecheon

    D&D General Every core monster ever in D&D

    Not surprised these didn't show up in core and actively surprised they did show up later. Titanothere is a well since depreciated term for the Brontotheres, particularly Megacerops. Very different reason to us probably not seeing Dinichthys ever again, though that's more because its incredibly...
  7. Mecheon

    D&D 5E (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies

    We've been through multiple threads on this very forum where quite a few people have advocated just merging the two. I, as a noted gnome fan, very much disagree with them being that close but, if they were really that distinct we wouldn't have that as a semi-regular topic that shows up
  8. Mecheon

    D&D General other possible elements?

    I've been meaning on whipping up a whole set of dragons who breath is a radiant death (radiation. they breathe radiation), gotta do those at some point. Along with the dumb idea I had for some other metallic dragon types thanks to swiping some obscure Dragonlance lore... Anyway, the basics you...
  9. Mecheon

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    Greyhawk is absolutely a kitchen sink per word of its creator. Its the setting that practically introduced the "Hey here's this place that a whole new group of elves with a unique stat block have been living" in the Valley Elves. Its the setting that has a whole published and popular adventure...
  10. Mecheon

    D&D General You are given the reigns: what do you do?

    VTTs have existed for a good decade already, they're not going away anytime soon. Plus, given my last game was with people from other countries, playing in-person around a table ain't exactly feasible for everyone (unless you want to foot the living expenses and flight costs)
  11. Mecheon

    D&D General You are given the reigns: what do you do?

    I'd honestly stick with the 5E paradigm. Not as confusing as THAC0's sheer presence, not as punishing for new players as 3E, not as requiring on other stuff as 4E, and 5E's solidly the "This is D&D" in pop culture. Plus, rather than doing the old 'PHB monster manual DM guide' you'd need to do...
  12. Mecheon

    D&D General Official D&D In Decline. Source Hasbro.

    The only game series I know that does the "One big franchise setter a year" is Pokemon, and they're stopping that due to the massive criticism on all of their recent games since the DS era. Seriously, when people are saying to ignore the recent games but go for the out of production one released...
  13. Mecheon

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    The guy running the fighting tournament in Kartakass is Nym Pymplee, one of the fighters from the game
  14. Mecheon

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    Also I just was reminded, there's a reference to Iron and Blood in VRGtR Y'know. Iron and Blood: Warriors of Ravenloft, the awful fighting game for the PS1? You don't include a reference that absolutely niche without caring a lot for something Hell, if anything you could easily argue simply...
  15. Mecheon

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    People wanted Ravenloft back. Ravenloft, as previously presented, couldn't just be brought back due to multiple dated issues. Curse of Strahd alone got absolutely dragged over the Visanti thing. Its that simple. Either it gets changed, or it doesn't come back. Even Planescape was changed, its...
  16. Mecheon

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    How did they butcher it? They reinvented it for a new audience that has different expectations of horror given its the 20s and not back in the 90s. That in of itself is enough reason to say why you're making radical changes, because times change. We've had 30 years of changes in the horror...
  17. Mecheon

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    Based on the number of hard pulls they did and the fact Azalin's roaming around as a "Hey you can meet him" NPC while his realm cracks from whatever latest "Get the hell out of Ravenloft" plan he has cooked up, along with adding in a whole mini-domain for the "Cyre got sucked into Ravenloft"...
  18. Mecheon

    D&D General Joe Manganiello: Compares Early 5E to BG 3 . How Important is Lore?

    They really should just drag out the multiverse explanation because I also suspect most people just, don't care enough at this point. There's multiple Faeruns. Just go the Transformers/Marvel way on this and just say that. It'd solve the problem in one fell easy swoop and be any easy way to drag...
  19. Mecheon

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    The problem is its one of those inheret problems of 3.5e, the fact you have to factor in that charop. It will always come up when you discuss 3E and 3.5E because its the system's lingering big problem. Same way you'd have to factor in "We need a grid" if you're playing 4E or all the various...
  20. Mecheon

    D&D 3.x Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

    Core only 3.5E is asking for trouble though as that's three of the biggest problem classes in the whole game are just core. You want to start off banning Cleric, Druid and Wizard for anything remotely resembling balance in that game, after all I'd actually argue Warlocks are far more balanced...
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