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  1. J

    Rogue: Bloody Evisceration - Chameleon

    As I recall, Chameleon is an immediate interrupt power. Phb (pg. 268) specifies that immediate interrupts cannot be taken on your turn. So the rogue can't use Chameleon to maintain stealth when he leaves cover. However, RAW, I believe that Chameleon applies to all creatures, not merely the...
  2. J

    Minions and hps

    The DMG description for minions includes these points (paraphrased) Melee combatants between PCs and bank-rank enemies Shock troops and cannon fodder Fill out encounters Go down quickly (as frequently noted in this thread) By implication: Minions are not intended to be an entire encounter...
  3. J

    Monsters using stealth

    So we have three kobolds lying in wait with a stealth check of 20. (e.g. take 10 + kobold modifiers). The perception DC for spotting creatures is +2 for anything over 10 squares. The characters suspect kobolds lying in wait, so they are using standard actions to do spot checks. Assume no...
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