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  1. Jd Smith1

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Its the mindset. My sentence conveyed the details required by the injury. Yours took two words and dragged it out into verbiage that added nothing but delay. One of the great issues GMs need to avoid, is falling in love with the sound of their own voice. Keep things moving. The players write...
  2. Jd Smith1

    How to Delay or Avoid GM Burnout

    Pick the right system. The last time I had GM burnout was 1981. The reason I was burning out was the tedium of AD&D (You know it as 1e) combat. The endless 'roll to hit, roll for damage' to attrit PCs down to zero hit points wiped out the love of the game. I switched to systems where damage was...
  3. Jd Smith1

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    It slows down the game, and is unnecessary. I haven't played D&D since 1981, but as I recall, three hit points on a troll doesn't need extra verbiage to make a player realize they did nothing. Slowing down a game adds nothing. There's other players waiting to act, so keep it moving.
  4. Jd Smith1

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I've been GM'ing since 1979, and I have never bothered to describe a wound; the system does that for me. "You're hit in the left upper bicep; 8 points structure damage, 8 points normal bleeding, adjust for armor, roll for shock." What's not to understand?
  5. Jd Smith1

    Dark Heresy: running a campaign without money

    That's not for me. As I've mentioned, I am not interested in abstract systems.
  6. Jd Smith1

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I can't imagine having to describe what a wound looks like. If your system doesn't convey that via the results, its not for me.
  7. Jd Smith1

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    I like crunch, because crunch = options, and options are the fun of the enterprise. Low-rule systems means the GM has to ad-lib stuff, and that means inconsistency, and more work for me. The rules ensure fairness; if PCs and NPCs die the same way (method), then survival is up to the player(s)...
  8. Jd Smith1

    Dark Heresy: running a campaign without money

    Thanks! Its probably a couple years down the road, but I think it will do well.
  9. Jd Smith1

    Mongoose Publishing Acquires Dark Conspiracy RPG

    I always wanted to run a campaign in DC, but I never had the chance. Unlike most 'we battle evil' settings, the main evil in DC isn't subtle; they're punching into reality.
  10. Jd Smith1

    Dark Heresy: running a campaign without money

    Sounds like a good campaign. (y) I plan on the PCs being agents, and low-ranking ones at that. I expect that they will pose as Administarium auditors a great deal, which would give them the authority and rationale to poke around without exciting nearly as much interest as the Inquisition...
  11. Jd Smith1

    Dark Heresy: running a campaign without money

    True, but the power to obliterate entire planets requires a vastly higher rank than the PCs will start out with. An as every veteran knows, it doesn't matter what the regs say, if supply won't cough it up, scrounging is the only way. Also, not all Inquisitor operations are done openly. In...
  12. Jd Smith1

    Dark Heresy: running a campaign without money

    That is now Plan B. (y) Given the 40k ship lore, ours will be a largely planet-bound campaign, with the occasional and obligatory space hulk thrown in. They'll hitch rides between planets, for the most part.
  13. Jd Smith1

    Dark Heresy: running a campaign without money

    I'm trying to get away from abstract finances.
  14. Jd Smith1

    ALIEN RPG Launches New Kickstarter

    Curious here: how are the xenos, who are limited to melee attacks, intimidating with the PCs having access to long-range fire (both direct and indirect), liberal use of explosives, high-tech recon devices, and all the other basic gear? I know the system is pretty minimal, but it is hard to...
  15. Jd Smith1

    Psionics--the Poll!

    I would never use psi powers in a fantasy setting (except for the Illithid). But I'm OK with it in non-fantasy settings.
  16. Jd Smith1

    ALIEN RPG Launches New Kickstarter

    The game is coming up on six years, and the rules expansion, from the kickstarter blurb, don't sound all that earthshaking. I agree. Plus, Alien the creature is much diminished when not on board a ship; without the threat of acid-blood hull-breaches, they are not nearly as fearsome. I've...
  17. Jd Smith1

    Dark Heresy: running a campaign without money

    I think what I shall do, unless a better idea surfaces, is to include currency as loot, and make currency and success the means by which influence is raised. Also have black-market sources for gear that are cash-only. In the canon as provided by Dan Abnett, First of His Name and Protector of...
  18. Jd Smith1

    Dark Heresy: running a campaign without money

    Still not buying an outdated book (pdf) just to check a rule.
  19. Jd Smith1

    Dark Heresy: running a campaign without money

    I'm not going to buy the book just for that.
  20. Jd Smith1

    Dark Heresy: running a campaign without money

    I don't have the 1e books, but I'll check around.
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