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  1. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    So one might say we should play the Cicada just for kicks? ... I'll see myself out.
  2. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    In some of the more rpg-style campaigns I've run over the years, I've created scenarios where using scout mechs makes sense (where speed might be more important), or gave them special home-brew rules for recon and sensors. But yeah, it takes some effort to give them a viable role. (And the...
  3. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    Yes, the Phoenix Hawk definitely struggles in those categories. Some of the variants manage their heat a little better than others, but I still have a soft spot for them. Some runners' up for me in the Medium category (and arguably, better 'Mechs) would be the Blackjack, Enforcer, Wolverine...
  4. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    Inner Sphere: Light - Jenner (highly mobile, plays well in most era's, a great harasser / flanker) Medium - Phoenix Hawk (Maybe it's some Macross nostalgia, but it's always been a solid skirmisher in my games) Heavy - Crusader (I have a soft spot for the Warhammer too but the squishy leg armor...
  5. TheHand

    Payn;s Ponderings@ Battletech General Discussions

    I got my first exposure to the BattleTech universe with an old PC game called Crescent Hawks Revenge. In many ways the game was a precursor to the real time strategy genre, which should then come as no surprise that the games' creators, Westwood Studios, would go on to create the Command and...
  6. TheHand

    The Orville vs ST: Brave New Worlds (Poll)

    I voted Strange New Worlds, but I've really been enjoying Orville. If you have to pick 1, you might ask yourself: Do you want a show closer to TOS in spirit (SNW) or TNG in spirit (Orville)?
  7. TheHand

    What do you think of Marvel post-Endgame?

    I feel like the movies have been very uneven and disconnected in this Phase, where everything before felt much more interwoven and connected (esp after Phase 2). The movies have been mostly "fine", but a few notes: 1) I felt like ScarJo got a weak send-off in her own movie. Florence Pugh took...
  8. TheHand

    Level Up (A5E) Easiest things to port into O5E?

    In addition to Journeys, you can easily port LU monsters, spells, and Magic Items
  9. TheHand

    Level Up (A5E) What Interests You about "Level Up"?

    My list is going to sound a lot like the ones above me, but I think our interests in LU are going to differ because you've said you're burned out on 5E, where-as I never was. I just wanted something that could 'spice-up' the game and bring in some of the features I missed from the controversial...
  10. TheHand

    Level Up (A5E) New Heritages: A Poll

    I don't know that specifically Tiny heritages would appeal as much to my group, but as a fan of your first Heritage book I'd love to see our minds get changed!
  11. TheHand

    Level Up (A5E) Running A5E rules and mechanics in a O5E game

    I've been running an ongoing O5e campaign that I've successfully imported a number of AE5 features pretty seamlessly. I've used Journeys, Levelup Monster Blocks, and some of the magic items and equipment. Sometimes there's a matter of translating fatigue for exhaustion, or one skill for another...
  12. TheHand

    Level Up (A5E) What makes an adventure a Level Up adventure

    Speaking for myself, I would have the same criteria as any other rpg adventure: intriguing narratives, compelling scenes, and engaging NPCs that hand me the tools (as DM) to weave a fun session or three. As a specific A5e product, I would expect to find Maneuver-wielding enemies, a new type of...
  13. TheHand

    Level Up (A5E) Getting Started With Level Up

    Sounds like a fun experiment! I'd love to hear the highlights from both playthru's
  14. TheHand

    Level Up (A5E) Steampunkette's Writing Requests

    Thanks! Yes, I agree, the Destinies are pretty comprehensive... which is why I couldn't think of any new ideas, but I greedily just want more (maybe I have a problem...) :D
  15. TheHand

    Level Up (A5E) Steampunkette's Writing Requests

    @Steampunkette Hopefully I'm not derailing the flow of the conversation too much, but going back to the original post and your request for suggestions, I'd love to see more Destinies but I don't have any inspiration for what they might be. Also, I'm happy to see the preview for Combat Maneuvers...
  16. TheHand

    Homebrew Level Up Roll20 Character Sheet is live!

    Thanks, my suspicion is that the sheet is overwriting the bonus text box with a fresh calculation of the proficiency bonus (and in the process clobbering the user-input value).
  17. TheHand

    Homebrew Level Up Roll20 Character Sheet is live!

    Bug report @paulvenner : I just noticed that the skill bonus points I've been putting into my character sheets are not being retained. If I close the sheet and re-open it, all the bonus points are gone.
  18. TheHand

    Level Up (A5E) Getting Started With Level Up

    I think they're pretty compatible, and in the cases where the Level Up monsters are stronger the challenge rating is usually a little higher than its O5e counterpart. I haven't found that they're stronger, only that they tend to have more options on their turn. It's kind of the same idea with...
  19. TheHand

    Level Up (A5E) Getting Started With Level Up

    If you have their official introductory adventure, Memories of Holdenshire you can also see how they constructed a game. Each chapter actually introduces one of their Advanced-5e concepts. Personally I've been treating Advanced 5e as a giant Toolbox to add into existing D&D games. One of the...
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