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    [Lakelands] Six For Adventure

    "I can't wait to see the look on the miller's face when we roll into Kell's Reach with our new trophy." Turning to Maldordo, Dain finally thinks to ask, "What was he up to anyway, I haven't seen any villagers fleeing in terror, so I'm guessing it was something pretty anti-climactic."
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    [Lakelands] Six For Adventure

    Dain runs up to the fallen beast. He stomps his foot in a little self contained tantrum over not being able to have fought the manticore. He then eyes Selanil with respect, no dwarf thinks an elf has the will to fight through such wounds. "Come here and let me have a look at ya," Dain says...
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    [Lakelands] Six For Adventure

    Dain cyrses as he collects himself and scurries to his feet. He raises his shield and wades in next to selanil, Tor-Angol readied to smite this beast. He yells, "Taste my cold iron, kitty. Your father was a hamster and your mother smelled of elderberries" as he readies his blow. ooc: enjoy...
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    [Lakelands] Six For Adventure

    The 'Doom' spell has a medium range, so Dain can cast it from 110' away. He stops at what he judges to be 100' and watches as the others get in position. He gestures for Horsom to move downwind of the beast, not upwind. When all are in position, he will cast spell and run in shield high...
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    [Lakelands] Six For Adventure

    Dain waits impatiently as Horsom makes the charms. "If your done playing with your wee friend, I'd like to go down and take care of this beastie now."
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    [Lakelands] Six For Adventure

    Dain impatiently rybs his hands together, restraining himself from charging into the dell screaming with dwarvish fury. "I will go in on the ground, I have never been one to use a bow. They do not feel natural in my hand. I just ask that you let me loose a spell on it, before we go in, that...
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    [Lakelands] Six For Adventure

    As Dain rolls by the villagers in his cart, he shakes his head with pity for their plight. "May the seven have mercy on this village, and may the villagers see the error of their ways." He shifts around in his seat and comments about how he is looking forward to sleeping in his own cot this...
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    [Lakelands] Six For Adventure

    Dain agrees with the others and begins packing his goods. He heads out to the stables to retrieve anvil and hook-up the cart.
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    [Lakelands] Six For Adventure

    Dain comes in, mouth half full of biscuit. "Ya know, It has occured to me that all the villagers will be at the mill today at noon. Eevn though it is daylight, that would be the perfect time for the beastie to swoop in and gorge itself again." "I say we make a show of leaving the town, with...
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    [Lakelands] Six For Adventure

    "This second line of thinking of Kregor's has some merit. Even if the Beast is fatted and lying prone at the farm, we should still have time to catch him after the miller's pathetic display. I would that we send Amalric, but we do not know if he will return from his errand with Eorth in time...
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    [Lakelands] Six For Adventure

    Dain scratches his beard as he thinks about Kregor's dream. After quite a bit of thought and listening to the others discussions, Dain has a thought. "What if it means that the time to strike is now. With respect to the attack last night. The manticore seems to have gorged himself on poor...
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    [Lakelands] Six For Adventure

    Dain made a big production of taking off his metal armor and donning his leather armor before going to sleep. Mumbling about never being to careful and always protecting ones self. He slumped down to his bedroll, gripping Tor-Angol as a child might hold a blanket, and snored like an ogre.
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    [Lakelands] Six For Adventure

    ooc: Dain prepares the following spells: detect magic, guidance, resistance (0-level) and doom, entropic shield, and magic weapon(dom) (1-level) As Dain finishes his prayers, he realizes how hungry he is having not eaten since lunch yesterday. He looks about the church and is pleased to see...
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    [Lakelands] Six For Adventure

    ooc: sorry for the delay, had to run to the cabin to meet with the utility guy. Getting a new electrical service. Tedious real world stuff. The shock of the cold water brings Dain out of his rage. He takes the time to spit on the miller one last time before getting off of him. "Someone get...
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    [Lakelands] Six For Adventure

    Dain listened to the exchange, trying to stay on the sidelines, trying to let this drama play out without interference. But then the fool miller had to go and renounce the Seven, renounce the Seven!! Dain's blood had reached the boiling point and his dwarvish heritage took control of him...
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    [Lakelands] Six For Adventure

    When Dain exits the barrow, he looks about at the lay of the land. "Friend Selanil, we need to prepare an ambush for the manticore. We must set ourselves so we can attack from different sides and take cover while the beast answers. Or we must use someone as bait to lure the beast in while...
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    [Lakelands] Six For Adventure

    Dain does just a cursory search. He is looking for the obvious, and halts his search when Kregor comes in. Dain replies to Kregor, "I like your idea of waiting in ambush for the beast. It will return to it's lair soon enough. Let's get out and find some cover before the beast returns. And...
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    [Lakelands] Six For Adventure

    Dain responds to Kregor's question, "The cursed beastie ain't here. But, he's made quite a mess of this barrow." Dain will search the barrow for anything of value or anything that seems interesting or out of place. Hearing Horsom's comments, Dain replies. "I've half a mind to set your torch...
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    [Lakelands] Six For Adventure

    Seeing that there is no manticore crouched in the entrance, Dain looks up to the open sky. He suddenly feels very vulnerable and his first instinct is to make for the shelter of the passage. He composes himself and turns back to the others saying, "The pasage goes for some forty feet before...
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    [Lakelands] Six For Adventure

    As the companions approach the Dwarfie Run, Dain slinks to the side of the path and begins to move toward the entrance, moving from one piece of cover to the next. He has an arrow nocked and is using his darkvision to try and see if there is anything lurking just inside the enterance.
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