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  1. W

    [Lakelands] Six For Adventure

    As the companions make their way to the Dwarfie Run, Dain strings his bow and secures his shield across his back.
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    [Lakelands] Play By Post Now Recruiting [Full]

    RC, I will be out of town this weekend and not able to post (Traveling basketball for the boy), If things are held up, just have Dain act gruff and wade into whatever danger is present with a warriors honor.
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    [Lakelands] Six For Adventure

    "You're right, Kregor, the time for talk is over. Let's be to the Dwarfie Run and send this beastie back to the pit." Dain makes off towards the Dwarfie Run, following Horsom and Kregor. "When this is done we will deal with you, miller. I almost felt pity for you until you started spouting...
  4. W

    [Lakelands] Six For Adventure

    Dain keeps on his guard as he pulls the half-eaten body from the mill pond. upon finding out that it is the miller's son bile grows in the back of his throat. There seems no end to the tragedy that has befallen this town. ain explains to the miller that he must be brought to...
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    [Lakelands] Play By Post Now Recruiting [Full]

    As far as I am concerned, RC can roll all the dice for Dain.
  6. W

    [Lakelands] Six For Adventure

    Dain moves to his left, towards the mill pond, growling as he goes, "The only way you'll be tasting dwarf tonight is if ya lick my nuckles when I punch yer snout. Come down and fight toe to toe ya leather-winged tabby. Me hammer wants to introduce itself." After his outburst, Dain casts...
  7. W

    [Lakelands] Six For Adventure

    Dain gives a quick look at Maldordo as the cat erupts into a string of mewing and hissing. He grips Tor-Angol a little tighter, hoping the cat is not insulting the manticore and baiting it into launching an attack.
  8. W

    [Lakelands] Six For Adventure

    As Dain spins about to face the new threat, he wonders who the manticore is refering to as the flesh-eater, maldordo or the miller. He raises his shield in defense and looks around to get a strategic sense of the land around the mill. "That is a question we would like answered, also," Dain...
  9. W

    [Lakelands] Play By Post Now Recruiting [Full]

    Dains intention is to detain the miller, but now that the manticore has arrived, the miller is a secondary consideration. Just curious, you say the mill is down a small incline from the miller's house. Are we looking straight out at the manticore, or is he still above us. Are there any...
  10. W

    [Lakelands] Six For Adventure

    "We'll be taken ya to the mill, now," said Dain as he motioned for the miller to start moving in that direction. "There's no need for this to play out in front of the women and children. And don't go making any sudden moves or you'll be catching an arrow." Dain was somewhat relieved that the...
  11. W

    [Lakelands] Six For Adventure

    Dain heads for the cottage. As he nears the door he says to Kregor, "I do not wish to punish this man in front of his children, we might think about removing him to the mill. If he doesn't come voluntarily, I would like you to help me drag his accursed arse up there. I somewhat hope it goes...
  12. W

    [Lakelands] Play By Post Now Recruiting [Full]

    I am enjoying the game also, and think if the pacing is slow it is because of the characters not the DM. I think we were slowed by not being able to talk to maldordo, and that is no ones fault, just a twist of fate. All in all, I give this game very high marks. As for combat, I would say that...
  13. W

    [Lakelands] Six For Adventure

    Dain can hardly believe his ears as Amalric explains his sorry tale. His dwarvish sense of honor keeps him from feeling any pity for this coward, and Dain thinks this shell of a man deserves whatever fate the seven gods choose for him. Dain turns to brother Hengist, since it appears the group...
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    [Lakelands] Six For Adventure

    Dain says to Fellan, "I understand your desire to protect your kin, and I for one will not think any the worse of you for going. I would greatly appreciate you scouting out the road up to the Dwarfie Run before you take tour leave, though." Turning to the rest of the group, Dain says, "I...
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    [Lakelands] Six For Adventure

    Dain walks out of the church in disgust, ha feels as though his suspicions have been confirmed. The Seven gods do not smile on this house, and he shudders to think what fell idol Amalric is praying to. A spark of an idea comes to Dain when he finds out that the beastie is seen out of its lair...
  16. W

    [Lakelands] Six For Adventure

    Dain is outraged at the condition of the church. His blood boiling, he goes to find Amalric. When he discovers that the priest is gone, the anger turns to suscpision(?). Dain figures that since Amalric is gone, this would be a good time to have a look at his room. Dain walks in and snoops...
  17. W

    [Lakelands] Six For Adventure

    Dain responds to Horsom in hushed tones, "If there is treachery about, it does not lie with me. I think the fear of this beastie has shattered Brother Amalric's mind. I doubt very much that he has ever journeyed more than a days ride from this town, and the thought of his little world becoming...
  18. W

    [Lakelands] Six For Adventure

    Dain shoots a glare in Horsom's direction. 'The boys let youth and pride get the better of him, showing his hand before tha rest of the cards have been dealt,' He thinks to himself. "Brother Amalric, I think this talk of demons is premature. If you have proof that this is indeed the case...
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    [Lakelands] Six For Adventure

    Dain feels invigorated as he steps out into the morning sun. He is wearing his armor, highly polished and covered with dwarf runes and symbols, on the chest is a etching of the symbol of Aedor which goes unseen under his tunic. His shield, which is round and has his clan symbol (a snowflake on...
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    [Lakelands] Play By Post Now Recruiting [Full]

    just for the record, Dain will pray for the following spells 0-level: Guidance, Light, Resistance 1-Level: Bless, Entropic Shield, Magic Weapon (Dom)
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