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  1. K

    Just got my Starships of the Galaxy!

    Okay, beef number three. No help whatsoever on how to judge challenge ratings for new ships or how to adjust the challenge rating of modified ships. Well, I suppose with the excellent Codex variety, "find something similar and guess" is easier, but the lack of even rough guidelines (I'm not...
  2. K

    Races and Classes, Two-Weapon Fighting?

    With fighters as defenders, I have no problem with TWF not being amongst their schtick. Note, however, that the distinction made time and again in R&C is "either weapon and shield or *two-handed* weapon" -- which means that double sided weapons might still be in, and I think that's a good...
  3. K

    R&C: Net gain abilities...

    +1 to 3 stats, player's choice?
  4. K

    Just got my Starships of the Galaxy!

    I'm finding it odd that there's no distinctions in construction resources between turrets and pilot operated weapons. Anybody else?
  5. K

    The Gnome Poll

    I've never played a gnome NPC. I don't have much interest in playing one in the future, unless something is done to wow me and get me excited. I don't have anything actively against gnomes, they're just quite uninteresting to me, and it takes something special to get me to play a small race, as...
  6. K

    Just got my Starships of the Galaxy!

    Came into my FLGS today, and upon first blush, I'm digging it. The first chapter will prove helpful in ways I hadn't even realized I wanted to flesh out yet, but instantly recognized as cool and interesting additions to help the starship travel and piloting aspects be more fun and interesting...
  7. K

    Just got my Starships of the Galaxy!

    Ah, so it's the Falcon and Slave I that're exceptional, not the pilots (who are simply good pilots). That makes sense, and is quite satisfying as a solution. Thanks!
  8. K

    THREE elven races, plus half-elves ... but they say gnomes have no niche?!

    That would be true, if you weren't trying to build mechanical bonuses based on the culture and image of the race into the race's stats. You can overlook this with humans because the mechanical bonus for humans is "they are really diverse and adaptable." Thus, they have room for a barbaric...
  9. K

    Just got my Starships of the Galaxy!

    Any new PrCs? Or new talent trees for Starship Ace directed towards light freighter combat? That's my players' biggest disappointment so far -- since freighters can't dogfight, and the size penalty for them is so big, they feel wholly incapable of creating a Han Solo character. About all they...
  10. K

    D&D 4E Gunpowder in 4E?

    I'd like to see optional flintlocks or some such that might be slightly more damaging than, but with similar limitations to, crossbows (restrictive reload timing). I'd like to see a core, but removable, powder cannon mechanic for naval combat and perhaps optional army artillery.
  11. K

    [SWSE] Deflect and Critical Hits

    That's how I would have adjucated it. The DC for your deflection should be the numerical roll with all penalties and bonuses applied -- the crit doesn't bypass penalties, it just ignores the fact that with the penalties it might have missed.
  12. K

    Races and Class and the Leak's Effect

    I voted the third. I had planned to buy Races and Classes, at least (and probably skip Dungeons and Monsters or whatever it is), and then whore it around to my gaming group. All the leaks have really revealed to me is the lack of crunch. This was a bit disappointing to discover (I'd expected at...
  13. K

    Do you like the title 'Paragon'?

    This, for sure. Paragon works for me, but I'm not so enamored with it that I have a pitchfork and torch ready should it be changed. Mythic and Legendary would both be adequate and admirable substitutes; however, I feel they both might be a little lacking in that you can certainly find heroes...
  14. K

    Role rigidity

    But what you're doing is accomplishing the same thing as multiclassing with a talent system. The reason 3.x multiclassing doesn't work for what you want is because in order to get, say, hide in plain sight out of the ranger class abilities, you need to invest 10+ levels and pick up a bunch of...
  15. K

    D&D 4E New 4E term "combat advantage"

    Just as a side note, but I feel the need to interject here, since this is a favorite joke topic of my DM... Episode 3 is very handily and simply explained with 3.5/Star Wars d20 Revised rules: Obi-Wan has combat reflexes, and Anakin very foolishly moved out of either 3 or 4 threatened squares...
  16. K

    Dragonborn - will you ban them?

    Ditto. As for the game I play in, I think my DM's current plan is to use 4e as an excuse to toss the homebrew campaign setting and rebuild from scratch.
  17. K

    PC Survival in Star Wars

    They're not. Hit points are abstract. I tend to think of any damage threshold-breaching attack as something that actually connects solidly, otherwise, it's mostly whittling down the abstract portions of the HP total. "Winging shots" aren't Leia at Endor -- that's a condition moving shot...
  18. K

    Star Wars: What's the Endurance skill?

    Yeah. It's questionable utility (based primarily on DMing style) as a skill is counterbalanced adequately by the supreme awesomeness of Extra Second Wind and Shake It Off.
  19. K

    New Design & Development: Feats

    Probably. Except, I'm guessing it'll follow suit with Saga and not triple the con modifier. Saga is triple the class's max hit die + con mod for first level hp. Probably because you can stack that and skill focus? Also, Alertness provides an additional benefit (and a correspondingly smaller...
  20. K

    D&D 4E "Rock Band" & 4E

    Clearly, the lesson to be learned from Rock Band is that combat is best when it's pace and rhythm mimic a steady drum beat or a bouncy base line: quick, energetic, and varied enough to remain interesting!
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