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    Jason Bulmahn Speaks about DDXP(His take on the system)

    So am I the only one who liked 3e's wizards-with-crossbows? It made starting wizards seem, I dunno, kind of Giles-ish. They knew about arcane stuff, but couldn't bend it to their wills regularly yet, so they got a fairly effective weapon to use. Though this may just be in comparison with their...
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    Trip is an Encounter Power now

    A few thoughts: A lot of this depends on how specifically 4e interprets "trip." 3e used it for all kinds of knockdown effects, from a leg-sweeping monk to a wolf pulling down its prey to a polearm dismounting a rider. 4e may just be using "trip" to mean trip in this instance. It strikes me...
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    Trip is an Encounter Power now

    I'm generally fine with the trip-as-encounter-power business, since it was overpowered in 3e. It seems like knocking foes on their butts as a routine power should be the domain of monks and maybe halberd and whip users. It's interesting to see what trips whose sense of disbelief though. Or...
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    Realism! Versamilitude! Other Words!

    It started with the original post, frankly. It is quite literally railing at people. Why you're taking action against the commenters but not the inciting comment, I can't tell.
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    D&D 4E 4e Healing as Plot Device

    The other way I thought of for handling a wound in 4e is to dock max hp by a set amount or each significant wound the PC suffers, for a certain number of days. In keeping with a cinematic game style, I'd keep the max hp dock minimal (3 + 1/two levels? I'd have to look at how all the hit points...
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    Tactical Boardgame?

    It's like this. If there are a few occurences in a battle that would be cleanly adjudicated with a board they can be fiated with a relatively low risk of breaking suspension of disbelief (by which I mean, for example, the DM constantly ruling that the wizard's fireballs catch a couple of party...
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    Rules that still feel unneeded (to me)

    In case I'm seeming too negative around here, I'd like to state that I also like the action points/ second wind/ bloodied elements of the new edition.
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    My take.

    I don't really care? That's consistency for consistency's sake and nothing else. Mind you I don't value the CR system super terribly much. But, in a game where DCs don't scale so much that max ranks are required to be useful, the rogue, bard, whatever gets a chance to spread things around too...
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    My take.

    No. No. They don't have to. You don't have to make a high-level party fight on a greased rope to be level-appropriate; that doesn't even make sense unless you want to separate out the rogue-type (and unless nobody else can fly of course) – otherwise what you're doing there is adding an...
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    My take.

    I wouldn't be that mean, because a lot of the 3e rules sort of imply that sort of thing, but I don't do generally scaling DCs either – just the occasional lock or trap or Big Deal obstacle that's meant to be a hassle or else intentionally divide the party. I encourage characters to spend nominal...
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    My solution

    I don't think The Princess Bride is the very best example of the Chumbawumba hit-point model, or at least Westley isn't, since he spends a good quarter of the movie as cargo. Inigo Montoya works better. Use him.
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    My solution

    For me I suppose it's the difference between a system where the realistic physical consequences of spending days slinging around fire and sharp steel are mandatory, and a system where those realistic physical consequences are even possible. I don't need the first, but not having the second...
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    D&D 4E I have seen the coming of 4e...

    I can't agree with this; a) late 3e -> 4e seems like a larger jump than late 2e -> 3e in that 3e for better or for worse preserved a lot of the look and feel of the old classes, spells, monsters, etc., and b) I don't agree that core 2e is that big of a difference from 1e, even core – you can...
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    D&D 4E I have seen the coming of 4e...

    But a tactics RPG would be a lot of fun I bet! And a lot of the moves do remind me of stuff in especially Final Fantasy Tactics and Disgaea. (Don't have a PC, never got to play the Temple of Elemental Evil game :P )
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    D&D 4E I have seen the coming of 4e...

    You can't blame people for not having those expectations. 1e -> 2e was not a very big jump at least initially. 2e -> 3e was, but a lot of stuff was kept, or an attempt to emulate it was made using the new rules. So there's not so much to support that point of view that it's obvious to all comers.
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    Kobold Inconsistancy

    What I want (assuming 4e doesn't pan out for me, about 50/50 at this point) is a product that'd help me make monsters in the 4E way for 3E. It's one of the main things I like about it. But I'm not sure kobolds should have a lot of access to special kobold-only equipment... not out of general...
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    D&D 4E Verisimilitude IMPROVEMENTS in 4e

    Re these various points: – healing, yes, pre-4e healing is not something you want to look at very closely if you don't want your mind to squirble. I dunno how much 4e's going to help this (although I'm starting to wonder if say clerics have the capacity to heal actual physical wounds at all...
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    My take.

    And a lot of what BRINGS people to the game is how much you can make it what you like.
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    Camping: It does a body good!

    I don't care about this for genre reasons. It's a pre-modern fantasy game. Things move slower, and you can handwave the time lapses. Why make things move slower if you're just going to handwave it? To stop straining credulity quite so damn much as if it's a matter of principle. This I don't...
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    So Int does NOT add to skills

    How does one stat "non-book-smart, but cunning"? The stats don't distiguish between those two really. Besides, a (3e) rogue could always use some more Con. :)
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