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    D&D 5E (2014) When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?

    I'd definitely go with the expendable option, as there are a lot of potions and scrolls that can liven things up without destabilizing things too much. I still disagree with the permanent items though, IIRC some magic items don't require attunement that really should, like generic magic shields...
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    D&D 5E (2014) When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?

    Just gonna jump in and say I think that feats/spells and whatnot are a serviceable way of adding potency to a monster, throwing items on monsters already deemed to be under-performing sounds the start of a monty haul campaign, doubly so for 5e where magic items aren't assumed. You could try and...
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    D&D 5E (2014) Should 5e use monster stat blocks for animal companions?

    I'd definitely agree. 4e botched animal companions somewhat, but wildshape was spot on, being mostly standardized and simply giving the druid access to different abilities. It also made shifting back and forth in combat more viable, so you weren't quite as locked in to the beast shape strategy...
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    I'm sick of Kickstarters

    I've only been let down by one KS I backed (Pillars of Eternity), and never truly burnt. By comparison, I've had about 5 kickstarts that I've been very pleased with, so on the whole I support it as a method of content distribution. That said, I definitely also think there're some kinks to still...
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    D&D 5E (2014) To Screen or not to Screen

    I still use screens when playing in the flesh, or the hidden gmroll option when playing on roll20. I think that ultimately the game is enhanced when doing so, and it allows me to make necessary rolls in secrecy, such as player perception rolls or 'sense motive' checks. They're also handy for...
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    D&D 5E (2014) UA and depth of complexity

    Surprisingly, since I didn't like them much in 3e, I would actually like to see the return of prestige classes at some point. There are some character concepts or mechanics that I think would be better served under such a system than by trying to force it into existing subclass systems. These...
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    D&D 5E (2014) When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?

    The reason you're playing it like a black pudding is because Int is a very abstract stat, and short of being used for spellcasting, once combat is joined its usefulness has likely already been terminated. When people talk about these super smart monsters, I wonder if they realize that by the...
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    D&D 5E (2014) When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?

    It's been pretty well beaten into the ground discussion-wise round these parts I think, that it's very easy to bring down higher level foes as a result of action economy differences. Since Pit Fiends and Balors have neither legendary actions nor lair actions, there's really no way for them to...
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    D&D 5E (2014) Artefacts

    My suggestion would be "don't do it" since it sounds like it's just a means to jerk around your players via railroad. Because first off, you're going to have to account for the fact that they may have countermeasures, or develop them after their first meeting with whatever it is. If they still...
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    D&D 5E (2014) Capricious Home Rules and DM Pet Peeves

    I'll jump on the "no alignment" bandwagon, for pretty much the same reasons as everyone else. No Variant humans, as I find the early feat to be game-warping. No multiclassing No arguments from realism. Basically this means if a player tries to argue that X entity couldn't attempt an action...
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    Unearthed Arcana Latest Unearthed Arcana Introduces Rogue & Ranger Archetypes

    Pretty happy with all of these offerings, and most only need a few minor tweaks. I'd like to see the Horizon walker's bonus damage not eat up bonus actions. I think the 5ft speed change on the Guardian is a bit much, it makes the core ability of the subclass really situational simply by...
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    D&D 5E (2014) A matter of weapons

    Auto crit is likely far too good, since it'll synergize with outside sources too well, such as smite and sneak attack. It'll create a weird situation where the paladin swaps off his longsword to a dagger when the enemy is CC'd and puts it away after. I think first you'd need to decide if you...
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    D&D 5E (2014) Why Forums Should Be Ignored By Game Developers

    In my opinion, it's the exact opposite. Forum goers are usually the vocal minority, but they also tend to be the ones with the greatest degree of game knowledge/experience. They are also, in my anecdotal experience, far more likely to help the game continue to grow through things like mods and...
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    D&D 5E (2014) A matter of weapons

    You can still have thematically built PCs so long as they have mechanical support to do so. Daggermaster was one of the premier damage options for a long time in 4e due to its excellent crit potential. I feel like that sort of differentiation is better than simply saying “all weapons deal d6...
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    D&D 5E (2014) What books from previous editions do you tend to mine for material?

    Mostly cosmology stuff from 4e such as The Plane Above and The Plane Below since I find that 4e's structure of the universe is much better than the variations of the great wheel. If/when I go back to established settings it'll also be the 4e versions since they were pretty good and we really...
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    D&D 5E (2014) My group wants to access the cleric spells whenever the healer is absent from the session...

    If the cleric player is absent then I would sort of expect from a player perspective that healing options like potions would be made available to pick up the slack to some degree, since 5e has definitely slid back more towards the classic playstyle of having at least 1 heal-bot. If that wasn't...
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    D&D 5E (2014) How much Forgotten Realms have you used in your games?

    I've more or less stopped these days, but back when I was a fan of the realms I ran Cormyr, Chult, the Sword Coast (unsurprisingly), the Moonshae Isles, and Thay.
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    D&D 5E (2014) Low CRs and "Boring" Monsters: Ogre

    Marketing, if I had to guess. Gets the product into places it wouldn't otherwise be and keeps it separate and distinct from mainline D&D. Since I'm not overly familiar with it, a quick google search reveals this description: "A cooperative game of adventure for 1-5 players set in the world of...
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    D&D 5E (2014) Low CRs and "Boring" Monsters: Ogre

    It actually isn't, which is why your claims of supposed objectivity fall on deaf ears. The only thing "Role-Playing Game" means is that it is a game where you play a role. There's no distinction whether this role has to be mechanical or thematic, and playing a fighter built around tanking that...
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    D&D 5E (2014) Low CRs and "Boring" Monsters: Ogre

    I don't disagree. The ogre (or any creature) can dash, hide, grapple etc. or improvise weapons, the problem is they're frequently so bad at it (by RAW) that it's a non-option. The cow example used earlier is a great example of that. Even if you house-rule that it can be thrown, it would be an...
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