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  1. tetrasodium

    D&D General Do you track ammunition?

    No. What you are talking about is meandering all over the place to create loaded questions in defense of an item duplication exploit under a different name. Go back and look at what you wrote in post 76 asking "how often" it comes up where you have a couple scenarios that were basically...
  2. tetrasodium

    D&D General Do you track ammunition?

    Put simply, we are talking about players choosing ti engage in an activity that would be dubbed "client side item duplication exploit" in an mmo & whitewashing it by making it out as some herculean activity. I flatly eeject the inerrant "math class is hard" level foundation used to pretend that...
  3. tetrasodium

    D&D General Do you track ammunition?

    ... Double post
  4. tetrasodium

    D&D General Do you track ammunition?

    Occasionally & usually at lower levels or edge case scenarios (Ie prison break)when those arrows are a big boon... -BUT- more importantly is the way that tracking them creates interesting choices due to mechanics turned victim of simplification like body slot conflicts and such.. that doesn't...
  5. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Dcc , many osr games snd I think shadowdark∆ have that as one of their core tenants. The focus on play tends to be on how the journey/dungeon crawl gets cracked. Combat tends to be a totally different but of creative problem solving that sits nowhere near 5e style trading blows in those. ∆...
  6. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Yea of 4e's ADEU∆ design is a totally different beast with a totally different set of cost/benefit considerations that are separate from 5e's attrition model. Although I think that some of the more egregious & difficult for the GM to solve unaided wounds in 5e's attrition based design are...
  7. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Yes. "Combat" in 5e is tedious & that is because it's designed for a white room one off combat focus group-able test scenario that doesn't reflect how combat in actual campaigns plays out. D&d PCs are designed to operate on a attrition based model that quickly falls to a 5mwd when there is...
  8. tetrasodium

    D&D General Do you track ammunition?

    As a player yes I track it. As a GM I stopped giving out magical ammunition because the system practically encourages players to ignore tracking it.
  9. tetrasodium

    D&D 5E (2014) How many times in an adventuring day does your party spellcaster cast a cantrip spell?

    Depends on a lot of factors, level and build/game style especially. Imon some level though I want to say "too often" because I think that getting away from charges wands of past editions detracts from the game by robbing casters of important incentives tobe excited inthe prospect of finding...
  10. tetrasodium

    D&D General Mike Mearls sits down with Ben from Questing Beast

    I think that there is also some "channel the criticism/meme" without even acknowledging why the other side of that criticism liked it when discussing things that segment of more experienced players miss going on with that self policing. A perfect example is when he mentions the old dc tables...
  11. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Except the mechanics are critical though because you can't have a shared fiction without that fiction being built on top of an agreed upon mechanical foundation . When that foundation is missing or not agreed upon it just collapses into the sand of everyone at the table having an unknowable...
  12. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    No that's not Ex, all three were purely mechanical under a thin and very flexible layer of fluff. There was a relevant mechanical difference between (Su) & (Sp) had some important mechanical differences but were unquestionably magic Could it be dispelled, was it impacted by antimagic & did...
  13. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    That's flawed logic because"are monk ki strikes nonmagical or supernaturally created magical effects" & similar questions are mechanical. You don't get to"the setting" until questions about how they are portrayed in setting... that question of portrayal can also extend to anything that...
  14. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    I'm not going to check the book and just going to assume this is accurate. Even if true that one minute is too short of a period to have any impact and afaik the whole thing is missing the "hey players check yourself and play it safe if you push your luck" weasel words about things like the...
  15. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Just going to add that cleric had something similar with prayer but had weapons and armor along with more hp. I saw it come up fairly often under specific situations. Namely " we are going to [tempt fate] and rest here [because folks were a bit too trigger happy with spells or...
  16. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Im not sure what galder's tower is but very much agree that the current rest rules themselves are very much a part of the problem that caused these spells to become so overpowered. There is very much a reason why wizard has tiny hut and it's tied to resting rule changes. I'm not going to go...
  17. tetrasodium

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Their purpose was largely undercut with the way 5e handles rest and recovery. The first step would be to revert the rest recovery and possibly spell prep rules assuming those spells should remain.
  18. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Sure you you just need to give them time to do so. Take a basic campaign outline like dndHAT or dread metrol and expand it from a relatively direct straight forward mini adventure by fleshing the PCs impact on your world's story out dramatically with more involved adventures out of what would...
  19. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    I agree with everything @Belen wrote in 462 especially the last 2 lines about the setting. Taking this a step further and showing how extreme that lack of definition grows to become once you start defining things differently I'll use an example commonly seen in wuxia/cultivation/anime that...
  20. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    [phoenix_wright_OBJECTION!_👆.gif] There are two serious problems with the foundations of your post. Firstly is the fact that "high level" starts well before level 20. Wotc has put out data showing that most games end by around level 10 & drops off till it jumps a bit for level 20ish one shots...
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