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  1. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    That kind of 2e style prep would make for a super useful optional rule, especially if it went back to easy recovery of low level slots at the cost of cantrips. Even 3.x maintaining "I could do it tomorrow" made the huge difference between having it immediately & having it after a day of things...
  2. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    This so much. So many people forget that a lot of high level spells were really designed for retired high level PCs who the current low level party might go to and even when the high level PC was being played vancian casting/prep regularly left a lot of them behind "yea it would be useful with...
  3. tetrasodium

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    It's a combination of many factors that have somewhat grown in 5e. There are many reasons why a group might choose to continue advancing through or stop before higher levels for a given edition. One of the various reasons might be things like finding joy in the active world building through a...
  4. tetrasodium

    D&D 5E (2014) Dungeoncraft Interview with Mike Mearls

    It's actually fairly easy to accomplish by properly arming the GM with aa well stocked toolbox and aiming those guidelines at something like 3ish somewhat optimized somewhat decorated Christmas trees that choose between having shallow but broad or narrow but deep niche of expertise. From there...
  5. tetrasodium

    D&D 5E (2024) My preferred way of playing D&D 2024 is... miniatures or not?

    I used the word analog for a reason, the two systems are so wildly different that it makes things like index cards the effective equivalent. You are overselling purity of totm. I ran fate for most of 4e and some of 5e. Rather than continue this tangent into intro to fate 101 I'll post a video...
  6. tetrasodium

    D&D 5E (2024) My preferred way of playing D&D 2024 is... miniatures or not?

    Fate has its own grid map analog suggested though. It has stuff like dfrpg's city/themes & threats sheets∆ and talks frequently about tracking stuff like scene aspects aspects with index cards. Fred Hicks even has a blog post somewhere explaining how you can pretty easy use a grid map with...
  7. tetrasodium

    D&D 5E (2024) My preferred way of playing D&D 2024 is... miniatures or not?

    I'm a big fan of minis on a grid map to the point that I use them on a touch enabled tvbox as the grid map. At some point groups shifted to using fingers and tokens rather than fingers in minis on tokens because it allowed the grid to be moved around and resized more easily without the need...
  8. tetrasodium

    D&D 5E (2014) Dungeoncraft Interview with Mike Mearls

    I agree with pretty much everything you wrote, especially the need for encounter building guidelines to better factor in number of PCs who can heal given death saves rather than trad ho-attrition, but my point was a slightly different one. The baseline itself is one that sets the stage to apply...
  9. tetrasodium

    D&D 5E (2014) Dungeoncraft Interview with Mike Mearls

    I think that's a bit off the mark wrt the smaller groups being "in trouble. Magic items exist for a reason. One of those reasons is mitigating that "trouble" around the group's needs so that the challenge can remain for both small and large groups. Designing so monsters are fit for small...
  10. tetrasodium

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    Agreed. There's nothing wrong with minmaxing and CharOp, I quite approve of it even, the key is why the player does it and how they use it. Playing to win causes things to go sideways on so many levels when a player has it in their mind that they need to win by beating the gm. Even when the...
  11. tetrasodium

    D&D 5E (2014) Dungeoncraft Interview with Mike Mearls

    I think that it's more important what is being targeted by that high end level 10 point. There's a huge difference between a game where the target is something like making the players "feel like they are playing level 20s"and one where the goal is something more like "feel like they have gotten...
  12. tetrasodium

    D&D 5E (2014) Dungeoncraft Interview with Mike Mearls

    Just as an Agreeable anecdotal data point... Most of my 5e campaigns ran up through to mid-low teens before I get tired of fixing it in the racetrack of play and started something new. I run to those levels with what I feel is sound reasoning though and I've only seen one player have an...
  13. tetrasodium

    D&D 5E (2014) Dungeoncraft Interview with Mike Mearls

    I feel like this is maybe the third recent interview I've seen with Meals & all of them have really great interviews. Vaguely knew he was working on a new system, it's interesting to hear him lay out it's goals & makes me look forward to seeing it further along
  14. tetrasodium

    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    That aligns wym experience as well but I'd change "around casters" to "around warlocks who uplift monk to nova along with them". Sometimes it's the monk who drags the warlock player to the nova platform, but there really isn't much room for the GM to resist 5e's resting and recovery short of...
  15. tetrasodium

    D&D Movie/TV Netflix Planning Forgotten Realms D&D TV Show With Stranger Things Producer

    Could be good. Hopefully they can avoid the mistakes made by the movie and skip thefan service aimed at FR's superfans.
  16. tetrasodium

    D&D 5E (2024) Can A Spell Caster Out Damage a Martial Consistently?

    "consistently" carries a lot of weight in how it's defined. If you use an definition like "a good 3 out of 5 rounds and omit edge cases like high roll across from low roll across most random stretches of 5 rounds across an adventure or campaign" then the answer is "probably if the spellcaster...
  17. tetrasodium

    Dragonlance "You walk down the road, party is now level 2."

    You presented a false dichotomy as the crux of your position. There is a wide ocean between those two styles and you paint one as an extreme unworthy of depth while using a questionable description of non-exclusive vestigial elements that makes the actual extreme created by rules seem rather...
  18. tetrasodium

    Dragonlance "You walk down the road, party is now level 2."

    If it walks like a duck, quacks like a duck, and looks like a duck... You are arguing a technicality that does nothing to address or justify the reasons why so much of 5e design suddenly makes logical sense once that assumption is applied. Wotc choosing to double down & let it ride with 5.24...
  19. tetrasodium

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    That bold bit is the problem, it's even less present in 2024 than 2014. In both it pretty much gets tossed out the window of plausibility quite a bit before "high level" & the only real difference is how far it gets tossed outside that window
  20. tetrasodium

    D&D 5E (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    MCDM was mentioned way more often than expected. After doing a quick search for mcdm from the OP in this thread it seems that multiple posts go into how mcdm stuff was used pretty extensively and the OP itself has this to say "This is an MCDM adventure with a bunch of buffed monsters too, it...
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