Search results

  1. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Good to see the attack on strawman kill count bragging for what it was
  2. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    How did a thread where nobody is bragging about kill counts result in that being the first thing to pop into your head? Can you point to any posts that you consider to be highlighting kill coiyin ways that meet the badge of honor bar that popped into your head? A few people have mentioned PC...
  3. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    I didn't say that the revolving door is without cost or that the cost should be painless, only they those costs have a positive influence. 5e did a lot to nullify the impact of those costs and ensure that the cost of that door never needed to be considered. That's important because in 1829...
  4. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    I think that it was much earlier in this thread where it was discussed, but a dead PC doesn't always equal a player going through character creation. D&d is very much a game where death is a revolving door that runs on the party's coin purse and the social/metaphysical debts they willing to...
  5. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Ive seen that kind of player behavior with the knight example quite a bit in 5e. It's not railroading and I think think that the root cause traces back to how 5e got the poll question so wrong on so many levels. When players feel like it's practically impossible for their to die and they know...
  6. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    I also thought that your original post came off feeling a little at odds with itself because of how you used "want" and "but could" for the as a player then switches to just want for the as a gm bit. In most threads that's probably not going to cause any confusion, but this one started from a...
  7. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    D&d might have narrative elements, but it is not a game fitting into a genre label like "narrative game". Those narrative elements are imported bolt ons at best & adding the additional narrative functionality tends to result in a game that quickly stops feeling like d&d where you have terms like...
  8. tetrasodium

    D&D General Let's make the upper planes playable!

    I think that the easiest and most functional way of accomplishing that goal of making them useful and playable is to draw inspiration from how wuxia xianxia & cultivation fiction ∆ where reality is often layers of reality with higher levels being stronger. It's not useful to just say that...
  9. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    I would add needing to draw upon consumable items (potions scrolls wands etc) and using needed gold to replenish them rather than better gear or whatever as another set of loss/consequence conditions that were effectively removed. Some of those self replenish while others have such low costs...
  10. tetrasodium

    D&D 5E (2014) What 5E Product Are You Most Looking Forward To in 2025?

    I'm looking forward to an announcement for a 5e mashup of ad&d2e's player options: combat and tactics smashed with 3.x's unearthed arcana/phb2 type stuff. Kinda surprised we haven't seen anything like those yet and just keep getting more of the same doubled down.
  11. tetrasodium

    D&D General Redesigning DnD 5e with no Bonus Actions

    There's quite an ocean of difference between being capable of playing a game during a session that takes place in the school lunchroom during school lunch and a game being designed to maximize for that particular style of "session". A game designed for that K-12 lunch break format is going to...
  12. tetrasodium

    D&D General Redesigning DnD 5e with no Bonus Actions

    Can't say I've ever heard of that show, but it doesn't sound like a revolutionary viewer driven thing where each individual viewer is contributing to shaping the result. There's a massive difference between accomplishing things of note in an hour of something written directed performed and...
  13. tetrasodium

    D&D General Redesigning DnD 5e with no Bonus Actions

    I'm probably well beyond the curve, going way back, when it comes to adopting digital tools for ttrpgs. I've never found hybrid physical+remote play all that successful when someone "please please please" wanted to try it for whatever reason and online play always felt very lacking while being...
  14. tetrasodium

    D&D General Redesigning DnD 5e with no Bonus Actions

    That's the thing, it makes me think of playing d&d under a reflavored continually monitored version of phrases like "move it move it moveit.. got time to lean Then you've got time to clean". That sounds less like"playing d&d" and more like work. It just seems like the time involved in travel...
  15. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    There may be middle ground, but the objective reality is that the game is one where a player can say "can I/we do $x" & the gm needs to make a ruling when $x is not a thing the rules explicitly provide a relevant rule to handle. If the player doesn't like the GM's ruling they have options like...
  16. tetrasodium

    D&D General Redesigning DnD 5e with no Bonus Actions

    I can't imagine anything of substance occuring during 1hr sessions, it sounds like reducing ttrpg gameplay to a level of depth adjacent to cell phone gacha idle games unless the session is stripped elsewhere to make room for substance by removing any sort of social interaction with each other...
  17. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Gotta agree with this. The squishy MU/Wizard took a lot of creativity from its player & a big chunk of that creativity tended to involve some flavor of teamwork (support, reciprocity, etc) in ways that led to group cohesion. By the time higher levels came around the healthy symbiotic dynamic...
  18. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    What is AotC? All I could find was a tax credit but guessing it has nothing to do with taxes.
  19. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    We disagree very often on a lot of stuff, but I don't think that you are that far off the mark if you are off at all. It's easy enough to start at higher levels if the GM wants to start there or enough of the table convinces their GM to let them start at whatever level they would expect to be...
  20. tetrasodium

    Draw Steel the MCDM RPG!

    Good interview with James Introcaso on rewards & treasure along with different subprogressions of stuff that falls under them. I skimmed back a few pages & it doesn't seem to have been posted unless it was just a link.
Top