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  1. tetrasodium

    D&D General Playstyle vs Mechanics

    Isn't that just omega point cosmology? TL;DR of it though: You see it pretty often in cyberpunk/ahadowrun/etc type stuff & anything else that throws around terms like noosphere. It's both incredibly obscure and recognized without any understanding thanks to being used to describe dystopian...
  2. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Agreed. I've seen a few players come to my table with that particular six cultures of play inspired take on adventure hooks. The minimal effort invested in their story inspiration session never comes anywhere near meeting the lofty expectations coming with them & it never works out when N...
  3. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    You might be able to point to a particular page or individual scene∆ within The Lord of The Rings and say "that right there! That's an adventure hook!", but The Lord of The Rings makes the chonkiest of chonky APs like the 640 page kingmaker AP & nearly every setting guide type ttrpg book I can...
  4. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    "Adventure hook" is a common term. While true, this is related to the second part of the previous post I quoted above. It feels like this entire disagreement over how your & story should be defined can be squarely attributed to a decade of 20104's PHB effectively guiding players to make...
  5. tetrasodium

    D&D General Why do good monsters exist, from a game design standpoint?

    Blue & orange morality is definitely a good thing, but I don't think that d&d"s good/Evil|lawful/chaotic spectrum really primea the pump for it to fit on anything but what were once classified as outsiders & aberrations. In the case of many good aligned monsters specifically there is even less...
  6. tetrasodium

    D&D General Why do good monsters exist, from a game design standpoint?

    I think that in some cases (or metallic/chromatic dragons) it's just a matter of "why not have a conflicting side for world building". In others like celestials though they tend to ring a bit hollow and that's probably the fault of satanic panic forcing their addition or reworking. That second...
  7. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    While I'm not a fan of CVC in d&d, I think it provides cover for a particular flavor of toxic behavior to scorn CVC with too wide of a brush (especially one like "any CVC"). There are a lot of ways that flavor of problem behavior can manifest, but all of them can often fly under the cover of...
  8. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    That kinda ship of thesius thing is so far outside the analogy that it raises the question of if you understood it. Is the point of play to enjoy yourselves as a group and walk away with memories that you could later recall & retell as a story --OR-- Is the point of play simply to give an...
  9. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Because there is more than one player, imagine a table of 4-5 players all tossing in that quickly untrackable rats nest of connections. That game of thrones level interconnected tapestry either takes decades to write like jrrm did or it requires large swaths of the fiction in play to be...
  10. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Yes it is relevant when the distinction is "MY Character's story that happens to have some other folks each telling THEIR character's story at the table" & something like "a story formed from OUR party's actions " They can't both simultaneously be the focus any more than you can simultaneously...
  11. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Going to agree with Micah on this, the disagreement is over approaching the game with an outlook of the party I am part of as OUR story focus vrs "MyCharecter as MY story focus. That first outlook is s good & healthy approach to a collaborative team game for all the reasons anyone ever said...
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  13. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    deific ranks were a power thing & don't necessarily require one to be a deity (especially in eberron). Once again in this thread, the plausible threat of death doesn't require a player to FAFO by calling what may or may not be a bluff. I find it bizarre how many people just posted that they...
  14. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Oh don't get me wrong drizzt & eleminster are horrible for being too big of a name with too much lore. That extreme gestalt maybe deific ranked power level is sometimes needed for death to be plausible enough to remain a credible threat when facing a higher level PC if the plausibility is to...
  15. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    It was well phrased earlier, PC's aren't some kind of "unique mutant" chosen one with powers nobody else could attain & they definitely aren't considered the strongest individuals in the world to me (both as a player and a GM).... Changing that creates problems with worldbuilding & requires the...
  16. tetrasodium

    D&D General Playstyle vs Mechanics

    Can't recall her ever lifting a car, but she is explicitly empowered by magical forces as "the slayer"
  17. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Oh they don't stay nobody's . Starting out as nobody's allows the party to become well known somebodies directly through the course of play. Being well known somebodies though doesn't mean that there aren't individuals far beyond them or that the sombodies in question are not qualified∆ to...
  18. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    Yea pretty much agreed. It wasn't mentioned as a slight, pretty much said it to explain why I was skipping over a lot of the stuff you wrote in the post I quoted. More than a little of it was solid points, it just did seem useful going over "this is why I think we are talking about different...
  19. tetrasodium

    D&D General How Often Should a PC Die in D&D 5e?

    There's a few bits in that quoted post that are baseline disagreements significant enough to undermine other bits to the degree that they aren't really talking about the same thing. Going to touch on those without everything getting lost in a long pointless back & forth fisking. :) "Trivial"...
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