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  1. Deadguy

    How do you feel when the DM rules that you lose all of your items?

    Generally, when worked well into the story, and if your fellow players show some consideration, then item loss is at worst an annoyance, at best an opportunity. The exception is the poor Wizard, the only class to be dependent on an item for all his major class abilities. When I DM, I am careful...
  2. Deadguy

    The slippery slope of house rules. When are there too many?

    I wanted to pick up on something Jeff Wilder said: These sorts of misruling are the most troublesome House Rules in my experience. When the DM deviates from core rules because he can't be bothered to spend the time understanding the rules as written and so patches up this apparent hole with...
  3. Deadguy

    What holidays (celebrations) do you use?

    You know, I can't help thinking there's material here for a nice little EN Publishing PDF here. Paging RangerWickett! :)
  4. Deadguy

    Help me nail down this 'take 10, take 20' nonsense

    You have a fungus for a DM? Cool! :p Bet shriekers and myconids are a lot nastier in his game!
  5. Deadguy

    Halflings -- what version (if any)?

    Put me down as another person that is perfectly happy with the 3.X halfling if I use them in a specific campaign! I don't feel a need to use every race in every campaign any more than I must use all the monsters in the MM. And for the record, I don't find these halflings kender-esque. Gnerally...
  6. Deadguy

    a discussion on Craft versus Profession

    I must say, this sort of discussion is exactly why I ditched Craft and Profession from D&D when I created my first 3e campaign, and lumped them together under the heading Artisan. It's only the fact that Craft and Profession play a small part in typical 3e campaigns that prevents the mess that...
  7. Deadguy

    Giving Fighters Another Class Skill

    Like Yraen, I've yet to find a DM who doesn't let a Fighter have a Profession skill as a class skill if he or she wants it. And I have, for my own games, added Heal onto the Fighter's list. It just makes sense - and was inspired by Leela, from Dr Who, who said "when you are injured, look for a...
  8. Deadguy

    20th level before his 20th birthday

    I think Crothian has posted the most apposite comment: the speed at which characters advance is largely determined by the DM, not the players. If I write my campaign such that 18-yr old Human PCs can adventure every day of every year and earn XP, then lo and behold, I shouldn't be surprised (nor...
  9. Deadguy

    Port Cities

    I wanted to add that Fish Side is a pretty darned good community. It certainly found a place in my new homebrew the moment I read it! :)
  10. Deadguy

    Another TPK - Sigh.

    Or, Jolly Giant, they stop playing, and Force User doesn't have a game? I think rather than trying to 'teach lessons', he'd be a lot better off talking things over with them. Perhaps they only want a 'kick-in-the-door' campaign? That might mean that Force User has to bend more, or admit that...
  11. Deadguy

    Does anyone else hate the planes?

    I admit I am a DM who has little time for the Planes. Not that I mind them as providing backstory and explanation for certain creatures. But there's always ther feling that creating a interesting Prime Material World is rather wasted when the player's actions take them away from the world into...
  12. Deadguy

    Being a rant about the sorry state of my roleplaying existence

    Hi Eluvan! And welcome to these boards. As you have notived Unviersity clubs - indeed any clubs - are a bit hit-and-miss when it comes to games. I won't count myself out here - I reffed for several years at the University of Nottingham RPGSoc, and I had good years and bad years; I am surprised...
  13. Deadguy

    Wizard Tips?

    Err... whilst Wizards might indeed need lubrication to get them down a dangerous dungeon, the spell is a luCUBRation! :D It means arduous work (especially that done at night).
  14. Deadguy

    How many PC deaths do you see per session?

    Generally, because of a prepferred narrativist style (GNS-theory) deaths are few and far between, so probably less than a death in every ten sessions or so. When it happens it's because a player has accepted a character's death as part of the narrative.
  15. Deadguy

    Wilderness Maps - gridded or not?

    It's funny, but whiulst I love and want gridded interior maps I can't stand artificial grids overlaying exterior maps - or rather large-scale maps. I think it's because the cartographer tends to allow the grid to define the shape of the land and the distribution of features. The result - IMO -...
  16. Deadguy

    What traditional fantasy conventions are you tired of?

    I can understand the desire for a non-post-Golden-Age setting, HC. It's quite interesting to posit a gameworld where things are advancing and improving, even if there are hiccoughs along the way. For my first 3e campaign, the Shattered World, I borrowed from the novel the Shattered World, though...
  17. Deadguy

    Mage: the Sorcerer's Crusade

    Well, I played in a MtSC campaign until recently - it ran (troupe-style) for about 5 years. And I must say that I agree that it's a really evocative setting. At first it reminded me of Ars Magica, but as the game advanced the scope and opportunities were greater. At its root, this is a game...
  18. Deadguy

    I love to read Dragon, but I don't use it.

    I find that whilst I don't really make much direct use of materials from Dungeon and Dragon they give me - for a fairly small monthly cost - lots of ideas that sort of mingle and mulch in my mind! So I reckon I still get pretty good value from them. :)
  19. Deadguy

    'Profession: Surgery' and 'Heal'

    Just a vote alongside Patryn here. Don't slice the skills up into too many portions, or you'll undermine the skill system.
  20. Deadguy

    Troupe Based Play

    I've played in an Ars Magica campaign for thirteen years, and we have never managed to have a troupe style. Now it would be impossible, because there are too may secrets that elderly magi keep from one another! But I used to play in a Mage the Sorcerers Crusade game where we adopted a troupe...
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