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  1. Deadguy

    Is Fantasy changing?

    Ahhh, right! You have my sympathy. You only want to read them (and watch them), not live them out all day every day! :D
  2. Deadguy

    How much does an inn cost to buy?

    Arnwyn speaks wise words! I am inclined to go with Hong's advice here; he rightly points out that D&D doesn't stand up to being thought about too much. It's a game to be experienced, not a treatise on mediaeval life and economics! ;)
  3. Deadguy

    Paladins, Lawful Goodness, and higher standards

    We all know that the purpose of the Paladin Code is to allow a certain sort of DM to either: Run the character for the player - "No, Dave, your Paladin of Bamble-Wheeze the Goody would never do that; what he will do is..." Find excruciating rules-lawerly ways to strip him of his powers - "I'm...
  4. Deadguy

    HELP! Reduce ENC @ Level 3?

    I encountered (and still have) this problem in a campaign I started last year. It was made worse by the fact that we were travelling in mountains and would have to possibly climb, so we couldn't take any pack animals at all. Combine that with playing a TWF-ranger and I was in a world of pain...
  5. Deadguy

    Is Fantasy changing?

    It's okay to like Harry Potter if you're 22 or 32 or any age. Never assume that because is written for a particular market that it holds no interest outside that market. The Harry Potter stories are children's stories, but they are well-written, imaginative children's stories. No wonder so many...
  6. Deadguy

    Raise Dead and its Social Implications

    You are most welcome; use away (that's always gratifying to me). I like considering the applications of D&D magic on the social fabric of a game world. And raise dead always feels the most world-changing, since we really have no comparison in this world.
  7. Deadguy

    What ever happened to "role playing?"

    Actually what it says is that NPCs can't use their skills (making specific note of the use of Charisma or Diplomacy checks) to influence PC attitude (see p128, DMG). Attitude here has a technical usage, referring to the PHB, p72. This is the measure of hostility or friendliness that the NPC...
  8. Deadguy

    Raise Dead and its Social Implications

    I've always liked playing with the consequences of raise dead type magic in D&D campaigns I have run. In my earlier campaigns I assumed that characters of a level to cast these spells were so rare that the question of what happens had to be dealt with uniquely each time it cropped up. Even PC...
  9. Deadguy

    How much does your local inn charge?

    Generally I would fold the cost of staying in an inn into general upkeep costs, unless the party is very cash poor (that's happened before now, where the money has been spent down to the silver piece level just to buy a specific item). Of the games I have played in, most DMs do have a tendency...
  10. Deadguy

    Very Quick! Very Urgent! Suggest new name for EN World Player's Journal

    When you have to keep EN World in the title, you aren't going to have a snappy title Russ! It just isn't a snappy set of words. So you are going to be disappointed. With that in mind is it worth throwing away any product identity you've already created with EN World Players Journal? Still, if...
  11. Deadguy

    What's the most over-used magic item?

    I was going to say that but you beat me to it Doppleganger! Of course, this hasn't changed much over the years. I remember 1e campaigns where magic was unbuyable and essentially uncraftable,, and yet every city guardsmen and his wife had one after about level 5 or so! :D Not of course, that...
  12. Deadguy

    Keep your Science out of my Fantasy!

    I just wanted to say that Raven Crowking has stated the position I share very lucidly! Thanks. :) Internal consistency =/= Modern science!
  13. Deadguy

    training

    Thinking about this more, I realise that in one campaign I do use a sort of pre-training for Prestige Classes. It wasn't actually intended that way, but it has worked out so. Originally I created rules so that a character could spend money to earn a little XP in formal training in downtime. It...
  14. Deadguy

    training

    That's a good idea about the PrCs. I mean the foreward planning required means that they will know in plenty of time about the class they are interested in (assuming that is that they know what PrCs are out there!). But for core classes? I can see letting you know immediately after the previous...
  15. Deadguy

    training

    Training to advance? Nah! :D It sounds sort of reasonable - spending time to round out your skills as you advance, getting the insight and expertise of others of the class you are advancing in to. But when PCs are at difference XP points (because some aren't there every week), you can very...
  16. Deadguy

    imagination vs battlemat

    I was going to agree with one specific thing a battlemat is really good at dealing with: the PC that manages to be move around 900 feet in the space of time it takes someone else to walk 10 feet! One friend had a player whose PCs clearly all used skateboards since they could move so far in one...
  17. Deadguy

    Some taxanomy(?) or is it zooology questions.

    It's true that as a diet it would be demanding. There's only so much sap you can get per unit time even from a very sizeable tree. And of course, most such eating styles will leave you head down and oblivious to danger (visually at least). But as you point out there are possibilities for...
  18. Deadguy

    Races of Destiny

    In my Shatterd World campaign I very deliberately included an innkeep and wife who were a Human male and an Orc female. I might've played it a bit for laughs, making him a rather small and timid man, and her a big brute who was a little simple. But I was told that it really came across that they...
  19. Deadguy

    imagination vs battlemat

    That's you opinion, Orgrork, but I think plenty of people here have said that they don't find this to be the case. 3E is a lot more tactical when it comes to combat, that's true, since it assumes a game where jockeying for position gives concrete advantage in combat. But whilst that's a shift...
  20. Deadguy

    How do you make a super strong monster appear really strong when running an encounter

    I must admit I am all for demonstrating their strength on the environment about. Actually this reminds me of trying to describe superstrong vampires in V:tM. I used to observe the way they casually destroyed objects without a thought - just walking through an iron fence, bending beneath their...
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