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  1. Deadguy

    What do you do with a cheating player!

    I'd also perhaps speak with your player to express your doubts. Try and find out why he does this. Is he afraid that he'll suffer messily if he 'fails'? Is he just attention-seeking? I game with someone like that, and the simplest appraoch has been to take this tendency into account. His...
  2. Deadguy

    UA - do bloodline levels count towards feats?

    Personally, I think they mesh just fine. But to be consistent, I think you'd need to say that once you bought off a Level Adjustment (Bloodline level) then it ceases to have any impact on the character's level-determined abilities (so sneakily boosting skill level or caster level). If you'd...
  3. Deadguy

    UA - do bloodline levels count towards feats?

    Well, according to Andy Collins ( http://pub36.ezboard.com/fgameschat19968frm9.showMessage?topicID=80.topic ) the answer is that it doesn't count as a level for the purposes of earning a Feat... but it can if you want it to as DM! Okay, I can see it now, it's a weird LA. In many ways I wish...
  4. Deadguy

    UA - do bloodline levels count towards feats?

    And just for reference we are not alone in finding the actual application of the Bloodline rules confusing: http://boards1.wizards.com/showthread.php?s=&threadid=184998 Exact same division of interpretation. Bad WotC! Naughty WotC! :p
  5. Deadguy

    UA - do bloodline levels count towards feats?

    I see what you mean, drnuncheon, that little line is wedged in there quite innocuously, isn't it? That ought to influence my answer and yet I still think that that remark doesn't make sense of what is described following. If a Bloodline Level doesn't actually add to the effective character...
  6. Deadguy

    Players stuck is 2ed

    Maybe the solution, lord_banus, is for Kamosa to take your 2E-fantasising player off your hands so they can enjoy a 2E Spellcaster game together! :D
  7. Deadguy

    UA - do bloodline levels count towards feats?

    Yeah, I think I am inclined to agree. Each Bloodline level is real, in the sense that your character is a higher level for earning XP, and get the appropriate Feat and Attribute increases*. What you don't are any class abilities, since there isn't a class associated with that level. Treating any...
  8. Deadguy

    Magic Item that works like a spying device

    Yeah, they're still there PC: Dungeon Masters Guide p274. And a -10 on all rolls to resist divination type spells.
  9. Deadguy

    Which book(s) 'did it' for you?

    Yes, I think I have to agree with Olgar here. I'd talked with another RPer prior to that, but it was that Red Box (it wasn't even mine, it belonged to a friend) which got me into gaming. I remember my appalling extension to KotB (the innovatively named 'Caves of Chaos') which was a true Monty...
  10. Deadguy

    How should a campaign end?

    This might be a terminology thing, Ari, rather than a disagreement. I suppose by campaign I mean 'setting' rather than 'story arc'. I might have a definite story arc in mind when I work on a game, but I never assume that the setting is just for that story arc. Consequently I plan stories that...
  11. Deadguy

    For DMs only: how much you delight in House Rules?

    That raises another interesting problem that we DMs seem to suffer from: not knowing when to stop! I'm not saying that what you are doing is wrong, btw, Aezoc. It just highlights that our urge to tinker can take an extant campaign into unexplored territory. Like I said I morphed an existing...
  12. Deadguy

    For DMs only: how much you delight in House Rules?

    Not quite. Looking back on what I wrote I think what I was getting at was that 1E and 2E amounted already to a huge slew of House Rules based on Gary Gyagx's campaigns. Many House Rules were about releasing restrictions or adding further options. 3E has tried to get at an underlying system, but...
  13. Deadguy

    How should a campaign end?

    I suppose the thing is Elf Witch, most DMs don't want to plan a self-contained and terminating campaign. After all, we all as DMs just know that our ideas are boundless and our creative weelspring a ceaseless source of new adventures. Except that, as you've discovered, it just isn't so. Instead...
  14. Deadguy

    PCs vs. 1-mile long living airship!

    I must say that that sounded like one cool game Ryan! Clearly the players had a blast working out how to make a difference to the battle. Now all they have to do is fix the damage that their half-fixed Torch has left in the world! One teeny, tiny point, though. There's no obvious way in which a...
  15. Deadguy

    PCs vs. 1-mile long living airship!

    It really sounds like it went well. I am glad that this thread was of use to you. I certainly intend to borrow something similar when I run the party gets to teh right sort of levels for this kind of story. How did you feel it went?
  16. Deadguy

    How should a campaign end?

    When I've brought a campaign to an end in the past, one thing I always did was give a post-finale wrap-up. Hopefully by that stage in a camapign you have a pretty good idea what motivates the PCs individually, and you have some idea of how the world is post-finale. So go through and talk about...
  17. Deadguy

    Mind-Affecting... implications of the rule?

    Precisely, Jester, you can't place a single reading on all possessors of this trait. Whilst a zombie might indeed be mindless, devoid of emotion or drives, the vampire is so driven, so self-possessed that nothing can touch the redoubt of its mind. For some, I also like to think that their minds...
  18. Deadguy

    The aferlife in your world....

    When I started working on my Shattered World setting I really had only a couple of ideas to guide me: There are no Gods in this setting (I was sick of divinely-inspired railroaded plots!) Where standard D&D had Planes, I had Planets instead, orbiting the Shattered World. There were 4 elemental...
  19. Deadguy

    For DMs only: how much you delight in House Rules?

    Funny, isn't, Wormwood, how other DMs just fail to match up to 'your' standards! ;) With D&D3, strangely I can't help thinking that it's the openness of the rules that gets to both DMs and Players. DMs like the openness, since it's relatively easy (if not always wise) to adjust things to...
  20. Deadguy

    Reports from the Battle Front. Improved X feats and tactical feats.

    Yeah, E-B, those feats feel... strained... as though they were looking for weird combinations to encourage odd weapon-pairings. Still, with the idea now firmly in the public domain (if not actually OGC) I am sure we'll see many more such variations. Some of them at least should be interesting! ;)
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