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  1. Deadguy

    An assassin's motives.

    You should take a look at the original Mage: the Ascension game by White Wolf. Before they were sanitized, the group known as the Euthanatos fulfilled that exact purpose. Their name translates as the 'Good Death' and that's what they did, killed those for whom this life was more harmful than...
  2. Deadguy

    Favorite Template?

    Hehe! We think alike Danny! :) Multiheaded is handy for freaks and servants of corruptive powers. And I've used Feral happily to represent the "Dr Jekyll - Mr Hyde" transformation, after an encounter with a strange magical device. The elemental templates from Manual of the Planes has been...
  3. Deadguy

    Turning attempts and Eagle's Speldor

    The Main FAQ has discussed this question pretty exhaustively, so it bears copying here. In simple terms, don't count down your number of uses of Turning, count upwards instead. Then compare how many times you've already used Turning checks today with your current maximum number of turning...
  4. Deadguy

    Ever had an RPG bring a tear to your player's eyes (or your own)?

    Quite a few times I've brought tears to either my own eyes or to a players. Though almost all of those have been in one-on-one games, where the level of immersion was much greater. It's a superb payoff for investing so much into the emotional drama. Of course I've also had raw anger and even...
  5. Deadguy

    How would you price these items?

    Thank you ceratitis. :) No harm, no foul. I'd like Vorput's input into the purpose and origin of the item. Like I say, its powers seem a bit of a mix, so exactly why it has the anti-arachnid powers would be very helpful. I don't think it's quite as worthless as two feels, but I agree it's of...
  6. Deadguy

    How would you price these items?

    It's costed as a continuous effect repel vermin with the price halved for its reduced effect (arachnids only, no damage). Generally I work with the spells that exist as the baseline. What I suspect it shows is that repel vermin isn't really a fourth level spell. As a matter of fact I happen to...
  7. Deadguy

    How would you price these items?

    As you can see, most of the cost is having a continuous spell effect running. If you gave it a finite duration each day, or make it a charged effect (with few charges) you can save a lot of money in the design. The other thing I always make myself do with such items is look closely at the...
  8. Deadguy

    How would you price these items?

    Well, let’s see. Working through each component: 1. Darkvision 60-feet, is equivalent to the goggles of night, so base 12,000 gp 2. The anti-arachnid effect is a slightly narrower use, but longer-range, version of repel vermin. As a 4th level spell, 10/min level standard duration, the cost...
  9. Deadguy

    Do You RPG More Than Once Per Week?

    Currently twice a week. With occasional extra games at weekends, or dropped in sessions to get over certain events that affect only my own PC. Of course, at one point in University days I played 7 different campaigns a week (one each weekday night, a day off Saturday, and two campaigns Sunday...
  10. Deadguy

    Fiendish Codex I: Hordes of the Abyss - Web Enhancement

    And I'd have to agree with you mhacdebhandia. I want tools that are useful for the vast majority of the campaigns that I play in or will run.
  11. Deadguy

    Full Defense versus Combat Expertise?

    To clarify, Goolpsy, I can only reiterate the comment about the PHB page 140, where under Fighting Defensively as a Standard Action it states that "This bonus stacks with the AC bonus granted by the Combat Expertise feat (page 92)." It may not say that in the SRD, but the Players Handbook has...
  12. Deadguy

    Eberron World Questions

    The moons of Eberron - and thus teh asociated months - are: 1. Zarantyr mid-Winter Storm 2. Olarune late Winter Sentinel 3. Therendor early Spring Healing 4. Eyre mid-Spring Making 5. Dravago late Spring Handling 6. Nymm early Summer Hospitality 7. Lharvion mid-Summer...
  13. Deadguy

    Should the players always win?

    Well said Someone (!). I've played in several campaigns that were great fun, based on the notion that we would at least not die, if not always meet our objectives (though we often did, in a 'sort of' fashion). The quid pro quo was that as characters we would behave as though death were a real...
  14. Deadguy

    What did we do before feats, skills, and prestige classes?

    One interesting thing is that many people who say they got by without mechanical details by making things up. They did well, then - effectively creating the ruleset they wanted. But I bet a great many people didn't, and a Fighter was a Fighter was a Fighter, in game after game. And these people...
  15. Deadguy

    How far have you gone in a base class?

    The trouble with phrasing it this way, Kerrick, is it doesn't really account for those of us who've never played a game to level 20+. I guess what you really need to ask is what percentage of character level is a single base class level. For myself, the answer is 100% at level 8 (since I usually...
  16. Deadguy

    Is evil the opposite of good?

    We all know that Doog is the real opposite of Good! :lol:
  17. Deadguy

    Should I add Action Points to my game?

    Li, I think the main purpose of Action Points (or equivalent) is to reduce the effect of luck when the dice roll really matters (to the character). I've seen them well used on occasions like the lookout just catching the sound of a weapon being drawn just before the party is ambushed, etc. Until...
  18. Deadguy

    A killer puzzle that makes me want to pull my hair out.

    My sympathies to wingsandsword - yeah, I've been caught out by these sorts of 'fun' problem before, and they almost never are. And GSHamster: well whoopdi-doo! But boy do you sound smug! You spotted the answer after being told the solution. Would you really have done so well in the heat of the...
  19. Deadguy

    Warforged by any other name

    I'll support the notion of simply calling the Forged. It emphasises they are not 'natural', but the product of a (mortal) creator.
  20. Deadguy

    Differences between DMG 3.0 and 3.5

    Steven Cooper has compiled an excellent and detailed list of changes here.
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