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    D&D 5E (2014) Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?

    Our group experienced this issue and it was one of the reasons we stopped playing that edition.
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    D&D 5E (2014) Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?

    yeah, it's just a problem for those who refuse to select "sub optimal" options for the sake of min/maxing.
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    D&D 5E (2014) Ravenloft= Meh

    When it comes to Strahd I'm in the "Meh" camp. I think that story line has been done far too many times and I really don't understand why WoTC felt the need to revisit it again for 5e. IMO, Strahd and the horror theme isn't what makes Ravenloft so interesting. What I love about Ravenloft...
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    D&D 5E (2014) Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?

    Preferable options have been around since 1e. Even the weapon charts contain preferable options. Of course, options can also be selected for non-mechanical reasons. For example, if I envision my fighter using a short sword and not a long sword, I have every right to select that weapon for...
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    D&D 5E (2014) Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?

    In one 2e campaign , I have a high level fighter/rogue with boots of flying, a ring of spell turning, ring of invisibility, and several other magical items. Using magic in that way is a ton of fun. In the other campaign, a historical (green book) vikings campaign, I'm playing in my high...
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    Monte Cook On Fumble Mechanics

    The fumble system I use models everything from a slight failure to a catastrophic event. A roll of 1 is simply an indication that something might occur. Subsequent ability checks can lesson or even nullify the event. For example, in my system, a weapon can go flying off and kill companion...
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    Monte Cook On Fumble Mechanics

    I love randomness because it allows the underdog (not the character with the maxed out scores) to shine once and a while. If you remove randomness, the players have no chance to do the impossible. It's all those unbelievable events that are most memorable in my opinion. We all remember...
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    Monte Cook On Fumble Mechanics

    Yes, I understand that, but I don't see any reason why a spectacular failure can't also be fun to role play. With that said, I don't recall any fumble system automatically chopping a teammate's leg off. You would have to add in a critical hit location system to make that happen. Still...
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    Monte Cook On Fumble Mechanics

    IMO, success and failure are equally fun to role play.
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    Monte Cook On Fumble Mechanics

    That sounds like great fun. That is the very kind of thing that makes D&D so much fun. D&D is not limited to a typical heroic storyline, anything can happen to anyone at any time. My group has used fumbles since 1e. I agree that 5% is a bit too high, that's why my group usually...
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    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    worthiness is subjective, which makes it an invalid qualifier.
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    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    You picked the wrong person to attempt to confuse. :) Just be aware that according to Moores law, the singularity only has about 400 years to live (as per Lawrence Krauss). It likely can't have immortally, unless you believe in Freeman Dyson's a amorphous cloud creature. :) In the FR...
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    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    That's like saying Thor and Poseidon are not gods because they are not as powerful as the almighty. Do they really have to be as powerful as God to be a god? Seriously, that makes no sense within the context of polytheism. I agree that Atheism isn't compatable, which makes me wonder if...
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    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    Yes, but how exactly does one be an atheist in a world in which there IS more than enough evidence that the gods exist? Unless you're completely ignorant for some reason, you really can't be one. As the DM in an FR campaign, I'd really have to question how much the player has thought his so...
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    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    Raise Dead no, but Resurrection and Reincarnation certainly did. No sure why you think elves didn't have souls because Trap the Soul worked on them.
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    D&D 5E (2014) [Forgotten Realms] The Wall of the Faithless

    The Lore is great in his regard. Why would anyone want to change it? The Wall is a very well established feature of the Realms, like it or not.
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    Unearthed Arcana New Year Unearthed Arcana Brings Back Those Old 2E Kits

    Maybe, but the point of the kit was to give a fighter a few of those features without the paladin requirement. If you think about it, such a thing is already being done with the EK subclass. Of course, in 2e fighters and paladins could take the kit.
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    Unearthed Arcana New Year Unearthed Arcana Brings Back Those Old 2E Kits

    I wonder why they ignored emotion and magic resistance features for the Cavalier. No mention of the Code of Chivalry either.
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    D&D 5E (2014) How To Make a Good D&D Videogame

    Yes, they would have to be willing to make less money. Sadly, the D&D licence isn't open enough for smaller game companies or indie developers. Taking a look back at SSI's gold box games and you begin to realize that the idea of the D&D video game was all new. They had no reason not to...
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    OSR The OSR 5E Module

    For OSR I'd want to remove hit dice, second wind, and shared actions completely.
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