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  1. C

    +1/level instead of +½ level?

    My system makes this equation look like this: 11 + (level_target - level_player) + (mod_target - constant) It only removes the mod_player part of this so that variations in creature types still make a difference. e.g. Soldiers have higher defenses, brutes low AC - high Fort, Artillery high...
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    +1/level instead of +½ level?

    Forget "math bug" and repeat after me....."the best damn feat in the game". If you don't take it you're vastly underpowered compared to those that do and that will be felt at the table. One of the things that 4e does very well is that every party member contributes almost equally to any given...
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    Rules on double weapons

    To be precise, for the cost of a feat you can have a double sword (light blade) that does d6/d6, has the off-hand and defensive properties and a +3 proficiency bonus. So vs. having 2 short swords you get +1 AC. For a rogue I'd go with the Cutting Wheel instead for a feat and wield it off-hand...
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    +1/level instead of +½ level?

    Correct. Just to break it down again: @ Level 1 +4 (level + 3) (replaces enhancement, stat mod, 1/2 level, and expertise feats) +3 (proficiency) +1 (Fighter weapon talent class feature)
  5. C

    +1/level instead of +½ level?

    So are you saying that a STR/WIS Cleric - MC STR/WIS Ranger is no better than a CHA/WIS Paladin - MC INT/DEX Wizard? How about a straight class Cleric that would also benefit from this by being able to take a little CHA and use both the STR and WIS powers equally effectively? My point in this...
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    +1/level instead of +½ level?

    Actually this is exactly as intended. A first level Wizard with an 8 STR would get a to-hit bonus of: * +4 (level + 3) * +2 or 3 (for a proficient weapon) So assuming a Wizard using a Staff it would look like this: Melee Basic Attack Attack: +6 vs. AC Damage: 1[W] - 1 (1d8 - 1) Now if you...
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    +1/level instead of +½ level?

    Enhancement from magic weapons. I forgot to add that this also replaces/outlaws any of the Expertise type feats. If you account for that then this progression is right on the money. Edit: It also assumes that you have a starting primary stat of 18 (+4) at level 1 and makes some impossible...
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    +1/level instead of +½ level?

    His point still somewhat remains in that if the stats have a secondary purpose (such as secondary effects on powers - for example Thunderwave does a push of WIS mod, class features such as Healer's Lore which adds WIS mod to all Healing keyword cleric powers) then these abilities get nerfed by...
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    +1/level instead of +½ level?

    I did a whole long post about scaling and NAD's here: http://www.enworld.org/forum/d-d-4th-edition-rules/267173-non-ac-defenses-4.html#post4981401 which may have some useful information for you. I'm at the point where I want my house rules to integrate with character builder. I am currently...
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    Race Elimination "Semi-final"

    I think you're confusing Halflings with Kender....oh wait......
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    How many nipples does a shifter have ?

    Wow....how have I lived in Indiana all my life and NEVER heard this one before???
  12. C

    How to challenge a defensive party?

    *puts on evil DM hat* Suggest one gaming session that you're getting tired of DM'ing the next time this happens and ask which of them is going to DM next session. People willing to DM are somewhat scarce so it should probably shut them up. *takes evil DM hat back off and sits down*
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    Opportunity Attacks

    See...this is what I get for posting from work.... *leaves work and goes home to read* Gonna have to stop posting from memory. It's turning to swiss cheese.
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    How to challenge a defensive party?

    Just to emphasize what someone else said up thread. Use artillery that target NAD's. Be sure that you mix it up so that you attack Fort, Will, and Ref a roughly equal share so that no individual PC feels like they are being singled out. Something that helps with this is what I did in an...
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    Opportunity Attacks

    Combat Challenge and Opportunity Attacks are both immediate actions (one is an interrupt and the other is a reaction). You have largely proven your own example to be false, but seem to be confusing two different rules. You are only allowed to trigger ONE immediate INTERRUPT per round. This...
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    Opportunity Attacks

    Ok...I'm just mixing up the features. So Combat Challenge lets you get an Melee Basic Attack under (conditions) as long as you already have it marked. Being an immediate interrupt this can only be done once per round. Combat Superiority improves your OA's with a bonus to hit and stops...
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    Opportunity Attacks

    Now I'm really confused. I thought the only fighter attack that stopped movement was a Combat Challenge attack. I did not think that OA's had this effect. Can someone with Compendium access clear this up (work - no books). I thought it was like this: Combat Challenge (immed. interrupt)...
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    Bacon of Hope

    No book or Compendium access at work, but check the power. IIRC Beacon of Hope states that you get +5 to your class healing powers. If so this rules out the multi-class feats and powers. I know 99% certain that the Cleric class feature is worded this way (Healer's Lore? - +WIS mod to all...
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    Speeding up combat in 4th edition D&D (Reposted from general RPG area)

    Just to address this quickly, I have read and follow Stalker0's anti-grind thread. For several months of our game now I use only equal level mobs and strictly avoid soldiers. n + x encounters are made by using more monsters instead of higher level monsters. I mostly use brutes, artillery, and...
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    Surging Flame Feat: Better than I thought

    Perhaps I am a bit thick here, but don't all criticals do max damage?
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