Search results

  1. A

    Anyone check out Radiance RPG yet?

    Each bump up in the tree supersedes rather than adds here, yes. I haven't looked at the stats above in detail though... later tonight...
  2. A

    Anyone check out Radiance RPG yet?

    Faith points and numeric effects of abilities round up. Everything else rounds down. I would have preferred a universal round down or whatever, but this arrangement seemed to strike balance and make for pithy ability descriptions. Looking at Jonathon Smithson now at 5th level. Yes: faith...
  3. A

    Anyone check out Radiance RPG yet?

    Level 4 is nice with that first intermediate ability... but which one! Oy! It'll be interesting to see what direction you go in as the character levels up, as there are several ability trees in there.
  4. A

    Anyone check out Radiance RPG yet?

    At a glance, the encumbrance, attributes, saves, hit points, speed, initiative, DR, etc look right. For your bastard sword, 1-handed +5 comes from Strength +3, weapon focus +1, and masterwork +1 for +5 total. +6 damage looks right too (he'll need that to overcome DR of monsters and other...
  5. A

    Anyone check out Radiance RPG yet?

    For all abilities that modify an attack, you apply it after you've made the attack roll but before you learn the result of that roll. One word: Duergar. Rather than describing duergar as an evil offshoot of dwarves, I describe them as an ancient ancestor who was psionic. Also, there is a...
  6. A

    Anyone check out Radiance RPG yet?

    The genius of encumbrance points was not my idea. I must thank one of my players who referred to a video game she played and their Strength = encumbrance points method.
  7. A

    Anyone check out Radiance RPG yet?

    Con affects wounds in terms of number of negative hit points a character can go to as well as stabilizing from bleeding. I also wanted something to boost vitality a small amount, and from a body-mind perspective, stamina and vitality (in the everyday meanings of the words) as related. That is, a...
  8. A

    Anyone check out Radiance RPG yet?

    An answer is complicated... All of the races have a place OR a time OR a world in the default setting. In the "now", akin to 1912 IRL, most people are human, though there are other lands over the ocean with hobgoblins, slith, and a few other races here and there that occupy niches. In the...
  9. A

    Anyone check out Radiance RPG yet?

    The panoply of races is meant to provide options. GMs can specify a small set of races as typical to give an old-school feel or a tech feel (warmech, slith, etc), then by all means...
  10. A

    Anyone check out Radiance RPG yet?

    In practice, that still happens. Long-lived races have fewer children and invest more in their development, ensuring that the kids take full advantage of those 20 years. And the really short-lived races like goblins are unlikely to survive long enough to take advantage of that 20 year limit. An...
  11. A

    Anyone check out Radiance RPG yet?

    The saves as defenses makes play go faster, though some players feel it takes the fun of them rolling to defend themselves. Personally, I preferred it from the start, as it also gives back some narrative control to the GM. Skills is one area that I definitely had second (and third) thoughts...
  12. A

    Anyone check out Radiance RPG yet?

    Sages posit that the mortal humanoid brain is only capable of 20 years worth of learning. Though some races are longer lived, they all apparently share similar capacity. And yes, it's also practical to explain certain fantasy world outcomes. Hmm... never done PbP before. I travel quite a bit...
  13. A

    Anyone check out Radiance RPG yet?

    It's definitely a change. Radiance RPG assumes a prospering industrializing society, where specialization is common and critically important, especially with large populations and hundreds of diverse consumer needs. Radiance is also built with flatter level progression, functioning more like 4E...
  14. A

    Anyone check out Radiance RPG yet?

    1. Orcs are in the Masters Guide as monsters (mutants, specifically). Since monster and PC levels are equivalent, one can play a monster, they're just more powerful than the usual races. Like gnolls, ogres, etc, I wanted to keep some traditionally nasty humanoids as brutish opponents. 2. Atlans...
  15. A

    Anyone check out Radiance RPG yet?

    Glad to hear you all are having an easy time. :-) Radiance Organized Play--gosh, it's a dream to step into a room at a con and see a dozen tables going at adventures. Of course, that requires cranking out modules and I'm still fine-tuning the first one. 2nd level is a very natural place to...
  16. A

    Anyone check out Radiance RPG yet?

    Lighting Source offers pretty good POD services. They have some limitations. One is that they don't print to the edge of the page. Another is that they like adding blank pages to the back of the book. And third, yes, I too would like slightly better paper quality!
  17. A

    Anyone check out Radiance RPG yet?

    Yeah, there's that, for sure. Fun stuff! I've got a couple PCs that I've advanced at PaizoCon. Doing so may open up some difficulties. Characters like rogue and gallant engage in combat but aren't Strength based. What happens to them? Either you'll need to give them something like Weapon...
  18. A

    Anyone check out Radiance RPG yet?

    I love what Paizo has done with Pathfinder. That said, once your group tries Radiance RPG, they may hesitate to go back. :-) For attacks, you only use your prime stat for all attacks. Why is this? Consider in 3.x there were feats like Weapon Finesse and Zen Archery. Zen Archery allowed a...
  19. A

    Anyone check out Radiance RPG yet?

    Pantheism is the worship of all gods. But consider, the Middle East for eons was rife with multiple gods, and groups of people often favored one god, or a small set of gods, over all others. The notion of all/most gods is more a Greco-Roman view that is typical of the Decadent/Imperial cultures...
  20. A

    Anyone check out Radiance RPG yet?

    A pantheist theme makes a lot of sense, and originally the Believer theme allowed that. However, there was a challenge of offering access to multiple gods at once--it quickly lead to odd and broken combinations of abilities. Pantheism requires a creative solution that I haven't thought of yet...
Top