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  1. Lancelot

    What's the most critical piece of dungeoneering equipment?

    Light source. I have now seen two "paragon" level parties go on an extended, multi-session dungeon-crawl without thinking about bringing a light source. They bought magical potions... spare ammo... scrolls... everything except a humble torch. How ludicrous did it get? Well... About five years...
  2. Lancelot

    Artefact Concordance - how do you handle it?

    I believe the intention of the rules is that artifacts move on fairly quickly. In part, it's because they "break" the assumptions of the rules. 4e is balanced based on expected wealth (incl. magic items) guidelines. An artifact is outside that balance - it typically gives the PC a "bonus" magic...
  3. Lancelot

    Battle Engineer for Avengers?

    Sorry; part of the difficulty was that I didn't recognize the specific PP you were talking about (you didn't mention artificer in your original post, and I don't play in Eberron), so was only responding to the bits I knew about. i.e. the general suckitude of the avenger PPs... ;) After reading...
  4. Lancelot

    Battle Engineer for Avengers?

    Not bad, but I prefer Radiant Servant or Warpriest. The Angelic Avenger AP is less useful than bonus damage (...as avengers already hit more frequently than most classes). The Cha power is useless for a Wis/Int build. The CA-when-bloodied ability is kind of dangerous to count on, and actually...
  5. Lancelot

    Battle Engineer for Avengers?

    Consider multi-classing. I have a similar build (deva retribution avenger, axe-wielding), differing only in choice of deity (Kelemvor, for flavor... rather than Tempus, for cheese... assuming you're taking the mandatory / broken Righteous Rage of Tempus feat... ;)). I agree with your assessment...
  6. Lancelot

    Temple of Elemental Evil - expectations

    Let me arbitrarily rate my liking for ToEE as 4-out-of-10. It's far from a lost case, but (see me post a few pages back) there are a number of things that disappointed me about it. Lost Caverns of Tsojcanth: As a module, I'd rate LCoT as a 5/10. It's wildly random, with no regard to a "real"...
  7. Lancelot

    I'm thinking of halving hit points

    I've tried the 1/2 monster HP and x2 damage thing, and it's a little too lethal. It wasn't to speed up encounters, though. I was running DL 10 ("Dragons of Dreams") and wanted to created an other-worldly nightmare where everything seemed much more lethal. PCs were dropping like flies, which was...
  8. Lancelot

    Temple of Elemental Evil - expectations

    I wouldn't call it a disappointment, per se, but nor do I think it's a particularly good module. Things I like about ToEE Four (or five, counting the Greater Temple) rival Temple factions. "Hidden Areas" and sub-quests that can only be found by thorough exploration, rather than being...
  9. Lancelot

    One of a Kinds or Uniques

    Yep, I've done this a couple times (not recently, though... hmmm... thanks for the reminder, Rechan...). Other than the obvious one-of-a-kinds (the Tarrasque, the Froghemoth, etc), I've used some very rare creatures as singulars (e.g. the abominations from 3e Epic Level Handbook; there was only...
  10. Lancelot

    What are the worst classic D&D adventure modules?

    Yeah, I suspected that someone would mention UK1... but it's not really indicative of the D&D experience. UK1 is the "don't kill anything" module. The optimal path through it is to avoid all combat, which isn't really the essence of D&D (kill orcs, take their pies). The Romeo & Juliet elements...
  11. Lancelot

    Ok what are all these adventures!?

    I own more than 100 modules on that list, and have owned or DM'ed all but 17 of them (the exception being some of the Realms-specific modules, Oriental Adventures, and a couple of the Solo modules). I'd suggest the original poster break the thread down a bit. I could give a description and/ore...
  12. Lancelot

    What are the worst classic D&D adventure modules?

    N2 - The Forest Oracle is far from bad. Yes, it's illogical in some places. Yes, it has plot holes. However, it's an awesome module for teaching new players (especially female players) about D&D. Bear with me here... It has a high proportion of fey. There's a dryad and a nymph and a trapped...
  13. Lancelot

    Sanity Checking some Monster Damages

    Correct. Damage auras stack. Penalty auras don't stack.
  14. Lancelot

    This PDF cover has to be seen...

    Agreed. I have every book in the series, and it's not from Fighting Fantasy - nor any of it's major competitors (Lone Wolf, BloodSword, FateMaster, etc). Fighting Fantasy (e.g. Warlock of Firetop Mountain) art was actually quite spectacular in some cases, given the original price of the books...
  15. Lancelot

    What games from the early 80's are still being published?

    Dragon Warriors (Magnum Opus Press), as featured in Ordo Draconis (i.e. the magazine of which you got issue #2 for free, if you're an EN World subscriber). Originally published in the 80's, and reprinted by Mongoose recently... and with new supplements. Rules haven't changed at all, except for...
  16. Lancelot

    Warhammer 40k: Best "Encyclopedia" Book?

    Hmmm, interesting. Thanks. They seem perhaps a little too specific for what I'm really hoping for, though. I guess what I'm really after is something like the old Rules Cyclopedia for BECMI D&D, or even the old Expert rulebook. I don't mind if 80% of the book is full of army lists and miniature...
  17. Lancelot

    Warhammer 40k: Best "Encyclopedia" Book?

    So here's an odd question. I've always been quite fascinated by the "fluff" of Warhammer 40k... but, at the same time, I have no interest in actually playing it (either the tabletop wargame or any of the RPGs). I was browsing through a secondhand bookshop and came across an old copy of what I...
  18. Lancelot

    False Bravado (PHB3)

    There are *comparatively* few monsters that mark PCs (some Soldier-types), and few of those do anything particularly nasty to a marked target. Hence, it's quite balanced as a PC power. It'll come in handy every now and then, but you could go an entire session... or many sessions... without ever...
  19. Lancelot

    How strict are you with the rules when you DM?

    I stick fairly close to the rules for the players, because they have expectations as to their capabilities. They also have expectations that monsters are adhering to the same fundamental rules of combat that they are. So, a charging monster can't act after the charge unless it uses an action...
  20. Lancelot

    Where do you see (or want) 5.0 to go?

    This sums it up for me. 4e is my preferred version, but there are things that I'd like to see addressed in 5e. Faster combats, even if they're more lethal. I'm not saying a return to the days of save-or-die, but I'd support fewer monster HP and more monster damage. Better maths behind...
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