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  1. J

    I'm insulted by how humans are depicted in D&D.

    "You must spread some Experience Points around before giving it to Oryan77 again." Please, someone help me out with this one. Oryan77's post is deserving of all the XP!
  2. J

    Minimum and maximum player/character counts for roleplaying games (especially D&D)

    My preferred range is 3-5 players each controlling 1-3 PCs/Cohorts/Followers/Companions/Henchmen/Whatever. This applies to both AD&D and 3.x games. I am also a fan of character stables and encourage my players to have multiple characters active and adventuring in my campaign.
  3. J

    D&D 3.x Making the switch from 3.5 to Pathfinder

    Saph's conclusions are generally spot on. I'll add the following opinions from my experiences with Pathfinder.... Bards The general changes in Pathfinder to skills coupled with the bard's versatile performances really allow the bard greater versatility than its 3.x counterpart. Half-orcs went...
  4. J

    Can the GM cheat?

    I disagree. Information has value. That I increased my odds of success and still failed affects how I value that information in future decisions. Was I unlucky or is my current course of action more difficult than I thought? By fudging the die you are clouding the information and thereby making...
  5. J

    One player party. A one on one DM to PC game?

    In 2nd Edition, there were a series of modules (HHQ series): Cleric's Challenge I & II, Fighter's Challenge I & II, Thief's Challenge I & II, and Wizard's Challenge I & II. They were designed for one DM/one player games. You could look to them for inspiration. IIRC, they are relatively cheap to...
  6. J

    D&D 5E (2014) So what's the problem with restrictions, especially when it comes to the Paladin?

    Yes, on both counts. Then again, I am one of those funny people who enjoy the challenge of making lemonade out of lemons.
  7. J

    You're doing what? Surprising the DM

    I am looking at this from the point-of-view of the player. If the end result is an interesting situation that I can leverage, does it actually matter how the DM arrived at it? From a DMing standpoint, I can agree that it matters. Certain techniques work better than others for specific DMs. I...
  8. J

    You're doing what? Surprising the DM

    I am not sure that I see the conflict between NPCs having goals, and acting upon them, and players being the protagonists of the game. My experience tells me both can exist simultaneously. To use the siege as an example: Player goes to the city. Player discovers the city is under siege. Player...
  9. J

    You're doing what? Surprising the DM

    Interesting is not a quality of the temple. Interesting is not a quality of the desert. Interesting is the relationship that exists between the player/PC and the subject. That a temple might have a wider variety of encounters only increases the likelihood of a relationship existing. In my...
  10. J

    You're doing what? Surprising the DM

    [Spoiler Alert!] @Hussar 's example was from the Shackled City Adventure Path module Test of the Smoking Eye. After hearing the dying words of an NPC to seek "the sign of the smoking eye", the PCs are planeshifted to the Abyssal layer of Occipitus by a mysterious figure who had been...
  11. J

    Your Fave 1st Level Campaign Kicker Offer Modules

    I am currently doing a conversion of T1-4 Temple of Elemental Evil. Hommlet is my favorite starting location.
  12. J

    D&D 5E (2014) D&DN going down the wrong path for everyone.

    So, do you have evidence supporting the bolded portion?
  13. J

    MurderHobos

    I've heard it. I am not offended by it despite many posters using it as a pejorative.
  14. J

    You're doing what? Surprising the DM

    Amused. The siege example was pretty much an afterthought in my post on using Mythic:GME to adjudicate the crossing of the desert. Or, as I have come to learn, an Abyssal wasteland. In reality, there is nothing inherent to the siege that makes it more interesting than nomads, a giant scorpion...
  15. J

    You're doing what? Surprising the DM

    Ah, yes, I am pretty sure I know exactly the module you are talking about. In my case the answer is simple: I can't learn anything otherwise. Understanding why X is so important to you that you are willing to cut short a scene teaches me nothing if the context of the game is left undefined...
  16. J

    You're doing what? Surprising the DM

    Knowing the context of the campaign would likely help a lot in this regard. That includes not just their goals (immediate and long-term) but also the setting (what plane are they on, what city are they going to) and the nature of the PCs (race/class/alignment/etc., motivations, fears, whatever)...
  17. J

    You're doing what? Surprising the DM

    Back in late 2008 I discovered Mythic: Game Master Emulator. Over the past five or so odd years, I've increasingly come to rely on Mythic to adjudicate play in situations in which the PCs have "surprised" me with their actions. Plane Shift, as written in its 3.x incarnation, creates a...
  18. J

    Ultimate Characters!

    After you're done amusing yourself with Dandu and Pun-Pun, you can look into concepts like The Wish and The Word. In particular, look at the fairly complex progression The Word takes.
  19. J

    NPC names

    Not at all. I enjoy stupid jokes and puns... just not in D&D. ;)
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