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    Common Pitfalls in Game Design

    The thing is what "small math" is and what numbers people use in games are both person specific. There are people for whom 11+12 is starting to push out of small math (and anything over 10 is). And there are people who work out probabilities in decimals. d6 is a special case because it's the...
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    Common Pitfalls in Game Design

    How we count on our fingers is however cultural (I'm reminded of the ordering three beers scene in Inglorious Basterds) and base 12 societies realise we have either twelve bones or twelve joints in the fingers of one hand - and we can use the thumb to track where we are.
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    Common Pitfalls in Game Design

    Going to have to disagree with you here. Arabic numerals won. All of the ten most popular languages in the world use Base Ten, and most of them (Mandarin Chinese being a notable exception) use Arabic numerals. Had things worked out differently I don't disagree that we might be thinking in...
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    Daggerheart General Thread [+]

    The big thing here is that's not why they have been hired. Spencer Starke wants to remain a designer not a line editor or producer so they hired someone to pick up the management. And those two have more recent experience running a successful RPG line and more knowledge of industry market...
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    Starting Daggerheart campaign. Any pitfalls?

    The current incarnation of the Juggernaut Brawler in The Void comes as close as I've seen to one to the point that the warrior massively outshines it unless you're at T4 with max proficiency
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    Common Pitfalls in Game Design

    I think Daggerheart will put a near end to this. And for the record they've worked out that the distribution of 2d12, ignoring doubles (any double is a crit success) is not too dissimilar to the distribution of 1d20+3, ignoring NAT 20. So you can basically use 5e difficulty numbers. Two major...
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    Starting Daggerheart campaign. Any pitfalls?

    School of Knowledge feels like it comes out of the starting blocks fast but is at best mid by level 4: At Level 1 an extra domain card is amazing; you only have 2 At level 4+ you have at least five domain cards; an extra level 1one in your Vault is nice but not amazing At level 1 you have few...
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    Daggerheart General Thread [+]

    IME significantly better than any non-4e iteration of D&D because everyone gets the same number of abilities as they level up; there isn't really a Linear Fighter/Quadratic Wizard situation. But that doesn't mean some lines aren't sharper than others or that balance is the biggest priority...
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    Draw Steel News

    Meanwhile the damage rolls are familiar to anyone has played D&D and the weapons just have a stat, a number of hands, a damage expression, and a trait. By contrast Draw Steel to pick a weapon you need a kit. Which has a stamina bonus, a stability bonus, a speed bonus, three damage bonuses, a...
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    Daggerheart General Thread [+]

    Mine is that if you assume: Everyone is engaged and ready to play on their turn Everyone has a solid working understanding of the rules they are going to use No one needs to look up any abilities or spells in the PHB or a splatbook on their turn there isn't too much difference in speed. But...
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    So you're done with D&D but still want to play D&Dish fantasy...

    You wish your game was a lot more like the dramatic character focused games of groups like Critical Role and Dimension 20? And that the game was lighter with fewer numbers and easier to run and play but still somehow managed to have more customisability on both sides of the screen? Daggerheart
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    Daggerheart General Thread [+]

    I had a version of this yesterday. The PCs killed the acid crawler which exploded into a number of slime ... so the PCs just walked off and left the slime.
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    Daggerheart General Thread [+]

    Just to second this the cards are generally great and they plus the character sheets with basic class information on them are a literal game changer for character creation. The normal logjam for character creation is that everyone wants the rulebook to look up their stuff - but with the...
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    Daggerheart General Thread [+]

    To emphasise, it picks three traits Fast Strategic Thematic Using 5e as a baseline Fast: Daggerheart feels much faster than 5e. In reality it is only slightly faster than 5e under the condition we assume that the 5e group is full of players who know their character sheets, are ready for their...
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    What's Your Price Limit?

    I think one of my problems with expensive Pdfs is the art costs. I like lush display books as physical artifacts - but the artwork on pdfs is something I find mostly annoying (especially if I want to read on my old black and white kindle). They make the books bigger, slower to download and load...
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    What are your thoughts on roll-under/roll-high mechanics?

    My take is simple. I dislike roll under/roll high and find it awkward, but suspect that might be a matter of familiarity. For me there are no advantages but I suspect there are for people with dyscalcula
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    Running multiple games in parallel?

    Never had a problem with two or even three campaigns simultaneously with at most one overlap
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    Does Anyone Care? (Cosmere RPG)

    It's closer to Genesys (Star Wars FFG) using a d20 for skill rolls and a Fudge/Fate Die for boon or threat.
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    Draw Steel News

    Was Jago checking his phone in character as well? Of course it's possible he had his character sheet on his phone. In which case double bad planning.
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    Draw Steel News

    Because you've already sold it to 30,000 people. What you want at that point is to have 10,000 DMs raring to run the game rather than 10,000 DMs putting it on the "maybe I'll try it someday" pile along with another fifty other games. There is no other time at which you can build hype or time...
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