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  1. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Sixtieth In which: our heroes traverse fire, and… well, isn’t fire enough? Inside the fire, the heat is searing. Anvil takes one step forward, then another. He can feel the hair on his arms curling up and singeing. His lungs burn. Another step, and another. Anvil takes...
  2. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Fifty-Ninth In which: Gong. With the coming of the dawn, Manaal awakes for sunrise prayers. Gong. Assuming she slept at all. Gong. Lira groggily pulls herself out of her bedroll, and begins the climb to the top chamber of the tower. She must sleep, Lira tells...
  3. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Ah, finally! Part the One-Hundred Fifty-Eighth In which: there is more of Manaal, the shadow beasts, the gods, and a strange familiar. Manaal recounts the story matter-of-factly, as though the destruction of a military battalion is of little consequence. And perhaps, to her, it isn’t. She...
  4. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Fifty-Seventh Approximately 26 hours earlier... Captain Zenobia surveys her troops. It has been a long trek through the desert, but all is ready at last. Her soldiers are in position, the handlers are prepared, and the sun casting long shadows from the horizon. The time...
  5. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Fifty-Sixth In which: if there were only four archmages, this would be the end of our mission. The party has retreated to the top of the nearest dune, and made their camp in view of the tower’s single open window. Although they have kept careful watch, aside from the...
  6. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Fifty-Fifth In which: shades of the past return. Instead of waiting for dusk, the party breaks camp late the next afternoon, hoping to arrive at the tower just before the sunset. When it is still some ways off, they find the first body. It’s an Ebisite military officer...
  7. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Fifty-Fourth In which: Pesshetaup… it’s a nice place to visit, but you wouldn’t want to live there. Not far from where the party has stopped is another half buried-obelisk. Thatch decides to try to climb it that night and look for any signs of campfires. Overhead, the sky...
  8. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    *waves back* Hi Capellan! Not that I know anything about such things, but if you click on a link somewhere in this post it might take you to a thread of that name. It's in the Rogue's Gallery. Planning to update sometime tomorrow.
  9. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Psst. Trahnesi. Keep it down over there. :uhoh: I mean, glad you're involved with the story, but that there is a classic rule one violation if I ever saw one. Fajitas has enough nasty ideas of his own without help. Have a heart. ;)
  10. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    (And the new readers keep on coming. Hello to The Grackle!) Part the One-Hundred Fifty-Third In which: the party once again departs for Pesshetaup, and Reyu reaches out to an old acquaintance. At nightfall, Wadiah comes to see the party again. They have gathered their things, and wait for...
  11. spyscribe

    [Meta] Story Hour Index (development)

    Thanks el-remmen. Fair enough. Alas, with this I can help not at all. I think you mentioned sortable lists earlier, which I think would be great, but how to manage the data to do that?
  12. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Fifty-Second In which: the party becomes both wiser and wetter than they were before. As the party stands there, dumbfounded, Kiara makes her way to the front of the group and bows. The camel looks at her for a moment, and then, in a low voice with just a hint of amusement...
  13. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Welcome to the boards 147! Thank you for your kind words, and for de-lurking to share them.
  14. spyscribe

    [Meta] Story Hour Index (development)

    Okay, taken what’s been said, how about something like this? Title: Welcome to the Halmae Author: spyscribe Number of Threads: 1 System: D&D 3.x Setting: Homebrew note 1 Started: February 2003 Status: Ongoing Average Installment Length: 1000-1500 words Average Frequency of Installments: 1...
  15. spyscribe

    [Meta] Story Hour Index (development)

    Herremann, I like your qualitative measures for categories. Neat and easy to interpret. I have a couple comments I thought I'd throw in, mostly just trying to streamline. (I'm quoting from your post because I like the way you structured it, not because I'm trying to pick on your comments.)...
  16. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Fifty-First In which: the party learns more of the desert riders… which does not make them less mysterious. The group rides off to the north, the party surrounded on all sides by desert riders. Soon, the sun has set, and Lira notices two riders move to the front, cast a...
  17. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    No worries, brellin. When this game started, I was a fledgling gamer too. Glad to have another reader. Take off your coat and stay awhile. I'm happy to send you the files If people want to see the project, but please, keep in mind that I did not go to graduate school in computer science...
  18. spyscribe

    [Meta] Story Hour Index (development)

    Out of the blue, one of my readers just posted a tabulation of my average posting rate in my thread. There must be something in the water. This could be tricky. In my experience, what constitutes "short" and "long" tends to be subjective. 2,000 words that really fly by feels "shorter" than...
  19. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Pfew! Let me start with the easy questions. Regarding character level: the characters in the story right now are 5th level, although 6th is not too far off. In game, everyone is at 7th. GenCon SoCal: It seems a fair bet that at least some Halmae-types will make it down for at least part of...
  20. spyscribe

    [Meta] Story Hour Index (development)

    Off the top of my head, what if thread inclusion was based on on some percentage of the overall forum? Such as the index will include all story hours in the top 25% of the forum by thread length (or views) and any others which have been deemed "complete" by the author even if they didn't meet...
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